Hey guys, your game has a significant error regarding the "Bandits" unit that causes a CTD, one that has been around for years but you guys have either not noticed or never bothered to fix. It's due to the officer "slave captain" designated for that unit. Removing the officer from the export_descr_unit file fixes the problem if you're just looking for an easy fix, but what you should is update the mod with a full correction as stipulated below.
When you open the "battle_models_modelsdb" file in the "unit_models" folder, it becomes clear that this is all due to a minor clerical error. The following entry from that file as it stands right now accidentally duplicates the first lines about models and textures while failing to include the attachment sets:
Code:
13 slave_captain
1 1
75 unit_models/_Generals_and_Captains/Northern_Captain/slave_captain_lod0.mesh 6400
2
5 slave
82 unit_models/_Generals_and_Captains/Northern_Captain/textures/slave_captain.texture
89 unit_models/_Generals_and_Captains/Northern_Captain/textures/slave_captain_normal.texture 0
4 merc
82 unit_models/_Generals_and_Captains/Northern_Captain/textures/slave_captain.texture
89 unit_models/_Generals_and_Captains/Northern_Captain/textures/slave_captain_normal.texture 0
2
5 slave
82 unit_models/_Generals_and_Captains/Northern_Captain/textures/slave_captain.texture
89 unit_models/_Generals_and_Captains/Northern_Captain/textures/slave_captain_normal.texture 0
4 merc
82 unit_models/_Generals_and_Captains/Northern_Captain/textures/slave_captain.texture
89 unit_models/_Generals_and_Captains/Northern_Captain/textures/slave_captain_normal.texture 0
4
4 None
14 MTW2_Swordsman 0
1
18 MTW2_Sword_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0
1
18 MTW2_Sword_Primary 0
5 camel
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
The duplicate lines should be replaced with those directed towards the appropriate files in the "data/unit_models/attachmentsets" folder. The ones you need to list from over there are clearly the "slave_captain_diff.texture" and "slave_captain_norm.texture" files. Please consider updating the MOS patch with this particular fix.