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April 16, 2016, 11:40 AM
#1
Foederatus
Rome 2 events
Hi,
in scripting.lua:
events.FactionTurnStart[#events.FactionTurnStart+1] = function(context)
effect.adjust_treasury(2000, context)
end
no effect. What wrong?
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April 16, 2016, 12:11 PM
#2
Foederatus
Re: Rome 2 events
sorry this code not working:
events.FactionTurnStart[#events.FactionTurnStart+1] = function(context)
if CampaignUI.IsPlayersTurn() == true then
effect.adjust_treasury(1000, context)
end
end
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April 17, 2016, 12:49 AM
#3
Foederatus
Re: Rome 2 events
all done, How i can get cursor coordinates?
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