So playing in a multiplayer grand campaign. Every thing has been going fine for the 1st 70ish turns but now we are getting rampant Desyncs. We both have PCs that more then meet the games requirements and we are playing over a gigabit LAN connection so I doubt packet loss or anything like that is the problem. Is it possible our save is somehow corrupted? I have attempted to manually move the same game file over the network as some people said that is known to help desync problems. Any advice on how to fix this? Will it keep getting worse as the turn count gets higher? How long have people here been able to keep a MP camp going?
PS: The only mods we have installed a DeI and approved DeI submods such as 12 years per turn. Hell here is my load list if it helps:
mod "@a_12tpy_dei_submod.pack";
mod "@nopogarrison.pack";
mod "@_adei_gladiator_submod.pack";
mod "___divide_et_impera_release_part6.pack";
mod "___divide_et_impera_release_part5.pack";
mod "___divide_et_impera_release_part4.pack";
mod "____dresden_sack_liberate_dipl_dei.pack";
mod "___divide_et_impera_release_part3.pack";
mod "___divide_et_impera_release_part2.pack";
mod "___divide_et_impera_010_part1.pack";




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