Turn 1
In looking out over the horizon, you really cant miss all the reports saying that the peninsula is flooded with Spainiards and Moorsies (Moors? Moorish? Moor-like?).
First thing - marry our fair daughter to General Johao and ensure his loyalty. There was talk of shipping her off to Spain and ensure an alliance, but making sure Johao is loyal to us and not to the all-mighty floren is more important.
The treasury department assures us we will be bankrupt soon, so have to disband a fair chunk of the Portugeuse military. Both the Foreign Relations Council and the Council on Military Matters almost crapped a monkey when this was brought up, but it has to happen.
So, disbanded are:
- Town Militia (1)
- Peasent Archers (2)
- Spear Militia (1)
- Crowwbow Militia (1)
A savings of 550 florens. Should help out substantially.
Builds for this turn:
- Lisbon - market, diplomat
Built a few watchtowers as well... have to know when and where an army of Moorsies or Spaniards is on the more to - information is key to survival here, as a few units will be expected to hold down bridges when push comes to shove.
Speaking of which... Johao and his army march off to defend the bridge that links us to the Moors.
Turn 3
We have made contact with the Spaniards, and the standard Alliance/Trade Rights/Map Information for Map Information/Florens contract has been signed... as an added bonus, we negotiated a lovely wedding between our Crown Prince Affonso and the Spanish Princess - lets hope that blood is thicker than water.
Our diplomat boards a ship towards Rome - keeping up an outstanding relationship with the Papacy is near and dear to our hearts. It also, hopefully, will allow us to control the Crusades... which, is also near and dear to our hearts, as this is a key part of our strategy and survival.
Turn 4
Trade Rights treaty with the Moorish heathens... they wanted more, but it was all we could do to sign the trade treaty without braking into scripture. We did have to wash strenously afterwards, and the back is a little sore from the flagellation (penance of doing business with the unclean and all that).
Builds for this turn:
- Lisbon - brothel (need to get assasins to rid us of these heathen Imans despoiling Portuguese territory)
Not much happening so far... a heretic gets burned, a loval rebellion gets stomped, and reports are coming in that the Spaniards are busy sieging rebels in the north.
Turn 6
Yawn....
Builds for this turn:
Our diplomat continues to make his way towards Rome and the rest of us are just chilling and hanging out. Its lovely countryside, you know. Very hilly.
Turn 9
Builds for this turn:
- Lisbon - asassin, spy, church
Finally... some potential for action. Asassin Barasso is sent out into the world to gain experience.
Met the French - nice enough chaps and all. Have a thing for baguettes. Not really our goblet of wine and all, but if it gets them through the night, we wont ask and we certainly hope they dont tell. Entered into the standard Alliance with them.
Turn 10
Our diplomat lands in Italy and makes an Alliance with Milan. The Papacy is close.
Builds for this turn:
Turn 11
We have our Alliance with the Papacy. All is well, and just in time, as the Moors have made a move towards us.
Builds for this turn:
We ask the Pope for a crusade on Tunis... YES.
King Henrique and Johao answer the call and hire some crusading mercenaries:
- 3 x crusader knights
- 3 x crusader sergeants
Its Moor Kicking Time...