Got CTD after bribing averni stack, ai iberians keeps sieging the averni capital and trigger the garrison script.
Edit: Consistent CTD everytime.
Got CTD after bribing averni stack, ai iberians keeps sieging the averni capital and trigger the garrison script.
Edit: Consistent CTD everytime.
Last edited by jrhindo; May 01, 2016 at 11:53 AM.
some trees on the strat map are white...i tried the alternative vegetation for the strat map but it stay white,im sure there is some sort of fix to that in options and setting of RSIII but i simply cannot remember how to do it.Thanks for your help
Athenian tax collecting building chain is bugged. The buildings do not provide tax income bonus, they have only happiness penalty.
Last edited by Alavaria; May 01, 2016 at 12:08 PM.
Quickly checked Sparta and Pontus 0 turn campaigns and both of them have tax bonuses in home regions that's why I think it is a bug.
Yeah that one is probably a bug, if anything it would be in Area9 (Greece, as you'd expect).
I'm somewhat amused by the fact that 2 slingers (Scythohellenic and Greek) have a projectile called (bullet_360) with a range of 360. This contracts with Cretan archers (220) and greek archers (190). The elite Rhodian Slingers only have 100 range.
Last edited by Alavaria; May 01, 2016 at 01:32 PM.
I must've had my head up my #@$ when I made this Atenian campaign. LOL Anyway, I fixed the flag issue and the treasury issue.
As you say, some machines may struggle with RSIII's newer environment. I'm going to put the RS26 geography database file in important stuff folder as an alternate choice for anyone who has issues. I've also overwritten all of the vegetation files in the important stuff foler with the RSIII files, so it won't matter what you copy, they'll all be the same.
I didn't apply the main menu UI elements for the battle and strat UI because both of them are 'broken', I guess you'd say. There is an odd looking 'half-a-rectangle' encompassing the right side of the Strat UI file, and the top of the battle menu UI doesn't line up or is missing something. I meant to mention it to you, but I forgot. Take a look at them in game and I think you'll see what I mean.
I have been playing with both the new vegetation and the new geography files in another variation of RS1.7 (which I transferred them into), and I have had '0' CTD's.....and my campaign is over a hundred years and 138 saves. So I'm hesitant to blame them for CTD's simply because I tested the crap out of them before I dared put them in RSIII. I hate CTD's! So be sure to check that anti-virus is off, or ignoring RSIII folder, use a 4gb aware exe, and don't use any of the vegetation variants in the important stuff folder....they are all old. Play with unit shaders on, and I would use 'Large' settings for RSIII, not Huge. Huge settings cause issues in settlements...always did. You can also set units to 'Medium' if you want, that just determines when the sprites kick in...and RS2's sprites are so good that you'll hardly notice the difference.
Please post a screenshot with graphical issues.
Fixed...building was missing from Athens in descr_strat.txt
Fixed that also....another dumb oversight.
Rhodians are using bowling balls, however....much more damage. :
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Aww, well the campaign seems doable, but probably not unless you're used to breaking the AI in half, I guess.
(But I'm still playing on Hard Campaign and V.Hard Battles, so the AI has a fair shot back)
Well, I've been massacring legions with bowling ball slingers for quite a while... but definitely the two very long-range slingers have a lot of advantages with their little rocks.
Balerics look ok too, still very long range (320) while using the same bowling balls...
Last edited by Alavaria; May 01, 2016 at 05:19 PM.
i have question with BI.exe or Alex.exe is better? sry for the question but...
Hi dvk901, is it possible to zoom in closer to the ground on the RSIII campaign map? What I mean is, closer that what is available now.
Last edited by GROB; May 01, 2016 at 09:28 PM.
Vilica, in terms of AI performance, alex is alwais the best
No worries, I have redone the UI for Romans - both campaign and battle UI:I didn't apply the main menu UI elements for the battle and strat UI because both of them are 'broken', I guess you'd say. There is an odd looking 'half-a-rectangle' encompassing the right side of the Strat UI file, and the top of the battle menu UI doesn't line up or is missing something. I meant to mention it to you, but I forgot. Take a look at them in game and I think you'll see what I mean.
Spoiler Alert, click show to read:
No worries, I have redone the UI for Romans - both campaign and battle UI:I didn't apply the main menu UI elements for the battle and strat UI because both of them are 'broken', I guess you'd say. There is an odd looking 'half-a-rectangle' encompassing the right side of the Strat UI file, and the top of the battle menu UI doesn't line up or is missing something. I meant to mention it to you, but I forgot. Take a look at them in game and I think you'll see what I mean.
Spoiler Alert, click show to read:
Vilica, LoGal is right. Alex is generally considered the best. Do you also want some advice about 0-turn or 1-turn?
Spoiler Alert, click show to read:
In 1-turn campaign the large scale animal husbandry building does not yield any bonuses despite what is in its description.
Moreover, no matter how hard I try, I can't seem to be able to find it in export_desc_buildings.txt file.
Is that a bug?
oke tnx
Quintilliusgive me info only for 1-turn.
Hello everyone!
First of a BIG thank you to dvk + team for a fantastic mod, been playing Roma Surrectum (2) for years now..
I have a high-end laptop and have been struggling to get RS 2.6 working. Finally fixed it a month ago and have been playing from Rome Gold Disc and not from Steam and it has worked excellent!.
Since the update to RS3 yesterday, the same cannot be said.
I have:
-Made a fresh install from CD
- Testing vanilla Rome + Bi and it works fine.
- Installed RS 2.5. Tested it and it works fine.
- Installed RS3 and all looks ok from launcher to main game menu etc (loving the new screens)
- BUT when the campaign map launches up, i get severe screen tearing, objects are being dragged around on the screen (Banners above cities distorts around). When selecting a unit i cannot see the green zone symbolizing "march distance". Syracuse lies on the water. Tiles are being shifted around.
The main game seem to work fine in the background. But regardless how I do, the game gets a CTD referring to Microsoft Visual C++ Runtime error.
I have never had this crash before, and the 2.6 worked flawless just a few days prior.
I have lowered and tweaked my NVIDIA settings, but to no avail.. I tried "delete map" on the launcher.
Done the whole installation one more time, but with the same results..
Side note: I have NOT touched the vegetation tick-box in the launcher. I have fixed resolutions to match the desktops.
So I prefer 1-turn, never ever thought of actually trying 0-turn. I prefer slowly building a empire and fighting decisive battles.Originally Posted by [URL="http://www.twcenter.net/forums/member.php?141920-ur-Lord-Tedric"
Hilariously my memories of playing 1-turn were indeed decisive battles, as in after one or two battles a faction was just totally lost, and you basically just rolled through settlements*** with a general and a couple of units in them until they were dead.
Spammed the map full of theurophoroi, that's probably the only time I was able to super massively outnumber the romans and stab them all to death with spears. (Also took forever, just shoot them in the back with slingers, really)
***Of course 0-turn has a lot of rolling through settlements (and your own forts) with stacks in them, until the faction is dead, so it isn't that much of a change)
Last edited by Alavaria; May 02, 2016 at 12:16 PM.
0 CTD's... This is utopia to me
Don't have any anti-virus installed (I'm using a bootcamp partition, windows 7, and not connecting to internet), disabled auto-save as advice but I'm definitely going to check this 4GB business ! On the other hand, get rid of the Huge settings would be heartbreaking to me, this brings a LOT to the gameplay I think, it's epic and especially with Rome, I'm used to assemble two full stacks armies for one legion, that way I'm reaching the 5500-6000 men travelling and fighting together. Although, I guess 4 armies could do the trick...
Rhaaa I'll see ! Thanks again for the tips !