SWEDEN CAMPAIGN
enjoyo!
Last edited by Gamersville101; December 27, 2016 at 06:00 AM.
Haha it doesn't work because it says "campaign". There is no campaign out yet.
https://www.youtube.com/watch?v=uzCZwk8w-aU
Hello is the campain avalaible ? or this guy have an early access ?
Last edited by Lauvergna91; January 04, 2017 at 11:46 PM.
Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga- The pranks played on the knight Jean de Joinville, 1249, 7th crusade.I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
http://imgur.com/a/DMm19
Nope. Consider it an submod. You can play it right now.
Its something like this:
Some Modders: Damn, MK taking time to finish all of the faction roster before working on the campaign
Other Modders: How about we add the MKTW units to AoC Campaign by ourselves?
Some Other Modders: Can we use whatever finished MKTW 1212 units on our own mod?
MKTW Mod Team: Sure
And there you have it. The Submod was primarily worked by other modders, some taken to the main modding team. Its incomplete, lots of Attila/Charlemagne campaign stuffs still unmodded, some bugs, you got the idea. But it works. Players playing it may give us input on creating and finishing the main complete campaign.
Last edited by You_Guess_Who; January 05, 2017 at 08:51 AM.
Thanks Kjertesvein for the tutorial of inserting the yt videos on the forum![]()
Last edited by Dom1no; January 13, 2017 at 12:14 PM.
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Last edited by Dom1no; March 09, 2017 at 01:58 PM.
Did you guys knew about this mod!?
https://youtu.be/N8qr7VYPE2o
It is a very nice mod to look at , but sadly many of the animations are not really realistic, and would be even less realistic with our mod where a whole lot more armour has been added. Stabbing through armour - body - armour with a spear is just not right.
There are some good ones as well, in my opinion, like stabbing in the throat or face, or kicking or hitting with the shield.
There are currently three combat animation mods in Attila's workshop, you can combine all three of them and you get the same results as the animations in the video.
Last edited by Filips Augustus; July 05, 2017 at 01:28 PM.
Too much dueling. 1v1 will get you killed in a clashed line battle. Kills have to be extremely decisive and cautious, so as to not expose yourself from getting killed by another two or three opponents targeting you.
This mod never ceases to amaze me. This is being done with the 1078 submod. Looking forward to conquering Iberia! =)
@ Ltd.
Sooo... what needs testing? I have received the 1,500 Ł Tower now just waiting for the monitor, chair and desk... I can even add 8 monitors at once for a mega MKTW cinema!!!Waiting forward.
Part 2 of my Co-op campaign using the 1078 A.D. submod! Very excited to keep playing and see where it goes!