Hi guys, recently installed MOS and i"m getting some weird campaign map lag that's especially intense in this Gondor campaign I just started.
I recently completed an Eriador campaign with no issues apart from very slight (but identical) lag when I tried to scroll over the whole map in a hurry (eg from eriador down to gondor). Now that I play as gondor, i'm getting constant laggy motions when I scroll across the map. Not sure but I feel it's also slightly affecting unit movement and build queues (when I select buildings to build, it's a little laggy).
I've enabled vsync and disabled campaign map shadows but no tangible benefit. All settings are on high. The strange thing is right when I start the gondor campaign, after selecting the scripts I want, I can scroll flawlessly. Performance seems to get worse and worse once I start queueing units and buildings etc. End-turn wait times aren't noticeably different. As noted this never happened with my Eriador campaign, even at the end when I was at ~45 regions.
Playing on a laptop, i7-4710HQ 2.5ghz (?) processor with R9 M265x 2gb video card, way above min specs. Video drivers are up to date (16.7). It's a non-steam install version (MTW2 Gold). My TATW is not installed in a UAC protected folder. (D:/Games/MTW2). I've already checked that it's not set on power saving mode and i've run a defrag and rebooted. My gut feeling is it's something to do with game settings/graphics, any ideas? Appreciate it.
Just a follow up, i started a campaign as Dale when I noticed I had the same problem - especially once I got sent into Mirkwood to capture Emyn Nu Fuin for a mission. I'm now pretty sure my lag is caused by trees. If i put the view over the water or on Forodwaith I can scroll from one side of the map to the other....but if i do it over Mirkwood I get huge lag. This is why Eriador was ok for me because there's relatively few trees there. Has anybody else got/solved a similar problem?
I found this comment from someone in a thread about long end turn wait times:
"Put your view screen into the ocean, empty plain/deserts, or similar high fps landscape. I find the tree animation drops my fps a lot, and with it the amount of time it takes for the turn to calculate.
Sadly, I can't find anyone who knows how to deactivate that stupid tree animation."
I don't have long end turn times but I do get bad campaign map lag, which I didn't have in vanilla TATW and shouldn' have, given my specs.... appreciate any suggestions, cheers.
A further update, although I blame trees there are times when I can scroll over them perfectly. E.g. on turn 7 with Dale I had no worries. Turn 8, lag. Later on in turn 8, no lag. I tried disabling all shadows and putting vegetation and texture quality to minimum and I *thought* this fixed it at first but it didn't. I'm now thoroughly puzzled - any ideas??