Originally Posted by
alreadyded
It has nothing to do with TATW or this site specifically. It is illegal to upload/share music anywhere with people that do not own it, since the people that made it are not profiting from it. This site doesn't want to get sued or shut down, or even threatened so they delete anything like that. Pretty sure 30 second clips (samples) are legal (last I checked), also if it is really low quality it is borderline legal. Anything that doesn't give away the original music for free to those that don't have it basically since those are the customers. Same with sharing .exe's for games, it would potentially allow people to get the game for free that don't already own it so it isn't allowed. If you do such things and want to get away with it like this mod and others it is best not to draw too much attention to it.
If they already own the music there really is no need for submod anyway, they can just play it on itunes and mute the game music
.
Yes, you are right in most parts. But even if you are right regarding for example the strat-map music, it isn't quite the same with the battle-map music. Because the music changes depending on how the battle is evolving. So it's hard to get those changes in the music by using itunes etc. If the battle goes well you can have special music play, and if it doesn't you can have other music tracks play. It's only possible in-game. But for the strat-map you are completely right.
It seems i was wrong about two things. First off, the mod uses most tracks already -and second, the original scores were made up of different tracks belonging to different factions.
The only problem is that all the evil factions seems to share all the music for their factions. I want to make the music more specific for particular factions, starting with Isengard & Dunland.
Isengard & Dunland finished (they use the same soundtrack because they were allied), and Rohan finished, as they now have a much more Rohiric-feeling in all their tracks. I have removed all the "good" and "neutral" tracks for these factions. This means fewer songs/tracks, but more of a specific feeling for each faction.
You will feel that you are in Rohan when attacking their regions or fighting battles in them, and in Isengard or Dunland when attacking their regions or fighting battles there!
For the strat-map, you will only hear faction-specific music.
The factions which are not present in any of the movies will use a blend of other tracks, maybe those already in the game. But all the factions seen in the movies will have faction specific music.
Gondor/Dol-Amroth finished, as they share music too!
Just wanted to say the following:
I am not using full scores, instead i am only using half the scores, a third of them or in some cases a fourth. I am also removing all the scores belonging to other factions, that were used previously.
Isengard&Dunland, Rohan and Gondor/Dol-Amroth are finished.
The factions of Rhun, Harad, Variags of Khand, Corsairs of Umbar, Vale of Anduin and Enedwaith are uncertain, i don't know if they get any new music or not.
Eriador is going to get new music, and will share it with Northern Dunedain.
Rivendell will get new music, and will share it with the other Noldor-faction.
The Galadhrim and Mirkwood will get new unique music.
The Kingdom of Dale will get new unique music, and Dorwinion will possibly share it with them.
The Orcs of the Misty Mountains will share some tracks with the Orcs of Gundabad, but not all of them will be the same. Both get new music.
The Shadow of Dol Guldur get's new music, but might possibly share some with Gundabad or Mordor.
Mordor get's new unique music, possibly shared by the Shadow of Dol Guldur -some tracks at least.
The dwarven factions get the same strat-map music, but it will be unique compared to the other races. But in Moria the music will be divided between Dwarven music and the Orcs of the Misty Mountains music, heard in the first movie.
So as you see, there are some remaining work to be done -but some factions share music and others don't get any new music, so it shouldn't take too long.
I am very happy about the Gondorian and Rohiric music . But Isengard & Dunland may get some more after i am done with the rest, as they had almost too few.
In the old version, almost all factions shared music with each other. It was like 25 strat-map tracks for evil factions, and the same number for the good. For battle, tension and mobilize there were between 5 and 15 i think.
In my version there will be only like 4 to 5 different tracks for each category, sometimes even less. But they will not be the same, but more unique instead. So it's more divided, but i wouldn't say there is more tracks being used per faction- sometimes it's less.
I hope it won't break the rules as i have walked the grey path by cutting the tracks in smaller parts. You won't hear a whole score anywhere.
The Dwarves already had unique music. But it would seem seven tracks are mobilize (which only the player can hear playing as the Dwarves), while one is tension (the music when armies are reforming on the battlefield right before the battle starts). I will take some of the mobilize-tracks and move them to tension. And possibly remove tracks if they don't have anything to do with the Dwarves.
As there was a huge amount of dwarven music, i may actually split them in half. Erebor and Khazad-Dum get's half, and the Dwarves of Ered Luin gets the other half.
Code:
; Dwarves
music_type southern_european
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
dwarves_battle_01.mp3
dwarves_battle_02.mp3
dwarves_battle_03.mp3
dwarves_battle_04.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
dwarves_mobilize_01.mp3
dwarves_mobilize_02.mp3
dwarves_mobilize_03.mp3
dwarves_mobilize_04.mp3
dwarves_mobilize_05.mp3
dwarves_mobilize_06.mp3
dwarves_mobilize_07.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
dwarves_tension_01.mp3
neutral_combat_05.mp3
neutral_tension_01.mp3
neutral_tension_02.mp3
end
Four battle songs is what i am aiming for. Seven songs for mobilize, however, is way too many- half of those or more will have to go to the tension area instead, as all the "neutral" and "good" songs will be removed and replaced by Dwarven songs from other areas.
There are 19 strat-map songs, and at least one is questionable, maybe two. I am to put some of these songs in other areas, and then split the songs between the Dwarven factions. There should not be three dwarven factions with the same songs if the number is this high. Instead they get lesser in number, but unique music.
Just rewatched the battle-scenes of the Hobitt-trilogy to know which parts of the battle music belongs to which faction. This isn't a problem in the original trilogy, because i have seen it many times .
The Dwarves of Khazad-Dum get's their own music too.
I am going to use the music already present in the mod for the strat-map. But regarding the battle/tension/mobilize-music i will try to shorten some songs, and/or add new songs for the factions. I won't use the full scores because then some stuff i want to use for the Orcs can be heard. I use only the best parts of a score, if it fits the faction involved.
Ered Luin finished, and they use most of the old soundtrack and some new songs where they needed it.
Erebor will use most of the Erebor/Thorin & co soundtrack. Ered Luin uses the old dwarven soundtrack for the most part.
Khazad-Dum will use the Moria soundtrack from lotr and some additional tracks
Here is an update:
I sat the entire evening yesterday and made Erebor finished. It was the most tiresome faction yet, as i had to go through each of the soundtracks and watch the movies at the same time -to know where certain music was played. As i only use parts of the tracks.
Also, i did a mistake it would seem. I thought mobilize was tension and vice versa.. So i am in the process of renaming the tracks and switch their places. I thought the mod was missing some epic music before the battle, when armies start marching. Now i know what the problem was, and it's much better now. Erebor and Isengard/Dunland have epic music now. Erebor had so many songs it took me many many hours to go throught them all and chose the best ones, the best parts of the best ones.
Kazad-Dum is next after i have fixed my mistakes.
Every mistake has been fixed, and i am happy to say that the music for the finished factions are epic! Especially the battle-music and the mobilize-tracks.
Isengard/Dunland will feel like Isengard is marching, the Gondorian music is just beautiful and epic at the same time, Erebor will feel like the Erebor from the movies, Rohan is as you would expect it to be, the Dwarves of Ered-Luin have a power-feeling to them. All their tracks are like drums and stuff. They have the most powerful music.
I think i like the Gondorian music the best, but i don't know for sure- all have great music and i like all of them .
As for the next faction in line, Khazad-Dum, i will only give it new music for battle and mobilize. The rest is to be shared with the Dwarves of Erebor, as Balin was a dwarf from Erebor after all.
Khazad-Dum done, they weren't that time consuming. I gave them a unique win & lose-track. (Plus battle- and mobilize-tracks).
This is how it looked earlier for all music types (more or less):
Code:
; Orcs
music_type eastern_european
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
orcs_battle_01.mp3
orcs_battle_02.mp3
orcs_battle_03.mp3
orcs_battle_04.mp3
orcs_battle_05.mp3
orcs_battle_06.mp3
orcs_battle_07.mp3
orcs_battle_08.mp3
orcs_battle_09.mp3
orcs_battle_10.mp3
orcs_battle_11.mp3
neutral_battle_01.mp3
neutral_battle_02.mp3
neutral_battle_03.mp3
neutral_battle_04.mp3
neutral_battle_05.mp3
neutral_battle_06.mp3
neutral_battle_07.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
orcs_mobilize_01.mp3
orcs_mobilize_02.mp3
orcs_mobilize_03.mp3
orcs_mobilize_04.mp3
orcs_mobilize_05.mp3
orcs_mobilize_06.mp3
orcs_mobilize_07.mp3
orcs_mobilize_08.mp3
neutral_combat_06.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
orcs_tension_01.mp3
orcs_tension_02.mp3
orcs_tension_03.mp3
orcs_tension_04.mp3
orcs_tension_05.mp3
orcs_tension_06.mp3
orcs_tension_07.mp3
orcs_tension_08.mp3
neutral_combat_04.mp3
neutral_tension_01.mp3
neutral_tension_02.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
orcs_prebattle.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
orcs_lose.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
orcs_stratmap_01.mp3
orcs_stratmap_02.mp3
orcs_stratmap_03.mp3
orcs_stratmap_04.mp3
orcs_stratmap_05.mp3
orcs_stratmap_06.mp3
orcs_stratmap_07.mp3
orcs_stratmap_08.mp3
orcs_stratmap_09.mp3
orcs_stratmap_10.mp3
orcs_stratmap_11.mp3
orcs_stratmap_12.mp3
orcs_stratmap_13.mp3
orcs_stratmap_14.mp3
orcs_stratmap_15.mp3
orcs_stratmap_16.mp3
orcs_stratmap_17.mp3
orcs_stratmap_18.mp3
orcs_stratmap_19.mp3
orcs_stratmap_20.mp3
orcs_stratmap_21.mp3
orcs_stratmap_22.mp3
evil_stratmap_01.mp3
neutral_stratmap_01.mp3
neutral_stratmap_02.mp3
neutral_stratmap_03.mp3
neutral_stratmap_04.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
orcs_stratmap_01.mp3
orcs_stratmap_02.mp3
orcs_stratmap_03.mp3
orcs_stratmap_04.mp3
orcs_stratmap_05.mp3
orcs_stratmap_05.mp3
orcs_stratmap_06.mp3
orcs_stratmap_07.mp3
orcs_stratmap_08.mp3
orcs_stratmap_09.mp3
orcs_stratmap_10.mp3
orcs_stratmap_11.mp3
orcs_stratmap_12.mp3
orcs_stratmap_13.mp3
orcs_stratmap_14.mp3
orcs_stratmap_15.mp3
orcs_stratmap_16.mp3
orcs_stratmap_17.mp3
orcs_stratmap_18.mp3
orcs_stratmap_19.mp3
orcs_stratmap_20.mp3
orcs_stratmap_21.mp3
orcs_stratmap_22.mp3
evil_stratmap_01.mp3
neutral_stratmap_01.mp3
neutral_stratmap_02.mp3
neutral_stratmap_03.mp3
neutral_stratmap_04.mp3
end
I have changed it to this format:
Code:
; Isengard & Dunland
music_type isengard_dunland
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
Isengard_Dunland_battle_01.mp3
Isengard_Dunland_battle_02.mp3
Isengard_Dunland_battle_03.mp3
Isengard_Dunland_battle_04.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
Isengard_Dunland_mobilize_01.mp3
Isengard_Dunland_mobilize_02.mp3
Isengard_Dunland_tension_01.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
Isengard_Dunland_tension_01.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
orcs_prebattle.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
Isengard_Dunland_lose_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
orcs_win.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
Isengard_Dunland_strat_01.mp3
Isengard_Dunland_strat_02.mp3
Isengard_Dunland_strat_03.mp3
Isengard_Dunland_strat_04.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
Isengard_Dunland_strat_01.mp3
Isengard_Dunland_strat_02.mp3
Isengard_Dunland_strat_03.mp3
Isengard_Dunland_strat_04.mp3
end
As you can see, many songs have been removed or replaced. I have shortened down a lot of the soundtracks too.
The rest of the finished ones:
Code:
; Gondor
music_type gondor
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
Gondor_Battle_01.mp3
Gondor_Battle_02.mp3
Gondor_Battle_03.mp3
Gondor_Battle_04.mp3
Gondor_Battle_05.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
gondor_mobilize_02.mp3
gondor_mobilize_01.mp3
Gondor_mobilize_02.mp3
Gondor_mobilize_01.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
Gondor_tension_01.mp3
Gondor_tension_02.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
good_win_02.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
neutral_combat_06.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
gondor_win.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
gondor_win.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
gondor_win.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
gondor_win.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
gondor_win.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
gondor_win.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
gondor_stratmap_01.mp3
gondor_stratmap_02.mp3
gondor_stratmap_03.mp3
gondor_stratmap_04.mp3
gondor_stratmap_05.mp3
gondor_stratmap_06.mp3
gondor_stratmap_07.mp3
gondor_stratmap_08.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
gondor_stratmap_01.mp3
gondor_stratmap_02.mp3
gondor_stratmap_03.mp3
gondor_stratmap_04.mp3
gondor_stratmap_05.mp3
gondor_stratmap_06.mp3
gondor_stratmap_07.mp3
gondor_stratmap_08.mp3
end
Code:
; Dwarves of Ered Luin
music_type ered_luin
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
ered_luin_battle_01.mp3
ered_luin_battle_02.mp3
ered_luin_battle_03.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
ered_luin_mobilize_01.mp3
ered_luin_mobilize_02.mp3
ered_luin_mobilize_03.mp3
ered_luin_mobilize_04.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
ered_luin_tension_01.mp3
ered_luin_tension_02.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
ered_luin_win_01.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
ered_luin_pre_battle_01.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
ered_luin_win_01.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
ered_luin_win_01.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
ered_luin_win_01.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
ered_luin_lose_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
ered_luin_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
ered_luin_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
ered_luin_win_01.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
ered_luin_strat_01.mp3
ered_luin_strat_02.mp3
ered_luin_strat_03.mp3
ered_luin_strat_04.mp3
ered_luin_strat_05.mp3
ered_luin_strat_06.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
ered_luin_strat_01.mp3
ered_luin_strat_02.mp3
ered_luin_strat_03.mp3
ered_luin_strat_04.mp3
ered_luin_strat_05.mp3
ered_luin_strat_06.mp3
end
Code:
; Dwarves of Erebor
music_type erebor
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
erebor_battle_01.mp3
erebor_battle_02.mp3
erebor_battle_03.mp3
erebor_battle_04.mp3
erebor_battle_05.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
erebor_mobilize_01.mp3
erebor_mobilize_02.mp3
erebor_mobilize_03.mp3
erebor_mobilize_04.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
erebor_tension_01.mp3
erebor_tension_02.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
erebor_camp_lose_01.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
erebor_win_01.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
erebor_pre_battle_01.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
erebor_lose_draw_01.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
erebor_lose_draw_01.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
erebor_lose_close_01.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
erebor_lose_crushing_01.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
erebor_win_01.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
erebor_win_01.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
erebor_win_01.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
erebor_lose_draw_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
erebor_lose_draw_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
erebor_lose_close_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
erebor_lose_crushing_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
erebor_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
erebor_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
erebor_win_01.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
erebor_strat_01.mp3
erebor_strat_02.mp3
erebor_strat_03.mp3
erebor_strat_04.mp3
erebor_strat_05.mp3
erebor_strat_06.mp3
erebor_strat_07.mp3
erebor_strat_08.mp3
erebor_strat_09.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
erebor_strat_01.mp3
erebor_strat_02.mp3
erebor_strat_03.mp3
erebor_strat_04.mp3
erebor_strat_05.mp3
erebor_strat_06.mp3
erebor_strat_07.mp3
erebor_strat_08.mp3
erebor_strat_09.mp3
end
Code:
; Dwarves of Khazad-Dum
music_type khazad_dum
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
khazad_dum_battle_01.mp3
khazad_dum_battle_02.mp3
erebor_battle_03.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
khazad_dum_mobilize_01.mp3
khazad_dum_mobilize_02.mp3
khazad_dum_mobilize_03.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
erebor_tension_01.mp3
erebor_tension_02.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
khazad_dum_camp_lose_01.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
khazad_dum_win_01.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
erebor_pre_battle_01.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
khazad_dum_lose_01.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
khazad_dum_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
khazad_dum_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
khazad_dum_camp_lose_01.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
khazad_dum_win_01.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
khazad_dum_win_01.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
khazad_dum_win_01.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
khazad_dum_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
khazad_dum_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
khazad_dum_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
khazad_dum_camp_lose_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
khazad_dum_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
khazad_dum_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
khazad_dum_win_01.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
erebor_strat_01.mp3
erebor_strat_02.mp3
erebor_strat_03.mp3
erebor_strat_04.mp3
erebor_strat_05.mp3
erebor_strat_06.mp3
erebor_strat_07.mp3
erebor_strat_08.mp3
erebor_strat_09.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
erebor_strat_01.mp3
erebor_strat_02.mp3
erebor_strat_03.mp3
erebor_strat_04.mp3
erebor_strat_05.mp3
erebor_strat_06.mp3
erebor_strat_07.mp3
erebor_strat_08.mp3
erebor_strat_09.mp3
end
; Rohan
music_type rohan
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
Rohan_Battle_01.mp3
Rohan_Battle_02.mp3
Rohan_Battle_03.mp3
Rohan_Battle_04.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
Rohan_tension_01.mp3
Rohan_tension_02.mp3
Rohan_tension_03.mp3
Rohan_tension_04.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
rohan_mobilize_01.mp3
Rohan_mobilize_02.mp3
Rohan_mobilize_03.mp3
Rohan_mobilize_04.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
Rohan_Win_01.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
rohan_prebattle.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
Rohan_Win_01.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
Rohan_Win_01.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
Rohan_Win_01.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
good_lose.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
Rohan_Win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
Rohan_Win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
Rohan_Win_01.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
rohan_stratmap_01.mp3
rohan_stratmap_02.mp3
rohan_stratmap_03.mp3
rohan_stratmap_04.mp3
Rohan_Strat_01.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
rohan_stratmap_01.mp3
rohan_stratmap_02.mp3
rohan_stratmap_03.mp3
rohan_stratmap_04.mp3
rohan_stratmap_05.mp3
Rohan_Strat_01.mp3
end
I just realized when looking at the codes, that Gondor had a faulty entry. I had forgotten to name the last two tracks under mobilize -to 03 and 04.
Just done fixing the textfiles needed for each of the separate factions of the Elves. There were many factions under one "Elven" banner.
I have made the following factions separate factions when it comes to their music: Galadhrim Elves, Mirkwood Elves and the Ents.
Imladris and Lindon will share music, and so will the unused "papal_states" faction too.
Mirkwood get's about seven regions in which their music will play, the Galadhrim only has two regions, as their third region now belongs to the Vale of Anduin aka Beorn's Northmen -and the Ents get their own music for the province of Fangorn Forest.
The rest belongs to Lindon and Imladris.
Now it's time to separate all the music. And it's a tiresome task because i don't even recognize all the tracks from the official score. I may follow what feels right more or less.
Two of the "good" tracks had like very long songs. I will cut them in a lot of smaller parts and place each part where it fits. I just listened to a track which was eleven minutes long. That will have to be cut into pieces.
Working scheme:
1. Elves & Ents -working on this as of now.
2. Orcs, divided into four -but possibly sharing some tracks with each other. Mordor first, then Goblins, Gundabad and lastly Dol Guldur.
3. Eriador & Dunedain, -they might get unique music.
4. Dale & Dorwinion, who shares the Dalian music.
5. Evil men, Harad, Rhun and Corsairs of Umbar -they will all share their music, and it might be a blend of middle eastern categorized music not shared with others, and the Mordor music as they were allied with Mordor like Dunland to Isengard.
6. Variags of Khand, it will get the remaining "middle eastern"-categorized music. Might possibly share some tracks with the other evil men-factions.
7. Vale of Anduin, will get some unique tracks and the rest will be unused tracks from the Northmen-category.
8. Clans of Enedwaith, will have the rest of the Northmen-music not used by the other factions. Might share some strat-map music with Isengard/Dunland and Eriador.
The rebel regions will belong to their true owners.
Only the dwarven factions are totally finished.
There is always room for some improvements when it comes to the other "finished" factions.
Regarding the Elves, Mirkwood get the music from the new films, Noldor the music from the old- and Lorien gets some of the old music, and most of their tracks are not official score.
Noldor Elves, aka Lindon and Imladris- are finished.
Noldor Elves (Lindon- and Imladris).
Code:
; Elves of the Noldor
music_type noldor_elves
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
Noldor_Battle_01.mp3
Noldor_mobilize_02.mp3
Noldor_battle_02.mp3
Noldor_battle_03.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
Noldor_mobilize_01.mp3
Noldor_pre_battle_01.mp3
Noldor_mobilize_02.mp3
Noldor_mobilize_03.mp3
Noldor_mobilize_04.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
Noldor_tension_01.mp3
Noldor_tension_02.mp3
Noldor_tension_03.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
elves_camp_lose_01.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
Noldor_win_01.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
Noldor_pre_battle_01.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
Noldor_lose_01.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
Noldor_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
Noldor_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
Noldor_lose_01.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
Noldor_win_01.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
Noldor_win_01.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
Noldor_win_01.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
Noldor_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
Noldor_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
Noldor_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
Noldor_lose_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
Noldor_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
Noldor_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
Noldor_win_01.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
Noldor_strat_01.mp3
Noldor_strat_02.mp3
Noldor_strat_03.mp3
Noldor_strat_04.mp3
Noldor_strat_05.mp3
Noldor_strat_06.mp3
Noldor_strat_07.mp3
Noldor_strat_08.mp3
Noldor_strat_09.mp3
Noldor_strat_10.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
Noldor_strat_01.mp3
Noldor_strat_02.mp3
Noldor_strat_03.mp3
Noldor_strat_04.mp3
Noldor_strat_05.mp3
Noldor_strat_06.mp3
Noldor_strat_07.mp3
Noldor_strat_08.mp3
Noldor_strat_09.mp3
Noldor_strat_10.mp3
end
New faction finished after working on it from the morning until now late at the evening.
It's the Mirkwood Elves, and i must say i have made it as perfect as it could be, regarding the music for the faction.
It took me alot of effort to go throught all the material and cut out the parts that i wanted to use. Now it's only the Galadhrim and Ents left before doing Mordor. The Galadhrim and Ents will be a faster matter, as they don't have that many scenes in the movies or tracks in the soundtracks.
Elves of the Mirkwood/Silvan Elves/ Thranduil's Realm:
Code:
; Elves of the Mirkwood
music_type mirkwood_elves
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/Music
Mirkwood_battle_01.mp3
Mirkwood_battle_02.mp3
Mirkwood_battle_03.mp3
Mirkwood_battle_04.mp3
Mirkwood_battle_05.mp3
Mirkwood_battle_06.mp3
Mirkwood_battle_07.mp3
Mirkwood_battle_08.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/Music
Mirkwood_mobilize_01.mp3
Mirkwood_mobilize_02.mp3
Mirkwood_mobilize_03.mp3
Mirkwood_mobilize_04.mp3
Mirkwood_mobilize_05.mp3
end
state MUSIC_BATTLE_TENSION
event
folder data/sounds/Music
Mirkwood_tension_01.mp3
Mirkwood_tension_02.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/Music
campaign_loading.mp3
end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/Music
elves_camp_lose_01.mp3
end
state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/Music
Mirkwood_camp_win_01.mp3
end
state MUSIC_CREDITS1 delay 3
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_CREDITS2
event
folder data/sounds/Music
credits.mp3
end
state MUSIC_FRONTEND
event
folder data/sounds/Music
frontend.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/Music
Mirkwood_pre_battle_01.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/Music
Mirkwood_lose_01.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/Music
Mirkwood_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/Music
Mirkwood_lose_01.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/Music
Mirkwood_lose_01.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/Music
Mirkwood_win_01.mp3
end
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/Music
Mirkwood_win_01.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/Music
Mirkwood_camp_win_01.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/Music
Mirkwood_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/Music
Mirkwood_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/Music
Mirkwood_lose_01.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/Music
Mirkwood_lose_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/Music
Mirkwood_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/Music
Mirkwood_win_01.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/Music
Mirkwood_camp_win_01.mp3
end
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/Music
Mirkwood_strat_01.mp3
Mirkwood_strat_02.mp3
Mirkwood_strat_03.mp3
Mirkwood_strat_04.mp3
Mirkwood_strat_05.mp3
Mirkwood_strat_06.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/Music
Mirkwood_strat_01.mp3
Mirkwood_strat_02.mp3
Mirkwood_strat_03.mp3
Mirkwood_strat_04.mp3
Mirkwood_strat_05.mp3
Mirkwood_strat_06.mp3
end
People who like Thranduil's Realm from the movies will love my music-submod for this faction. It doesn't use any full scores not in the game previously. All songs i've added have been cut into smaller specially chosen pieces.