
Originally Posted by
Jailhouseblues
Hello
How do I change the recruitment time for Swan Knights? I think waiting 8 turns for one unit of Swan Knights is ridiculous and insane, and makes the unit pretty much worthless. I want to set it to something like 4 turns. Which file should I edit and what values do I have to change? Thanks in advance.

Originally Posted by
Dead Warden
Go to export_descr_unit file in ur third_age/data folder. Then open it with notepad, press ctrl-f to search in notepad, type swan knights you will find the swan knights stats , then go to stat_cost line, and change 8 to the turn count u want to recruit, then save the notepad and close. Enter te game and check if it worked. Dont forget , not dismounted swan knights or swan kinghts1 , its swan knights. If u have problems with saving the file, check if it permitted by user, or run with administrator.
In export_descr_unit.txt you indeed can change the amount of turns a unit takes to recruit, however not how many turns it take between new units; that is done in export_descr_buildings.txt (also found in MOS' data-folder).
The number in red settles replenishment rate. In this example from MOS, first stable level it's avilable from in in castles, the rate is 0.08 = one new unit every 12,5th turn (as can be calculated by 1/0,08=12,5).
Code:
recruit_pool "Swan Knights" 1 0.08 1 2 requires factions { sicily, } and region_religion islam 80 and hidden_resource amroth and not event_counter is_the_ai 1
Change it to whatever wanted. 1.0 = one new knight every turn, 0.25 = one new knight every fourth turn, 0.1 = one new knight every tenth turn, etc.
Note that there's 12 different entries for the Swan Knight in the file, since every differen building level it can be recruited in, or retrained in, have an entry - and there're different building entries for cities and castles.
This may prove handy; http://medieval2.heavengames.com/m2t...de/index.shtml
When editing, use Notepad++, it's a freeware, or things may not work properly.
Also, aways back up files before editing.