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Thread: RSIII problems and bugs

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  1. #1
    dvk901's Avatar Consummatum est
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by Grimbold View Post
    The hoplite lining up properly was fixed, but - since i haven't tested it yet - was the thorakitai issue solved? That is, being able to have them use their swords?
    Uh oh.....I was unaware of that one?

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  2. #2
    Domesticus
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by dvk901 View Post
    Uh oh.....I was unaware of that one?
    The thorakitai of Greek factions - at least of Sparta - were designed with having a sword at their waist. Yet the unit never switches to its sword, unlike hoplites who do so when you alt + click

  3. #3

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Grimbold View Post
    The hoplite lining up properly was fixed, but - since i haven't tested it yet - was the thorakitai issue solved? That is, being able to have them use their swords?
    They're still using a 1. Javelins 2. Spear

    That's their two weapons.

  4. #4

    Default Re: RSIII problems and bugs

    Yes because units can only have two weapons, and their two are javelins and spear. The sword is cosmetic, or else meant for a different type which uses spear and sword without the javelins (but then you might as well just use a hoplite**).


    **Some factions do have a unit called the Thorakitai Hoplite though.
    Last edited by Alavaria; May 11, 2016 at 02:02 PM.

  5. #5
    Domesticus
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by Alavaria View Post
    Yes because units can only have two weapons, and their two are javelins and spear. The sword is cosmetic, or else meant for a different type which uses spear and sword without the javelins (but then you might as well just use a hoplite**).


    **Some factions do have a unit called the Thorakitai Hoplite though.
    Then personally, it'd make more sense to have the sword as the main weapon, wouldn't it? Afterall, thorakitai are suppose to be the greek's version of the roman soldier.

  6. #6

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Grimbold View Post
    Then personally, it'd make more sense to have the sword as the main weapon, wouldn't it? Afterall, thorakitai are suppose to be the greek's version of the roman soldier.
    No, the spear is an important part of their (and thureophoroi) equipment. For my "armor-wearers" or my "shield-users" the sword isn't very great.

    If you want little-sword roman wannabes then use machiraphoroi as they are explicitly "sword-users". A lot of factions don't have them though. They also don't have armor piercing javelins.

    Also some factions elite like the Pergamon/Seleucid/Ptolemic have those royal peltasts or those silver-shield armor-wearers
    Last edited by Alavaria; May 11, 2016 at 06:35 PM.

  7. #7
    Domesticus
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by Alavaria View Post
    No, the spear is important part of their (and thureophoroi) equipment. For my "armor-wearers" or my "shield-users" the sword isn't very great.

    If you want little swords then use machiraphoroi as they are explicitly "sword-users". A lot of factions don't have them though.

    Also some factions elite like the Pergamon/Seleucid/Ptolemic have those elite peltasts or those silver-shield swordsmen.
    But the thorakitai are supposed to be offensive/versatile assault troops. Spears are good if you want to hold off the enemy line.

  8. #8

    Default Re: RSIII problems and bugs

    Dl and installed RTW>RS 2.5> RSIII again. Game constantly crashed when i start battle or go to view settlement inside.

    RSIII preferences:
    Spoiler Alert, click show to read: 










    Error and icon and icon name "bug". I wrote bellow that game constantly crashed when i start battle or go to view settlement inside. I dont know whats reason..
    Spoiler Alert, click show to read: 





    My PC. I prefer 1024x768.
    Spoiler Alert, click show to read: 






    I have some "lag" when I move position on campaign map, especially on certein territories with too many trees/mounts (Spain, North Italy(Alpes),France, Germany, Poland, Balkan, Turkey). _ on town name ("bug" on all towns with two words). That is laggy territory too.
    Spoiler Alert, click show to read: 




    Thats it. I hope that will be fixed.

  9. #9
    Saul Tyre's Avatar Senator
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    Default Re: RSIII problems and bugs

    Deleted
    Last edited by Saul Tyre; April 26, 2017 at 12:47 PM. Reason: Mistakenly posted- so deleted

  10. #10
    Saul Tyre's Avatar Senator
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    Default Re: RSIII problems and bugs

    Julius Poliorcites; My apologies but something went wrong whilst I was trying to reply to your post. My reply was; Don't touch the veg quality level as this causes a ctd and I also suggested that you might try Large Address Aware (google it for download) to help prevent lag, this worked fine for me.
    Last edited by Saul Tyre; May 12, 2016 at 06:47 AM. Reason: spelling error

  11. #11

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Rambellon View Post
    Julius Poliorcites; My apologies but something went wrong whilst I was trying to reply to your post. My reply was; Don't touch the veg quality level as this causes a ctd and I also suggested that you might try Large Address Aware (google it for download) to help prevent lag, this worked fine for me.
    Okay. So, do i need to reinstall game completly?

  12. #12
    Saul Tyre's Avatar Senator
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by Julius Poliorcetes View Post
    Okay. So, do i need to reinstall game completly?
    No just reinstall the RSIII patch and start over again without using the veg quality level in the interface launcher...btw I'm not being rude but I think a lot of your lag problems are caused by the low specs of your PC. to compare, my specs are 8GB ram, 2GB graphics, 1TB hdd and 3.5gHz turbo boost to 4.1 gHz cpu and I can't play on max settings without lag.
    Last edited by Saul Tyre; May 14, 2016 at 04:17 PM.

  13. #13
    Domesticus
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    Default Re: RSIII problems and bugs

    I thought the instructions said not to touch the vegetation quality.

  14. #14

    Default Re: RSIII problems and bugs

    Quote Originally Posted by Grimbold View Post
    I thought the instructions said not to touch the vegetation quality.
    in first time i didnt touch that... i've tried to solve this

  15. #15
    Domesticus
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    Default Re: RSIII problems and bugs

    More of a question than a bug report: are the building prices seen on the Athens campaign restricted to it and others alike? I went back to the grand campaign and noticed the prices are cheaper.

    That said, as far as economic changes go, has the grand campaign been only subject to that 25% income reduction and nothing else?

  16. #16
    dvk901's Avatar Consummatum est
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by seleukos99 View Post
    I'm afraid that doesn't seem to stop them, either. I've just started playing 1-turn campaign with Massalia and right before then I was playing it with Arveni. With both factions I owned the city of Emporiae and Gallaeci right after taking the city of Numantia, head straight towards Gaul through Emporiae, ignoring completely lands to the south.
    I know, but at least they are forced to go all the way around.

    Quote Originally Posted by Julius Poliorcetes View Post
    in first time i didnt touch that... i've tried to solve this
    If...and it seems you were....you were asked anything about vegetation quality, you may have likely ruined your install. The file involved is an old one for the old RS2.6 vegetation, and you will get install battlefield crashes with it.

    Quote Originally Posted by Grimbold View Post
    More of a question than a bug report: are the building prices seen on the Athens campaign restricted to it and others alike? I went back to the grand campaign and noticed the prices are cheaper.
    That said, as far as economic changes go, has the grand campaign been only subject to that 25% income reduction and nothing else?
    Not sure what you mean by 'grand campaign'...since there really isn't one in RSIII. Building prices, units prices, income, etc are often adjusted for each campaign. The problem with the Athens campaign is that I forgot to change the AOR conditional for a few lines in EDB.txt, which results in quite low income.

    As for the thorakitai, our Macedonian and Greek historians agreed that they were spearmen who threw javelins. I know that is a weird combination for RTW, as I had never seen that before (there is even an archer unit in RSIII who becomes a spearmen), but that was what they said, so that's the way Tone portrayed them. They were an early adjustment, mainly by the Successor states, to have more flexible warriors against cavalry in their area of influence. The Machairaphoroi were the legionary 'knock-off' to try and deal with Roman legionaries, and they use a javelin and sword.

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  17. #17

    Default Re: RSIII problems and bugs

    Quote Originally Posted by dvk901 View Post
    If...and it seems you were....you were asked anything about vegetation quality, you may have likely ruined your install. The file involved is an old one for the old RS2.6 vegetation, and you will get install battlefield crashes with it.
    And how can i fix that? Set on default or reinstall again?

    Is everything alright with mine RSIII preferences? Should i change anything? You can look at my PC config.

    And finaly, is there any solution for lag on tree/mount territory?

  18. #18
    Domesticus
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by dvk901 View Post
    Not sure what you mean by 'grand campaign'...since there really isn't one in RSIII. Building prices, units prices, income, etc are often adjusted for each campaign. The problem with the Athens campaign is that I forgot to change the AOR conditional for a few lines in EDB.txt, which results in quite low income.
    I just meant regular one turn campaigns. If my memory serves me right, i've seen these prices before on campaigns like Massalia and now with Athens. For example, in the latter, roads cost 2000 denarii, Regional Focus costs 5000. Overall buildings are considerably more expensive than in, let's call, regular one turn campaigns and i was just wondering if that was some sort of plan to make campaigns harder.

    I started a Pontus 1 turn campaign yday and honestly i did not notice any economic changes.

  19. #19

    Default Re: RSIII problems and bugs

    Quote Originally Posted by dvk901 View Post
    ..................
    As for the thorakitai, our Macedonian and Greek historians agreed that they were spearmen who threw javelins. I know that is a weird combination for RTW, as I had never seen that before (there is even an archer unit in RSIII who becomes a spearmen), but that was what they said, so that's the way Tone portrayed them...................
    Hang on a second.....

    The standard Roman Auxiliary (whether mounted, or on foot - and quite deliberate in their standardisation) is armed with a Spear (Hasta) and, most probably, 'light' javelins (Lancea).

    My own researched view is that a proportion (25%) of all Roman Legionaries were also so armed - the Lanciarii - assuming the original roles of both the Velites and spear-armed Triarii
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

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  20. #20

    Default Re: RSIII problems and bugs

    Following your instructions for a ALX install... oddly the Athens campaign works fine (from launcher) but it seems when I tried say the Syracuse from launcher the game won't run at all... not sure why that is. Was having all the RTW/BI files generally necessary?

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