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Thread: MOS, the ultimate TATW experience.

  1. #1401
    Veteraan's Avatar TATW Local Moderator
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    Default Re: MOS, the ultimate TATW experience.

    Quote Originally Posted by cmasonw0070 View Post
    Hello all, been a long time.
    I'm having a CTD when loading a save starting around turn 60 while playing as Isengard. I haven't had this issue with other campaigns, so I don't believe it's installation related, nevertheless, I've tried a reinstall to no avail. Believing that the save was corrupted, I restarted the campaign as Isengard, and sure enough, just before turn 60 it happened again. I've tried all manner of fixes, daylight savings, UAC, turning off autosave and refraining from quicksaves to avoid save corruption, deleting the various files we're supposed to delete (event.dat/idx, the geography one, map.rwm), I've run the cleaner, etc. I'm pretty out of ideas. This is the log.
    That must be annoying. I have no idea what what might be wrong. It's not something I can recall being previously mentioned and the MOS install files have not been changed for over four years now.
    Last edited by Veteraan; December 22, 2019 at 02:20 PM.

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  2. #1402

    Default Re: MOS, the ultimate TATW experience.

    Hi I've been having issues with editing where I am able to build units in the export_descr_building.text file.

    I'm trying to make it so that I can train the rhunnic flamethrower units in the bowyer for any town I own. However when I paste "recruit_pool "Rhunnic Flamethrower" 0 0.1 0.999 0 requires factions { venice, }" under the bowyer section nothing happens and i cant recruit the unit in any of my towns or castles. Does anyone know what I'm doing wrong?

  3. #1403
    Araval's Avatar Primicerius
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    Default Re: MOS, the ultimate TATW experience.

    Hi! Welcome to the forums!

    The line you pasted is good enough only for retraining. Change 0.999 to a number that at least equals to 1. It's the maximum recruitment pool size. To train 1 unit, the pool has to have reached at least 1.

  4. #1404

    Default Re: MOS, the ultimate TATW experience.

    Quote Originally Posted by Araval View Post
    Hi! Welcome to the forums!

    The line you pasted is good enough only for retraining. Change 0.999 to a number that at least equals to 1. It's the maximum recruitment pool size. To train 1 unit, the pool has to have reached at least 1.
    Thank you! I had been struggling for a while but it was right in front of me lol

  5. #1405

    Default Re: MOS, the ultimate TATW experience.

    Hey guys, disregard that last one. The culprit was actually the "Enhanced MOS Submod" on ModDB that I had forgotten I had installed (I've just gotten back into M2TW after a couple years).

  6. #1406

    Default Re: MOS, the ultimate TATW experience.

    Quote Originally Posted by cmasonw0070 View Post
    Hey guys, disregard that last one. The culprit was actually the "Enhanced MOS Submod" on ModDB that I had forgotten I had installed (I've just gotten back into M2TW after a couple years).
    Whoops. The page hadn't refreshed for some reason. That was in regard to my crashing problem at ~turn 60 as Isengard that I posted on Dec. 22

  7. #1407

    Default Re: MOS, the ultimate TATW experience.

    I do have an editing question. If I wanted to edit the war horns for particular factions, what would be the file I'd need to edit? I've found the file path for war horns, I just dont know where it's referenced.

  8. #1408

    Default Re: MOS, the ultimate TATW experience.

    I just got a new computer recently. Does MOS work on Windows 10?

  9. #1409
    Veteraan's Avatar TATW Local Moderator
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    Default Re: MOS, the ultimate TATW experience.

    Quote Originally Posted by cmasonw0070 View Post
    I do have an editing question. If I wanted to edit the war horns for particular factions, what would be the file I'd need to edit? I've found the file path for war horns, I just dont know where it's referenced.
    Sorry, don't know that. You could wait for a bit for somebody who does to appear here, or you could pose the question HERE , as this is probably not a MOS specific question.

    Quote Originally Posted by RInger View Post
    I just got a new computer recently. Does MOS work on Windows 10?
    Yes, that should be no problem at all.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  10. #1410

    Default Re: MOS, the ultimate TATW experience.

    Quote Originally Posted by cmasonw0070 View Post
    I do have an editing question. If I wanted to edit the war horns for particular factions, what would be the file I'd need to edit? I've found the file path for war horns, I just dont know where it's referenced.
    Here is a LINK to the tutorial section for Med II. Scroll down till you find the sound section and go from there. Happy modding.

  11. #1411

    Default Re: MOS, the ultimate TATW experience.

    Just about to fire up TATW+MOS for the first time in probably about 4 years.
    The last time I tried it was the first time I had ever played TATW (or MOS) and it was probably one of the best experiences I have had with the TW series ever. However, I remember some things from my previous campaigns that were concerning I would like to ask about (a couple bad things out of thousands of good things).

    I did a campaign as Gondor and one as the Woodland Elves. I remember Mordor being absolutely ridiculous in both campaigns. I have 1000's of hours playing and modding TW games, never seen anything like the stacks on stacks Mordor was throwing at me. I get that this is lore friendly, Mordor mass producing low quality units and overwhelming enemies, but in both campaigns it got to the point where I was fighting off like 3+ stacks per turn. I love the battles in this mod, and with quality troops crushing Mordor with minimal casualties was pretty easy, but it just got to the point were it became more of a chore and I couldn't realistically progress at more than a crawl due to the beyond ridiculous amount of stacks. Finding time to play and then spending 3 hours per turn just clearing out orcs quickly made me lose interest/immersion in playing stop playing. Is this pretty much the same in both TATW and with MOS installed? Or does MOS have mods that makes Mordor into a relentless powerhouse? I noticed there is a "stronger Mordor" mod in the list. What can I do to maybe tone this down just a litttttttle bit? Normal campaign difficulty? Remove any specific parts of MOS or scripts? Any advice would be helpful.

    I also remember the BAI really struggling with defending in siege battles, and with archers. I remember whenever I attacked a settlement the entire enemy army would just sit in one mass blob in the middle of the cities and just stay idle without moving while archers slaughtered literally thousands of them. I also remember it being the same in battles as the Elves, I could just get within archer range and take out 75% of the enemy army while they just sat there. I read some of the mod pages for the mods included in MOS and some of the AI mods claimed to have fixed all of this but it wasn't my experience from last time. I realize that the AI is one of the major limitations in every single TW title but was just wondering if any of this had been improved upon by anything included with MOS?

    Thanks for any insight.
    Last edited by Hockey85; March 26, 2020 at 11:30 AM.

  12. #1412

    Default Re: MOS, the ultimate TATW experience.

    Hey, can anyone link me to a list of fiefdoms in MOS 1.7? The readme that I've found is not correct, and I'm having a hard time figuring out which settlements to place my generals in.

    Also, Alatar is an ancillary for Rhun, correct? I'm unable to initiate the trigger for him, and attempting to give my faction leader the ancillary via ~ does not work.

    Lastly, are there any good submods for Rhunnic unit skins? Something that I really love about playing Gondor - my favorite faction - is that there are so many different skins depending on what armor level each unit has. As far as I can tell, skin does not change for Rhun's units despite improving their armor.

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