This not only prevents the building from being built where the hidden resource hills is located, it prevents from being built anywhere at all.Code:random_building requires factions { sicily, turks, } and not hidden_resource hills
This one just doesn't seem to have any effect. I can build it anywhere and everywhere.Code:random_building requires factions { sicily, turks, } and ! hidden_resource hills
Is this normal and documented?
Or do I have some kind of problem I'm not seeing?




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