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Thread: Legendary Commanders TTT overhaul for generals

  1. #41
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by PurpleKalamaar View Post
    No important issues so far, apart perhaps from one question: I believe the character_skills from PoR2 are dummies (well not a hard guess since there is dummy in their name), I set them as bonuses for some skills because hell, who knows, it still displays the right bonus in game but does it give actual bonuses? If no I'd like to come up with a way to make it work; anyone from the PoR2 team around here?

    More legendary skills under way
    Quote Originally Posted by PurpleKalamaar View Post
    Yup I uploaded my test version of the mod, fixed as soon as I figured ahah ^^
    Thanks mate !!!
    Cheers

  2. #42

    Default Re: Legendary Commanders TTT overhaul for generals

    Great work

    Out of curiosity - would it be possible to give commanders from different factions unique trees?

  3. #43

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Commodore View Post
    Great work

    Out of curiosity - would it be possible to give commanders from different factions unique trees?
    It would, but it would also mean x times extra work per x faction; and anyways atm I feel like I'm already reaching the limits of the game modding tools in terms of variety (I'll make a few more legendary skills when I come up with unqiue ideas, but as for the tier 1 & 2 skills I really think there's no need for more), so basically I could make different icons/names for different culture groups, but it would not add much in terms of build possiblities (imo); but yeah from a purely technical point of view it's feasible.

  4. #44

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by PurpleKalamaar View Post
    It would, but it would also mean x times extra work per x faction; and anyways atm I feel like I'm already reaching the limits of the game modding tools in terms of variety (I'll make a few more legendary skills when I come up with unqiue ideas, but as for the tier 1 & 2 skills I really think there's no need for more), so basically I could make different icons/names for different culture groups, but it would not add much in terms of build possiblities (imo); but yeah from a purely technical point of view it's feasible.
    Interesting. It'd be a lot of work, yes, but unique trees for generals from different cultures would bring a lot of variety to the game. In the simplest version it could just be one unique branch per faction, with the rest staying generic (for example: You'd have Crafty Manager, Indulgent Ruler etc. and then Ptolemaic General, with unique boni). Just food for thought! I might work on something like that in the future and/or help you if you need it.

  5. #45

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Commodore View Post
    with the rest staying generic (for example:You'd have Crafty Manager, Indulgent Ruler etc. and then Ptolemaic General, with unique boni)
    It's indeed an idea I could consider, for instance Nomadic Warlord could be exclusive to eastern factions.

    As for working with ppl, I would be glad indeed, especially in the 2d art department since I do all the icons myself but really I am not very good at it lol ^^

    Thanks for the feedback btw, constructive ideas are always welcome.
    Last edited by PurpleKalamaar; April 02, 2017 at 10:30 AM.

  6. #46
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Why png ?
    excel please.

  7. #47

    Default Re: Legendary Commanders TTT overhaul for generals

    Hey do you still have the file for DEI 1.1?

  8. #48

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by youngwolf View Post
    Hey do you still have the file for DEI 1.1?
    Hello, no sorry I don't

  9. #49
    Ygraine's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by PurpleKalamaar View Post
    Hello, no sorry I don't
    I have it, dated from 2016-11~

    https://mega.nz/#!7kAFwDzQ!Nfsh2ruwD..._z5j8rh8ReGLiY
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  10. #50
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Legendary Commanders TTT overhaul for generals

    Dei 1.2.1 is out of Beta now.
    Any plans for your mod @PurpleKalamaar ???

    Cheers

  11. #51

    Default Re: Legendary Commanders TTT overhaul for generals

    My offer to help with the mod still stands, by the way, @PurpleKalamaar

  12. #52
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Dat update, tho.

  13. #53

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Commodore View Post
    My offer to help with the mod still stands, by the way, @PurpleKalamaar
    That's very nice of you, but atm i'm crumbling under work and really don't have time for modding! I'll make plans when I'll have actual time to realize them

  14. #54
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Legendary Commanders TTT overhaul for generals

    @PurlpleKalamaar
    Have you found any time for updating this mate ???
    Cheers

  15. #55

    Default Re: Legendary Commanders TTT overhaul for generals

    It works with the lastest version mate.

  16. #56
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Tenerife_Boy View Post
    It works with the lastest version mate.
    Yeah I have it already bro. I was wondering if we could have any new improvements or additions.

  17. #57

    Default Re: Legendary Commanders TTT overhaul for generals

    Ah right! let's see.

  18. #58

    Default Re: Legendary Commanders TTT overhaul for generals

    Any chance of an update to make this work with the new beta patch @PurlpleKalamaar? It "works" but only shows one line from each tree like the main mod did before the Nov 11 update.

  19. #59

    Default Re: Legendary Commanders TTT overhaul for generals

    Nvm
    Last edited by Ritterlichvon86; November 13, 2017 at 03:41 AM.

  20. #60

    Default Re: Legendary Commanders TTT overhaul for generals

    Yeah, willing to got this again. With the new UI and so many extra traits, the UI must be moved a bit to the left to get centered into the screen. Keep in mind.

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