Page 13 of 41 FirstFirst ... 3456789101112131415161718192021222338 ... LastLast
Results 241 to 260 of 849

Thread: RSIII problems and bugs

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Saul Tyre's Avatar Senator
    Join Date
    Jun 2014
    Location
    England; a vassal state of Scotland
    Posts
    1,297

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Julius Poliorcetes View Post
    Im in 546 AUC or 208 BC, and game constantly crashing when i want to load my campaign. Whats wrong? I didnt touch vegetation or something in options from beginnig.

    Have you remembered to trigger the script? it is easy to overlook in the moment when concentrating on something different. Do you save game regularly? I save every 2-3 turns, I am playing Pergamon 575 AUC on ALX exe.and no crashes. I also stop playing after 90 minutes or so and come completely out of game to reset RAM then return to game. I also use Large Address Aware software to have more than the 2GB of memory that Windows allow a game, I find this helps prevent crashes on certain games that are information heavy like RS & RTR VII.
    Last edited by Saul Tyre; May 14, 2016 at 10:23 PM.

  2. #2

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Julius Poliorcetes View Post
    Im in 546 AUC or 208 BC, and game constantly crashing when i want to load my campaign. Whats wrong? I didnt touch vegetation or something in options from beginnig.
    Well, problem could be in the script itself. On my campaign was that Roman Rebels took London, and made it their capital. After 2-3 turns max I got CTD. So I skipped the script, took London back and CTD was no more. Also, disabling audio (sfx and music) reduced my CTD from once an hour to once in 6 hours. LAA (or 4gb fix) is a must with these old games. Sometimes, if you have garrisons turned on, and you defeat army next to settlement, and reinforcing army from settlement, instead of just marching to a city and taking it, you get a CTD because of garrison script. You did not give time for garrison to spawn, and it cannot spawn in your city.

  3. #3

    Default Re: RSIII problems and bugs

    I save 2x in 1 turn. Idk whats the problem right now. I will reinstall win7, dl RTW and RSIII and set performances again. Thats all i can do.

  4. #4
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Julius Poliorcetes View Post
    I save 2x in 1 turn. Idk whats the problem right now. I will reinstall win7, dl RTW and RSIII and set performances again. Thats all i can do.
    I wouldn't bother reinstalling yet. You absolutely MUST start the script every time you start up a campaign or a saved game. If you don't the game with crash very quickly. I suspect you may have failed to start it at some point, and that's bad luck, because the mod with crash like crazy as a result.

    Also, you mention 'downloading RTW'....you aren't using the Steam version, are you?

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  5. #5

  6. #6
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Quintillius View Post
    Is patch 3.1 savegame compatible?
    Yes. And good catch of those Boiotians....that error escaped attention in both 2.5 and 2.6.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  7. #7
    Saul Tyre's Avatar Senator
    Join Date
    Jun 2014
    Location
    England; a vassal state of Scotland
    Posts
    1,297

    Default Re: RSIII problems and bugs

    Pathfinding gone awry in Ephesos on Pergamon campaign

  8. #8
    The Roman Republic's Avatar Alea iacta est
    Citizen Content Emeritus

    Join Date
    Apr 2011
    Location
    Lost in History.
    Posts
    3,396

    Default Re: RSIII problems and bugs

    I had some issues with pathfinding in the Syracuse city, if we face the port and call it north its the East side inner wall that is causing trouble. The entrance into the plaza more specifically.
    Whenever I tried to send them into the plaza from that entrance some pathfinding issues kept appearing as shown below.

    Excuse the resolution, it must compress the images to its native game resolution and not the one i set.
    Spoiler Alert, click show to read: 





    Also if you notice the fog like weather in the first image and then it disappears, is this meant to represent dynamic weathering?
    Last edited by The Roman Republic; May 15, 2016 at 05:22 AM.

  9. #9
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RSIII problems and bugs

    Quote Originally Posted by The Roman Republic View Post
    I had some issues with pathfinding in the Syracuse city, if we face the port and call it north its the East side inner wall that is causing trouble. The entrance into the plaza more specifically.
    Whenever I tried to send them into the plaza from that entrance some pathfinding issues kept appearing as shown below.

    Excuse the resolution, it must compress the images to its native game resolution and not the one i set.
    Spoiler Alert, click show to read: 





    Also if you notice the fog like weather in the first image and then it disappears, is this meant to represent dynamic weathering?
    The reason for that weird behavior in the first picture is because that whole area that the inner walls is built on was\is originally an 'open path' to the square, and the walls are blocking that path, as are the buildings around it.
    I had no means to change that, so units tend to 'hug the base of the walls' if they are just told to 'go into the square' without being pointed to a gate. I know it's a pain, but the only other option was to have no inner fortress.
    Since there are only two cities with this sort of internal issue, I felt it was a 'livable annoyance' to have the added spectacle of a very different kind of city.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  10. #10

    Default Re: RSIII problems and bugs

    We can recruit mercenary Boiotian Pezhetairoi while one regiment costs 3000 and the other 4000 denarii. I recruited these in the lands surrounding Thebe in Greece. I believe.

  11. #11

    Default Re: RSIII problems and bugs

    Thank you.

    Also is it possible to place the harbour of Byzantium at the Bosporus so if you place a navy there or blockade the port, nobody would be able to sail through the Bosporus making it a great harbour of importance?

  12. #12

    Default Re: RSIII problems and bugs

    ....
    Last edited by Avarice1987; May 16, 2016 at 08:22 PM.

  13. #13
    Civis
    Join Date
    Jun 2013
    Location
    Bulgaria
    Posts
    125

    Default Re: RSIII problems and bugs

    Hello all, i have little problem i dont know because of alex.exe or just because of RS3 but i start campaign with Scythia (one turn style) and.. after 5 turn macedonia, greece, dacia, sarmatia, and rebels attack me 5vs me with rly big army only for 5 turn dacia have 4x full army vs me, macedonia 6x full army vs me, greece 4x full army vs me, sarmatia 3x full army vs me, rebels not full army but... hate me ofc so i cant kill all ofcours im lose ^^ M/M one turn campaign but i think only for me is '' one turn'' for CPU is 0 turn ;\? have idea? D

  14. #14
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Vilica View Post
    Hello all, i have little problem i dont know because of alex.exe or just because of RS3 but i start campaign with Scythia (one turn style) and.. after 5 turn macedonia, greece, dacia, sarmatia, and rebels attack me 5vs me with rly big army only for 5 turn dacia have 4x full army vs me, macedonia 6x full army vs me, greece 4x full army vs me, sarmatia 3x full army vs me, rebels not full army but... hate me ofc so i cant kill all ofcours im lose ^^ M/M one turn campaign but i think only for me is '' one turn'' for CPU is 0 turn ;\? have idea? D
    That sounds tough even as for RSIII! Generally speaking Roma Surrectum provides much bigger a challenge that the standard vanilla game, or even most of other mods that you have out there, yet provided that you play your campaign on m/m you shouldn't really get attacked by so many factions in such a short period of time.

    Have you tried to make some alliances from the beginning? I know that diplomacy in RTW sucks, but from my experience I can tell that at least some of the factions have tendency to hold onto them. You may also help yourself a bit with forced diplomacy script if you think it's necessary.

    Have you tried to play with other factions, too?

    I know it may seem at times that AI has unlimited sources of manpower, but that's more through script rather then the actual 1-turn recruitment.

  15. #15

    Default Re: RSIII problems and bugs

    Hi everyone, i've been a Total War player for some year now and in Rome Total War i mostly played Roma Surrectum, and now that a got a better PC i'm ready to play it again.
    I installed the game like the instructions said and it was very smooth and i can launch the game fine. The problem is the campaign map is so laggy, even with my old PC it handled RS 2.6 very good and now with a better PC the Campaign Map is a pain to play but the battles are very smooth tho, i've already done to put the "Reduced Lag" folder in the "Data" folder and it did nothing unfortunately. And one more thing when i fought the first battle in the Rome campaign the campaign map glitched, here's a print:


  16. #16

    Default Re: RSIII problems and bugs

    Thank you for the answer, i disabled AA in game and in the video card configuration and the campaign map is much better but it still has a bit of stutter, but now atleast is playable.
    I don't think it's the graphics card because i can play other Total War games and non Total War some of them more demanding than RSIII, the battles in RSIII are very smooth so one more reason i don't think it's de graphics card. I will reinstall RSIII anyway to see if the problem remains and i'll update.

  17. #17
    Domesticus
    Join Date
    Mar 2009
    Location
    Açores, Portugal.
    Posts
    2,344

    Default Re: RSIII problems and bugs

    While i appreciate the effort that you put into the new structures Dvk, they are causing some annoying pathfinding issues, specially the walled town centers.

  18. #18
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Vilica View Post
    Hello all, i have little problem i dont know because of alex.exe or just because of RS3 but i start campaign with Scythia (one turn style) and.. after 5 turn macedonia, greece, dacia, sarmatia, and rebels attack me 5vs me with rly big army only for 5 turn dacia have 4x full army vs me, macedonia 6x full army vs me, greece 4x full army vs me, sarmatia 3x full army vs me, rebels not full army but... hate me ofc so i cant kill all ofcours im lose ^^ M/M one turn campaign but i think only for me is '' one turn'' for CPU is 0 turn ;\? have idea? D
    That is pretty odd for one-turn...I can't even imagine where the AI would've gotten all those armies so quickly. But, as 'seleukos99' said, RS can be pretty hard, especially for small factions surrounded by others as Scythia is.

    Quote Originally Posted by ruben2012 View Post
    Hi everyone, i've been a Total War player for some year now and in Rome Total War i mostly played Roma Surrectum, and now that a got a better PC i'm ready to play it again.
    I installed the game like the instructions said and it was very smooth and i can launch the game fine. The problem is the campaign map is so laggy, even with my old PC it handled RS 2.6 very good and now with a better PC the Campaign Map is a pain to play but the battles are very smooth tho, i've already done to put the "Reduced Lag" folder in the "Data" folder and it did nothing unfortunately. And one more thing when i fought the first battle in the Rome campaign the campaign map glitched, here's a print:
    The reduced lag files would've put back the strat map trees that were always in RS before, so they wouldn't be the cause of lag....even the trees I out in RSIII as the default wouldn't necessary cause 'lag', but perhaps a 'stutter' when you scroll across the strat map. I have experienced severe lag in RTW before when the mouse driver or mouse itself was 'bad'....ended up replacing one once because of it. But that wouldn't explain the picture you uploaded....I suspect you have a video problem of some sort, as I have only seen things like that happen in RTW when either the install is badly corrupted, or the video card is struggling. Make sure you have NO anti-aliasing turned on for RTW (either in the game or in the video card configuration), as this will wreak havoc with RTW.

    Quote Originally Posted by Grimbold View Post
    While i appreciate the effort that you put into the new structures Dvk, they are causing some annoying pathfinding issues, specially the walled town centers.
    Well, yes, as I mentioned in the release notes, there were some issues I just couldn't fix concerning pathfinding. But there are only two cities with internal walls (Sparta and Syracuse), and I tested them with multiple battles. There was a good deal more 'unit attention', shall we say, that was required. In otherwards, I couldn't just select a whole bunch of units and click inside the walls and expect them to go there...I had to guide them. The worst of the problems I fixed by installing low 'walls', which you can't see because they are underground, to either prevent units from going into somewhere, or to provide a path into a gate. Still, I know it's not perfect. The more pictures of problems that people provide, the better I'll be able to address them, as I do intend to fix as many issues as I can.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  19. #19
    The Roman Republic's Avatar Alea iacta est
    Citizen Content Emeritus

    Join Date
    Apr 2011
    Location
    Lost in History.
    Posts
    3,396

    Default Re: RSIII problems and bugs

    Quote Originally Posted by dvk901 View Post
    The more pictures of problems that people provide, the better I'll be able to address them, as I do intend to fix as many issues as I can.
    I've provided some images in the previous page detailing a specific area in the Syracuse battle map in regards to pathfinding, hopefully that helps.

  20. #20

    Default Re: RSIII problems and bugs

    dvk901 I made some research what causing CTD at Genoa sige mentioned before and I found when removing 'Augustan Reforms' part from script fix this. Used 'No Garrisons' script version. This is turn 543 AUC summer 1-turn Roman. I tried other saves and CTD is 4 years early too. No CTD if battle is earlier. Any idea why this happen? Maybe I should attache savegame for investigation if you interested?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •