
Originally Posted by
LuckyPistol
Yes I remember your answer, and I know about the mercs available, however the Nobles are not a part of them. The only mercs available are the Hillmen, Scouts, Axemen, and Heavy Axemen. I see the Pikes, Archers, Swords, and Nobles in custom battles, but not in the actual Gundabad campaing, merc or otherwise.
edit: Even in the Imladris region I haven't found the Nobles, and I'm well past the barracks event.
Then I was mistaken. My OOTMM campaign was quite a while ago...
Anyway, this means that they are not included.

Originally Posted by
Vangar
The Hobbit submod indeed changes the roster. That could be it - is there any way I can save my campaign by editing the aid script?
Probably not 
If you have an earlier save, you could load that and simply not accept the script.
If you can find out what unit causes the crash, you can try to put it back in the export_descr_units file, as it has probably been removed. However, if you have over 500 units in that file, the game will crash by default, so you might have to take a unit out (which might then crash other parts of your game). All of this might not even work, but it's worth a try.

Originally Posted by
Dead Warden
Hello everyone, I love playing Gondor or Arnor with some of my generals named Gimli, Legolas, Boromir, Aragorn . Before i start a campaign, in descr_strat file i change the portraits of some random generals in Gondor, for example i change the Forlong portrait to Aragorn, and in "Names" file i change Forlong name to Aragorn, in descr_unit file i chose whatever unit i want to play with as this generals unit, but there are some things i cant get to work, i give Forlong as battle_model aragorn , in the battle it seems like mirror or some grey shiny stuff, i tried to add to gondor (siciliy) descr_character aragorn , elessar with hoping that it might work but it didnt. Also I want to give Gimli (as one of my Gondorian generals) axeman of erebor unit, i tried giving ownership to this unit as siciliy (or gondor) it did not work, was grey soldiers all arround, what should i do to get those stuff work , i know some stuff about editing certain things but my knowledge is not enough to achieve those, can someone basicaly help me with this ?, or at least tell me what i am missing., any help would be much apreciated fellas.
Ah, the Silver Surfers 
You have to go to the battle_models.modeldb file in this location: C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\data\unit_models
It's probably the most annoying file in existence, so bear with me.
This is Aragorns entry:
To make him available for Gondor, you need to edit the file like this:
You have to change both 4's to 5's, as there are 5 entries now instead of 4. You have to add an entry for Sicily, as that is Gondor.
The annoying part is that Sicily has 6 letters, so you have to put the number 6 in front of it. Even more annoying is that a single slight error in this file will crash your game. So make backups!
What I've written above should do the trick for Aragorn, but if it doesn't, try to find a tutorial as I might have forgotten something. Units work the same way.
If you ever think about adding new units, you have to change the big number in the very first line as well. For a single additional unit, 1489 becomes 1490.