Originally Posted by
Kirsch27
how do i give the shire autonomy and get bandobras archers + other hobbit units? I'm on almost turn 100 of an Eriador campaign (about to form Arnor) and I haven't got an event or any new hobbit units and I can't upgrade the shire past the starting village level.
You do not. MOS removed that feature since it was, quite properly considering lore, deemed unbefitting and silly to lead Hobbit compines out on military campaigns, and the script was deemed a bit tedious while the script-heavy MOS always could do with some less scripts. Remember when it was decided, but they were kept in garrison scripts and the Last Stand-stack for the AI, so that they will defend their homes (the only case Hobbits in arms make sense).
Checking now I see the AI is allowed to recruit them again, while the player may not. Seems intentional rather than something missed, so not quite sure what the concept was here.
If you want to enable them to be recruited, backup and then open export_descr_buildings.txt that you din in the data-folder.
Look this building up and delete the end text on the unit entries (marked in blue by me):
Code:
building hobbit
{
levels hobbit
{
hobbit city requires factions { turks, byzantium, timurids, } and hidden_resource hobbits
{
capability
{
recruit_pool "Hobbit Archers" 1 0.07 2 0 requires factions { turks, byzantium, } and event_counter is_the_ai 1
recruit_pool "Hobbit Infantry" 1 0.07 2 0 requires factions { turks, byzantium, } and event_counter is_the_ai 1
recruit_pool "Bandobras Archers" 1 0.05 2 0 requires factions { turks, byzantium, } and event_counter is_the_ai 1
law_bonus bonus -6 requires event_counter smials_riot 1
religion_level bonus 2 requires factions { turks, byzantium, } and not event_counter is_the_ai 1
recruitment_slots 1
}
So it looks like this:
Code:
building hobbit
{
levels hobbit
{
hobbit city requires factions { turks, byzantium, timurids, } and hidden_resource hobbits
{
capability
{
recruit_pool "Hobbit Archers" 1 0.07 2 0 requires factions { turks, byzantium, }
recruit_pool "Hobbit Infantry" 1 0.07 2 0 requires factions { turks, byzantium, }
recruit_pool "Bandobras Archers" 1 0.05 2 0 requires factions { turks, byzantium, }
law_bonus bonus -6 requires event_counter smials_riot 1
religion_level bonus 2 requires factions { turks, byzantium, } and not event_counter is_the_ai 1
recruitment_slots 1
}
Save.
Saved game compatible.