Some nice musics here:
https://groupees.com/fantasy2
Some nice musics here:
https://groupees.com/fantasy2
> > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
My small products here.
Last edited by Mr_Nygren; May 14, 2016 at 11:00 AM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
New Isengard and Dunland Preview!
Viewing restrictions: None!
Previews of Rohan, and Gondor & Dol-Amroth coming shortly.
BTW: Any delayed scenes on the campaign map/strat-map in which the music plays before the scenes are shown- is part of a bug when either creating or uploading the videos.
There are no delayed scenes in-game. The music plays where it should in-game, but unfortunately the music playes before the scenes themselves on the strat-map in the videos.
Last edited by Mr_Nygren; July 16, 2016 at 05:39 AM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
New Rohan and Gondor/Dol-Amroth music previews!
Viewing restrictions for the Rohan preview: None!
Viewing restrictions for the Gondor and Dol-Amroth preview: None!
BTW: As Gondor had a huge amount of strat-map songs already, they didn't get so many battle/tension/mobilize songs. But the ones they got are great.
The rest are still to be done i'm afraid.
Last edited by Mr_Nygren; July 16, 2016 at 12:41 PM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Galadhrim Elves and Ents finished!
However, i seem to have reached an hardcoded limit -after the Ent music were added the music for all the factions just disappeared. I'll guess i'll need to re-plan this now as there is a limit on the number of music types in the descr_sounds_music..
I think that now i may need to remove some other entries and maybe merge some of the lesser important ones. I may actually remove the Ents as they aren't playable anyway!
I managed to add the ents music by replacing the unused mesoamerican music-type. But as i want at least four new ones- the Ents will be merged with some other faction before a release.Code:; Elves of the Galadhrim music_type galadhrim_elves state MUSIC_BATTLE_BATTLE event folder data/sounds/Music galadhrim_battle_01.mp3 galadhrim_battle_02.mp3 galadhrim_battle_03.mp3 galadhrim_battle_04.mp3 galadhrim_battle_05.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music galadhrim_mobilize_01.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music galadhrim_tension_01.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music galadhrim_camp_lose_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music galadhrim_camp_win_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music galadhrim_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music galadhrim_lose_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music galadhrim_lose_02.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music galadhrim_lose_03.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music galadhrim_lose_04.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music galadhrim_win_02.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music galadhrim_win_03.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music galadhrim_win_04.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music galadhrim_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music galadhrim_lose_02.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music galadhrim_lose_03.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music galadhrim_lose_04.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music galadhrim_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music galadhrim_win_03.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music galadhrim_win_04.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music galadhrim_stratmap_01.mp3 galadhrim_stratmap_02.mp3 galadhrim_stratmap_03.mp3 galadhrim_stratmap_04.mp3 galadhrim_stratmap_05.mp3 galadhrim_stratmap_06.mp3 galadhrim_stratmap_07.mp3 galadhrim_stratmap_08.mp3 galadhrim_stratmap_09.mp3 galadhrim_stratmap_10.mp3 galadhrim_stratmap_11.mp3 galadhrim_stratmap_12.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music galadhrim_stratmap_01.mp3 galadhrim_stratmap_02.mp3 galadhrim_stratmap_03.mp3 galadhrim_stratmap_04.mp3 galadhrim_stratmap_05.mp3 galadhrim_stratmap_06.mp3 galadhrim_stratmap_07.mp3 galadhrim_stratmap_08.mp3 galadhrim_stratmap_09.mp3 galadhrim_stratmap_10.mp3 galadhrim_stratmap_11.mp3 galadhrim_stratmap_12.mp3 end ; Ents music_type ents state MUSIC_BATTLE_BATTLE event folder data/sounds/Music ents_battle_01.mp3 ents_battle_02.mp3 ents_battle_03.mp3 ents_win_01.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music ents_mobilize_01.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music ents_strat_01.mp3 ents_strat_02.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music ents_win_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music ents_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music ents_win_01.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music ents_win_01.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music ents_win_01.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music elves_camp_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music ents_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music ents_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music ents_win_01.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 ents_strat_01.mp3 ents_strat_02.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 ents_strat_01.mp3 ents_strat_02.mp3 end
New scheme:
1. Orcs- this includes on the strat-map all the orcish factions, Mordor/Orcs of the Misty Mountains/Shadow of Mirkwood/Remnants of Angmar. They will share their strat-map music with each other. As for battles i will place some of the settlements under the Khazad-Dum music-type. The Khazad Dum music will be changed in battle to fit both the Dwarves and Goblins.
Mordor, Angmar and Dol Guldur/Mirkwood will share their battle music.
2. Southmen- consisting of Harad/Rhun/Umbar and Khand -will share all their music.
3. Northmen- made up of Eriador, Vale of Anduin, Northern Dunedain and Clans of Enedwaith -will share their music.
4. Ents will be merged with another faction- this is to make room for one new music-type.
5. Dale and Dorwinion will get the unique Dalian music.
Now, there is already southmen, orcs and northmen as groups. I will just need to remove tracks i do not want, move some regions to other places for different music to be played in them and lastly add in some new tracks replacing those that i remove.
Last edited by Mr_Nygren; November 07, 2016 at 02:28 AM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
What is the limit then?
The limit is a total of thirteen music types.
EDIT: The limit is only for Divide & Conquer, as it uses alot of different voice-types and sound files. I looked at Hyrule Total War and it has many more than 13 music-types. I'll try add more and see if it works, as i may have made a mistake somehow.
Or it's something with this mod that makes the sound disappear after 13 music-types.
HTW has 22 different music-types.
Second edit:
There is no limit of music_types. There is however a limit of music files- which means i need to remove unnecessary tracks as well as maybe combine songs if i reach the limit again.
Last edited by Mr_Nygren; November 07, 2016 at 10:36 AM. Reason: New information.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Thanks for the info!
Hello guys! Yesterday i worked constantly with this mod- and i must say progress have been made:
1. I removed all the vanilla M2-songs, plus removed all the full length songs with tracks from various factions blended together in them. This concerned the Northmen, the Southmen and the Orcs music-types.
2. I added four new music-types, namely mordor, goblins, angmar and guldur.
3. I tried using the same orcs music-type for all of them and that worked without problems. This Orcs music-type consisted of the already in-game orcs-music minus all the tracks i didn't want for them. It was a pretty good set-up if i was to just have the Orcs as one type - but plans changed.
4. I added in new music entries unique for each faction using mostly what was already in game - and have now finished two more factions yesterday - Mordor and Orcs of the Misty Mountains.
I must say that Mordor is in need of more strat-map music -which will be taken from what's already in game after i have finished Angmar and Dol-Guldur. But their battle-music is spot on. Expect Mordor to unleash it's full wrath in the battles going forward!
What about the Goblins/Orcs of the Misty Mountains then? Yes, they have gotten their faction specific music also as stated above. And i must say it is pretty good in the strat-map. I wasn't a fan of the new trilogy but the music is spot-on even in that trilogy. I didn't think the Goblin music would be as good as it actually was - as i hated how they childified the movies, and used too much CGI. And the battles? Well, Orcs of the Misty Mountains brings to the evil factions the feel of the new trilogy at it's best. I'll say i was very pleased with their battle-music.
And remember guys, i don't use full tracks and simply put songs in the game - i spend hours upon hours chosing the very best parts from a track, specifically belonging to a faction- removing every other faction from the song- and then add these short clips on-top of each other. This creates a new feel special for that faction. And it also avoids using full scores and going too far. I'll admit though that some songs are in the mod since before my work- and they may be full length or they may not as i haven't touched those. Mostly i have shortened songs down. The point is not to rip off full songs, it's obviously to create a faction specific music-sub-mod.
And in this light- people will not be getting any full tracks from me. I'll combine smaller pieces and create new original tracks made out of the old tracks. Cutting and pasting together different parts of different songs from different soundtracks. Tonight i will finish Angmar, Guldur and possibly the Southmen.
Last edited by Mr_Nygren; November 08, 2016 at 10:27 AM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Hello guys!
I have been busy watching the election in the USA and reading up on Donald Trump for the last week- only working on this mod half the night of the election, yesterday and today.
I have finished the following:
1. Shadow of Mirkwood/Dol Guldur.
2. Remnants of Angmar.
3. I did add the left over "Orcs music" to the four factions after going throught them all.
4. I have separated Variags of Khand from the other Southmen, and created two new music types: evil_men and khand.
I am going to do the evil_men next - and that is made up of Corsairs of Umbar, Haradrim Tribes and Rhun. Then i will make sure the Variags of Khand will be a little different. When that's done i will make Dale/Dorwinion and they will share music.Code:; Mordor music_type mordor state MUSIC_BATTLE_BATTLE event folder data/sounds/Music mordor_battle_01.mp3 mordor_battle_02.mp3 mordor_battle_03.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music mordor_mobilize_01.mp3 mordor_mobilize_02.mp3 mordor_mobilize_03.mp3 mordor_mobilize_04.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music mordor_tension_01.mp3 mordor_tension_02.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music orcs_win.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music mordor_camp_lose_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music mordor_mobilize_03.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music mordor_lose_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music mordor_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music mordor_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music mordor_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music mordor_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music mordor_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music mordor_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music mordor_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music orcs_win.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music mordor_stratmap_01.mp3 mordor_stratmap_02.mp3 mordor_stratmap_03.mp3 mordor_stratmap_04.mp3 mordor_stratmap_05.mp3 mordor_stratmap_06.mp3 mordor_stratmap_07.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music mordor_stratmap_01.mp3 mordor_stratmap_02.mp3 mordor_stratmap_03.mp3 mordor_stratmap_04.mp3 mordor_stratmap_05.mp3 mordor_stratmap_06.mp3 mordor_stratmap_07.mp3 end ; Orcs of the Misty Mountains music_type goblins state MUSIC_BATTLE_BATTLE event folder data/sounds/Music khazad_dum_battle_01.mp3 goblins_battle_01.mp3 goblins_battle_02.mp3 goblins_battle_03.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music goblins_mobilize_01.mp3 goblins_mobilize_02.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music goblins_pre_battle_01.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music orcs_win.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music orcs_lose.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music goblins_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music orcs_win.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music goblins_stratmap_01.mp3 goblins_stratmap_02.mp3 goblins_stratmap_03.mp3 goblins_stratmap_04.mp3 goblins_stratmap_05.mp3 goblins_stratmap_06.mp3 goblins_stratmap_07.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music goblins_stratmap_01.mp3 goblins_stratmap_02.mp3 goblins_stratmap_03.mp3 goblins_stratmap_04.mp3 goblins_stratmap_05.mp3 goblins_stratmap_06.mp3 goblins_stratmap_07.mp3 end ; Shadow of Mirkwood music_type guldur state MUSIC_BATTLE_BATTLE event folder data/sounds/Music guldur_battle_01.mp3 guldur_battle_02.mp3 guldur_battle_03.mp3 guldur_battle_04.mp3 guldur_battle_05.mp3 guldur_battle_06.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music guldur_mobilize_01.mp3 guldur_mobilize_02.mp3 guldur_mobilize_03.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music guldur_tension_01.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music orcs_win.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music orcs_lose.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music guldur_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music orcs_lose.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music orcs_win.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music guldur_stratmap_01.mp3 guldur_stratmap_02.mp3 guldur_stratmap_03.mp3 guldur_stratmap_04.mp3 guldur_stratmap_05.mp3 guldur_stratmap_06.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music guldur_stratmap_01.mp3 guldur_stratmap_02.mp3 guldur_stratmap_03.mp3 guldur_stratmap_04.mp3 guldur_stratmap_05.mp3 guldur_stratmap_06.mp3 end ; Remnants of Angmar music_type angmar state MUSIC_BATTLE_BATTLE event folder data/sounds/Music angmar_battle_01.mp3 angmar_battle_02.mp3 angmar_battle_03.mp3 angmar_battle_04.mp3 angmar_battle_05.mp3 angmar_battle_06.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music angmar_mobilize_01.mp3 angmar_mobilize_02.mp3 angmar_mobilize_03.mp3 angmar_mobilize_04.mp3 angmar_mobilize_05.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music angmar_tension_01.mp3 angmar_tension_02.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music angmar_win_01.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music angmar_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music angmar_win_01.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music angmar_win_01.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music angmar_win_01.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music angmar_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music angmar_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music angmar_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music angmar_win_01.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music angmar_stratmap_01.mp3 angmar_stratmap_02.mp3 angmar_stratmap_03.mp3 angmar_stratmap_04.mp3 angmar_stratmap_05.mp3 angmar_stratmap_06.mp3 angmar_stratmap_07.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music angmar_stratmap_01.mp3 angmar_stratmap_02.mp3 angmar_stratmap_03.mp3 angmar_stratmap_04.mp3 angmar_stratmap_05.mp3 angmar_stratmap_06.mp3 angmar_stratmap_07.mp3 end
Edit:
1. Evil Men and Variags of Khand done!
2. Shadow of Mirkwood and Remnants of Angmar do have unique music also, and the first one has parts of the Dol Guldur themes while the second has Gundabads plus some bonus ones.
3. Evil Men has a few new tracks- but mostly i have just split the southmen music between Khand and the Evil Men-factions.
Last edited by Mr_Nygren; November 17, 2016 at 01:12 AM. Reason: Evil Men and Khand done!
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Hello all- the mod has been finished!
This means i could upload the mod right now, but i have decided to first create the videos and showcase the recently finished factions before i upload the mod.
I finished Kingdom of Dale/Vale of Dorwinion, Bree Land and the Shire, Northern Dunedain, Vale of Anduin and Clans of Enedwaith just recently.
Dale/Dorwinion has unique music that they share, Bree Land and the Shire has unique music, Northern Dunedain has unique music, shares one battle song with Isengard/Dunland, and one with Khazad-Dum, Vale of Anduin has mostly unique music- but shares some tracks with Bree Land and the Shire i think, and lastly Clans of Enedwaith has unique music on the stratmap- but they do share some of their other music with Isengard/Dunland. Some tracks are unique though.Code:; Rhun/Corsairs of Umbar/Haradrim Tribes music_type evil_men state MUSIC_BATTLE_BATTLE event folder data/sounds/Music evil_men_battle_01.mp3 evil_men_battle_02.mp3 evil_men_battle_03.mp3 evil_men_battle_04.mp3 evil_men_battle_05.mp3 evil_men_battle_06.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music evil_men_mobilize_01.mp3 evil_men_mobilize_02.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music evil_men_tension_01.mp3 evil_men_tension_02.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music evil_men_win_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music evil_men_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music evil_men_win_01.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music evil_men_win_01.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music evil_men_win_01.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music evil_men_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music evil_men_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music evil_men_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music evil_men_win_01.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music evil_men_stratmap_01.mp3 evil_men_stratmap_02.mp3 evil_men_stratmap_03.mp3 evil_men_stratmap_04.mp3 evil_men_stratmap_05.mp3 evil_men_stratmap_06.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music evil_men_stratmap_01.mp3 evil_men_stratmap_02.mp3 evil_men_stratmap_03.mp3 evil_men_stratmap_04.mp3 evil_men_stratmap_05.mp3 evil_men_stratmap_06.mp3 end ; Bree Land and the Shire music_type eriador state MUSIC_BATTLE_BATTLE event folder data/sounds/Music eriador_battle_01.mp3 eriador_battle_02.mp3 eriador_battle_03.mp3 eriador_battle_04.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music eriador_tension_01.mp3 eriador_tension_02.mp3 eriador_tension_03.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music eriador_mobilize_01.mp3 eriador_mobilize_02.mp3 eriador_mobilize_03.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music eriador_lose_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music eriador_win_02.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music eriador_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music eriador_win_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music eriador_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music eriador_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music eriador_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music eriador_win_01.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music eriador_win_02.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music eriador_win_02.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music eriador_win_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music eriador_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music eriador_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music eriador_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music eriador_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music eriador_win_02.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music eriador_win_02.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music eriador_stratmap_01.mp3 eriador_stratmap_02.mp3 eriador_stratmap_03.mp3 eriador_stratmap_04.mp3 eriador_stratmap_05.mp3 eriador_stratmap_06.mp3 eriador_stratmap_07.mp3 eriador_stratmap_08.mp3 eriador_stratmap_09.mp3 eriador_stratmap_10.mp3 eriador_stratmap_11.mp3 eriador_stratmap_12.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music eriador_stratmap_01.mp3 eriador_stratmap_02.mp3 eriador_stratmap_03.mp3 eriador_stratmap_04.mp3 eriador_stratmap_05.mp3 eriador_stratmap_06.mp3 eriador_stratmap_07.mp3 eriador_stratmap_08.mp3 eriador_stratmap_09.mp3 eriador_stratmap_10.mp3 eriador_stratmap_11.mp3 eriador_stratmap_12.mp3 end ; Variags of Khand music_type khand state MUSIC_BATTLE_BATTLE event folder data/sounds/Music khand_battle_01.mp3 khand_battle_02.mp3 khand_battle_03.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music khand_mobilize_01.mp3 khand_mobilize_02.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music khand_tension_01.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music khand_win_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music khand_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music khand_win_01.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music khand_win_01.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music khand_win_01.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music khand_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music khand_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music khand_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music khand_win_01.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music khand_stratmap_01.mp3 khand_stratmap_02.mp3 khand_stratmap_03.mp3 khand_stratmap_04.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music khand_stratmap_01.mp3 khand_stratmap_02.mp3 khand_stratmap_03.mp3 khand_stratmap_04.mp3 end ; Kingdom of Dale/Vale of Dorwinion music_type dale_dorwinion state MUSIC_BATTLE_BATTLE event folder data/sounds/Music dale_dorwinion_battle_01.mp3 dale_dorwinion_battle_02.mp3 dale_dorwinion_battle_03.mp3 dale_dorwinion_battle_04.mp3 dale_dorwinion_battle_05.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music dale_dorwinion_tension_01.mp3 dale_dorwinion_tension_02.mp3 dale_dorwinion_tension_03.mp3 dale_dorwinion_tension_04.mp3 dale_dorwinion_tension_05.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music dale_dorwinion_mobilize_01.mp3 dale_dorwinion_mobilize_02.mp3 dale_dorwinion_mobilize_03.mp3 dale_dorwinion_mobilize_04.mp3 dale_dorwinion_pre_battle_01.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music dale_dorwinion_lose_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music dale_dorwinion_camp_win_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music dale_dorwinion_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music dale_dorwinion_win_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music dale_dorwinion_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music dale_dorwinion_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music dale_dorwinion_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music dale_dorwinion_win_01.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music dale_dorwinion_win_02.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music dale_dorwinion_camp_win_01.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music dale_dorwinion_win_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music dale_dorwinion_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music dale_dorwinion_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music dale_dorwinion_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music dale_dorwinion_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music dale_dorwinion_win_02.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music dale_dorwinion_camp_win_01.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music dale_dorwinion_stratmap_01.mp3 dale_dorwinion_stratmap_02.mp3 dale_dorwinion_stratmap_03.mp3 dale_dorwinion_stratmap_04.mp3 dale_dorwinion_tension_01.mp3 dale_dorwinion_tension_02.mp3 dale_dorwinion_tension_03.mp3 dale_dorwinion_tension_04.mp3 dale_dorwinion_tension_05.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music dale_dorwinion_stratmap_01.mp3 dale_dorwinion_stratmap_02.mp3 dale_dorwinion_stratmap_03.mp3 dale_dorwinion_stratmap_04.mp3 dale_dorwinion_tension_01.mp3 dale_dorwinion_tension_02.mp3 dale_dorwinion_tension_03.mp3 dale_dorwinion_tension_04.mp3 dale_dorwinion_tension_05.mp3 end ; Northern Dunedain music_type dunedain state MUSIC_BATTLE_BATTLE event folder data/sounds/Music dunedain_battle_01.mp3 dunedain_battle_02.mp3 khazad_dum_mobilize_02.mp3 Isengard_Dunland_battle_01.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music dunedain_tension_01.mp3 dunedain_tension_02.mp3 dunedain_tension_03.mp3 dunedain_tension_04.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music dunedain_mobilize_01.mp3 dunedain_mobilize_02.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music dunedain_camp_lose_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music good_win_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music dunedain_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music dunedain_win_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music dunedain_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music dunedain_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music dunedain_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music good_win_01.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music good_win_01.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music good_win_01.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music dunedain_win_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music dunedain_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music dunedain_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music dunedain_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music good_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music good_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music good_win_01.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music dunedain_stratmap_01.mp3 dunedain_stratmap_02.mp3 dunedain_stratmap_03.mp3 dunedain_stratmap_04.mp3 dunedain_stratmap_05.mp3 dunedain_stratmap_06.mp3 dunedain_stratmap_07.mp3 dunedain_stratmap_08.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music dunedain_stratmap_01.mp3 dunedain_stratmap_02.mp3 dunedain_stratmap_03.mp3 dunedain_stratmap_04.mp3 dunedain_stratmap_05.mp3 dunedain_stratmap_06.mp3 dunedain_stratmap_07.mp3 dunedain_stratmap_08.mp3 end ; Vale of Anduin music_type anduin state MUSIC_BATTLE_BATTLE event folder data/sounds/Music anduin_battle_01.mp3 anduin_battle_02.mp3 anduin_stratmap_09.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music anduin_tension_01.mp3 anduin_tension_02.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music anduin_mobilize_01.mp3 anduin_mobilize_02.mp3 anduin_stratmap_06.mp3 anduin_stratmap_08.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music anduin_win_01.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music anduin_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music anduin_win_01.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music anduin_win_01.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music anduin_win_01.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music anduin_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music anduin_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music anduin_win_01.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music anduin_win_01.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music anduin_stratmap_01.mp3 anduin_stratmap_02.mp3 anduin_stratmap_03.mp3 anduin_stratmap_04.mp3 anduin_stratmap_05.mp3 anduin_stratmap_06.mp3 anduin_stratmap_07.mp3 anduin_stratmap_08.mp3 anduin_stratmap_09.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music anduin_stratmap_01.mp3 anduin_stratmap_02.mp3 anduin_stratmap_03.mp3 anduin_stratmap_04.mp3 anduin_stratmap_05.mp3 anduin_stratmap_06.mp3 anduin_stratmap_07.mp3 anduin_stratmap_08.mp3 anduin_stratmap_09.mp3 end ; Clans of Enedwaith music_type enedwaith state MUSIC_BATTLE_BATTLE event folder data/sounds/Music enedwaith_battle_01.mp3 enedwaith_battle_02.mp3 Isengard_Dunland_battle_02.mp3 end state MUSIC_BATTLE_TENSION event folder data/sounds/Music enedwaith_tension_01.mp3 enedwaith_tension_02.mp3 Isengard_Dunland_strat_04.mp3 end state MUSIC_BATTLE_MOBILIZE event folder data/sounds/Music enedwaith_mobilize_01.mp3 Isengard_Dunland_mobilize_02.mp3 end state MUSIC_CAMPAIGN_LOADING event folder data/sounds/Music campaign_loading.mp3 end state MUSIC_CAMPAIGN_DEFEAT event looped folder data/sounds/Music ents_win_01.mp3 end state MUSIC_CAMPAIGN_VICTORY event looped folder data/sounds/Music Isengard_Dunland_strat_03.mp3 end state MUSIC_CREDITS1 delay 3 event folder data/sounds/Music credits.mp3 end state MUSIC_CREDITS2 event folder data/sounds/Music credits.mp3 end state MUSIC_FRONTEND event folder data/sounds/Music frontend.mp3 end state MUSIC_PREBATTLE_SCROLL event folder data/sounds/Music enedwaith_pre_battle_01.mp3 end state MUSIC_RESULT_DRAW event folder data/sounds/Music Isengard_Dunland_lose_01.mp3 end state MUSIC_RESULT_LOSE_AVERAGE event folder data/sounds/Music Isengard_Dunland_lose_01.mp3 end state MUSIC_RESULT_LOSE_CLOSE event folder data/sounds/Music Isengard_Dunland_lose_01.mp3 end state MUSIC_RESULT_LOSE_CRUSHING event folder data/sounds/Music Isengard_Dunland_lose_01.mp3 end state MUSIC_RESULT_WIN_AVERAGE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_WIN_CLOSE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_WIN_CRUSHING event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_DRAW event folder data/sounds/Music Isengard_Dunland_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_AVERAGE event folder data/sounds/Music Isengard_Dunland_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CLOSE event folder data/sounds/Music Isengard_Dunland_lose_01.mp3 end state MUSIC_RESULT_STRAT_LOSE_CRUSHING event folder data/sounds/Music Isengard_Dunland_lose_01.mp3 end state MUSIC_RESULT_STRAT_WIN_AVERAGE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_WIN_CLOSE event folder data/sounds/Music orcs_win.mp3 end state MUSIC_RESULT_STRAT_WIN_CRUSHING event folder data/sounds/Music orcs_win.mp3 end state MUSIC_STRATMAP_SUMMER event delay 5 folder data/sounds/Music enedwaith_stratmap_01.mp3 enedwaith_stratmap_02.mp3 enedwaith_stratmap_03.mp3 enedwaith_stratmap_04.mp3 enedwaith_stratmap_05.mp3 end state MUSIC_STRATMAP_WINTER event delay 5 folder data/sounds/Music enedwaith_stratmap_01.mp3 enedwaith_stratmap_02.mp3 enedwaith_stratmap_03.mp3 enedwaith_stratmap_04.mp3 enedwaith_stratmap_05.mp3 end
EDIT: Size of the sounds-folder have become smaller.
Last edited by Mr_Nygren; November 19, 2016 at 06:10 AM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Grats! Thank you for the hard work was looking for a music mod and then i found yours. Are you going to upload today haha? Will it be compatible with MOS 1.7 or just DaC? Thank you again
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Cant wait!
The release might actually take some days, as the videos takes a long time to create, upload on youtube and process!
The sound may be a little ahead of the scenes in the videos- this isn't the case in-game -but the movie maker can't create videos without the sound and video getting messed up.
Please come back and check this post for updates, as i will be posting more videos in this post as soon as they are available.
New posts will only happen once a day or something like that.
The Ents aren't supposed to be playable so they don't have that many strat-map songs. They have like two - but in battle they are more varied.
Previews:
Realm of the Galadhrim (Viewing restrictions: The United States):
EDIT:
Windows Movie Maker
Viewing the videos i just realized the movie maker didn't create the full video of the Ents preview.. It stops in the middle of the battle!! , i don't know why this happened and i did delete the original files, as this haven't happened before.. I don't know, i don't have the will to re-do everything.
You get a hint anyway- even though some of their music wasn't in the video. Isengard/Dunland won the battle thanks to the Isengard archers and crossbowmen.
Second edit: The windows movie maker did create a video-file of 21 minutes. But Youtube can't process the second half of the video.
It will have to do anyway.
Third edit:
New Ents Preview on it's way - the battle will be new.
Enjoy the new Shadow of Mordor preview in the meantime! It's one of the best (viewing restrictions: NONE)
Fourth Edit: NEW ENTS-video.
Ents of Fangorn (Viewing restrictions: NONE):
Last edited by Mr_Nygren; November 20, 2016 at 10:15 AM. Reason: New Ents and Mordor Previews!
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
New Previews on sunday:
Orcs of the Misty Mountains (Viewing restrictions: the United States):
Shadow of Mirkwood (Viewing restrictions: the United States):
Remnants of Angmar (Viewing restrictions: NONE):
I'll upload some more during the night- Evil Men Preview on it's way!
Evil-Men- Easterlings of Rhun, Haradrim Tribes and Corsairs of Umbar (Viewing Restrictions: the USA):
Variags of Khand will be next- their music isn't exactly new, and might even include some vanilla stuff -but it is different in set-up compared to before. And only Khand uses it!
Variags of Khand (Viewing Restrictions: NONE):
Last edited by Mr_Nygren; November 20, 2016 at 07:21 PM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Last edited by Vifarc; November 20, 2016 at 06:59 PM.
> > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
My small products here.
Hello- i have finally uploaded all the music previews on my Youtube channel!
As the Northern Dunedain were too repetitive in battle at first- i did choose to re-work it a little. I also realized that some of the regions previously set for Gondor and other factions are wrong now, as for example an Angmar-region were placed under Mordor -and a Variags of Khand-region was placed under Gondor.
I will have to playtest all the uncertain regions on the map using a walk-cheat. We don't want Gondor's music to play in Khand territory or Mordor music in Angmar etc.
When i am done playtesting everything and fixing wrongly placed regions, then i will upload the new SUB-MOD.
For those three who i already sent the "finished mod" to - see it as a beta, because the final release will have a better Dunedain, a better Eriador and fixed regions that currently are wrong for some factions.
Below you will have the new Previews in the meanwhile:
Kingdom of Dale/Vale of Dorwionion - This is one of the absolute best ones -(Viewing Restrictions: Canada):
Bree-Land and the Shire - This is very good in my opinion -(Viewing Restrictions: Canada):
Northern Dunedain - Obviously i wasn't pleased at first, but this remade version is very good -(Viewing restrictions: NONE!):
Vale of Anduin - I thought it would suck, but it turned out to be one of the best! -(Viewing Restrictions: NONE!):
Clans of Enedwaith - As good as can be expected of the final one -(Viewing Restrictions: NONE):
Enjoy the new previews, and plz do tell me what you think about each one - which one is best and not so much?
I'll correct the faulty regions-entries now - and then after that i'll just have to decide where to upload it.
Last edited by Mr_Nygren; November 21, 2016 at 08:13 PM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal