Driftmark, Seat of House Velaryon, Lords of the Tide and Master of Driftmark
The Old, the True, the Brave
House Information
Reigning Lord: Qoherys Velaryon, Lord of the Tides, Master of Driftmark, Lord of High Tide Castle and Captain of the Conqueror
Heir-Apparent: Jacaerys Velaryon, Admiral of the Driftmark Fleet, Lord of Driftmark Castle and Captain of the Sea Lion
Name: Qoherys Velaryon, Lord of the Tides and Master of Driftmark
Age: 48 (born 217 AC)
Marital Status: Married to Laena Velaryon (sister-wife)
Assets: +7 Greatsword
Children: 3 (2 boys and 1 girls)
- Jacaerys Velaryon (Age: 25), Married to Leona Redwyne
- Aegor Velaryon (Age: 22), Unmarried
- Rhaena Velaryon (Age: 21), Unmarried
Qohery's Traits (10 points)
+3 Naval Battles - House Velaryon are noted sailors and navigators who have sailed far and wide. Their reputation on the waters make pirates flee at the sight of their banners. Qoherys was born to, one day, command the fleet of Driftmark.
+10 Duel - Qoherys, who commanded the fleet of Driftmark before he succeeded his father, has dueled a number of pirates and slavers in his life time. The experiences making him a reckoned swordsman.
+2 Wealth - House Velaryon's monopoly on trade and sea ventures have made them rich and powerful. This tradition has continued for many generations, ensuring their prominence in the Crownlands and the Blackwater Bay.
+2 Survival - Time on the seas can toughen anyone up. Qoherys has done his part as a commander and a part of the crew and encountered a number of threats, whether they be rough seas or pirates.
Jacaerys's Traits (6 points)
+2 Naval Battles - House Velaryon are noted sailors and navigators who have sailed far and wide. Their reputation on the waters make pirates flee at the sight of their banners. Jacaerys was born to, one day, command the fleet of Driftmark.
+2 Duel - Jacaerys has dueled a number of pirates and slavers in his life time. The experiences making him a reckoned swordsman.
+2 Survival - Time on the seas can toughen anyone up. Jacaerys has done his part as a commander and a part of the crew and encountered a number of threats, whether they be rough seas or pirates.
Economic Information Land Income
Base Land Yield: 30,000/year
Trade #1: N/A, 0k
Trade #2: N/A, 0k
Trade #3: N/A, 0k (from merchant building) (not unlocked)
Trade #4: N/A, 0k (from regional bonus)
Regional Resource: Perfumes. +2 to any rolls to convince an AI character to do something (Includes calling your vassals to war) (10k)
Bonuses: +10% from regional bonus + 15% from traits + 20% from buildings
Total Income: 55,000/yearly
Building Upgrades
Tier I
Militia Armoury: +500 Militia Points
Market Square: +10% income
(Coastal Only) Dockyard: +500 naval militia points, +10% income
Edicts
- Militias: +1,000 militia points.
- Military Infrastructure: +1,000 militia points.
Military Information Land Levy
Medium Levy - 2,750 points
Levy of Driftmark
1,925 Light Infantry
825 Archers
Total: 2,750 men
Militia of Driftmark
400 Polearms
400 Archers
100 Heavy Infantry
400 Light Cavalry
133 Heavy Cavalry
Total: 1,433 men
Army of Driftmark (Levy + Militia)
1,925 Light Infantry
400 Polearms
1,225 Archers
100 Heavy Infantry
400 Light Cavalry
133 Heavy Cavalry
Grand Total: 4,183 men
Driftmark Garrison
80 Heavy Infantry (160 points)
150 Light Infantry (150 points)
80 Polearm Infantry (120 points)
120 Archers (120 points)
Total: 430 men
Professional Retinue - 3,000 points
N/A
Naval Levy
Driftmark's Naval Levy
100 Levy Ships
Driftmark's Naval Militia
Point total: 3,000 points (2,000 points + 1,000 from regional bonus)
4 Grand Warships
10 Narrow Sea Galleon (AOR Ship)
20 Heavy Galleys
60 Dromonds






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