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Thread: Legendary Commanders TTT overhaul for generals

  1. #21

    Default Re: Legendary Commanders TTT overhaul for generals

    Trying with my already epirus campaign finished, to see how it goes.

  2. #22
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Some bonuses are higher than DEI. Empire maintenance +3%+4%+5%

  3. #23

    Default Re: Legendary Commanders TTT overhaul for generals

    Allright thanks for the advise
    We are thinking on the dev forum to add this submod into the main mod. Would you grant us permission in case we decide to give this idea the green light?

  4. #24

    Default Re: Legendary Commanders TTT overhaul for generals

    You missed the

    Trigger_General_Governor_Sparta_Tier_3
    Trigger_General_Governor_Sparta_Tier_4

    In the experience triggers, this is included in 1.2, but not in the submod yet.

  5. #25
    Ygraine's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Dardo21 View Post
    You missed the

    Trigger_General_Governor_Sparta_Tier_3
    Trigger_General_Governor_Sparta_Tier_4

    In the experience triggers, this is included in 1.2, but not in the submod yet.
    Thanks but the trigger table in the mod has a different name so the default 1.2 one should work. If there are any other problems it'll be fixed in the next update, along with better quality skill cards and possibly two new skill-trees.
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  6. #26
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    trait_level_effects_tables
    This is only place to change traits or there is more involved?.

  7. #27
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Skill tree guide ?
    Steam link is - picture ?

  8. #28

    Default Re: Legendary Commanders TTT overhaul for generals

    Hey is there a possebility to get all the stats to the new Skills as a file or here on the forum? Your previews are interesting but they don't show all of the new ones. I'm curious about the effects (and I can't find them in the files)

  9. #29

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Chris_92 View Post
    Hey is there a possebility to get all the stats to the new Skills as a file or here on the forum? Your previews are interesting but they don't show all of the new ones. I'm curious about the effects (and I can't find them in the files)
    I will rework the mod in the foreseeable future, and release a tree that shows bonuses given by traits and what you need to unlock to get them

  10. #30

    Default Re: Legendary Commanders TTT overhaul for generals

    cool thanks

  11. #31

    Default Re: Legendary Commanders TTT overhaul for generals

    Skills tree:
    Spoiler Alert, click show to read: 



    I have started working on the mod again, added new skills and legendary skill, and improved some legendary skills requirements!
    Last edited by PurpleKalamaar; March 30, 2017 at 08:05 AM.

  12. #32
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    My favorite.
    Cudos

  13. #33

    Default Re: Legendary Commanders TTT overhaul for generals

    Wonderful!

  14. #34
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: Legendary Commanders TTT overhaul for generals

    Can't wait for the next update.
    What's the current state guys ? Any important issues ?

    Cheers.
    Last edited by ♔Greek Strategos♔; March 30, 2017 at 04:38 PM.

  15. #35

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Greek strategos View Post
    Can't wait for the next update.
    What's the current state guys ? Any important issues ?

    Cheers.
    No important issues so far, apart perhaps from one question: I believe the character_skills from PoR2 are dummies (well not a hard guess since there is dummy in their name), I set them as bonuses for some skills because hell, who knows, it still displays the right bonus in game but does it give actual bonuses? If no I'd like to come up with a way to make it work; anyone from the PoR2 team around here?

    More legendary skills under way

  16. #36

    Default Re: Legendary Commanders TTT overhaul for generals

    Added the two extra legendary skills I had planned, I'll let you guys try to discover them (both require 2 tier 2 skills) before I unveil them and update the tree :p

  17. #37

    Default Re: Legendary Commanders TTT overhaul for generals

    Bro, I started a new campaign and my general was able to get super amount of skills in turn 0...isn't this too OP? lol

  18. #38

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Tenerife_Boy View Post
    Bro, I started a new campaign and my general was able to get super amount of skills in turn 0...isn't this too OP? lol
    Yup I uploaded my test version of the mod, fixed as soon as I figured ahah ^^

  19. #39
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    So 23 skill points right?

  20. #40

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Sonny WiFiHr View Post
    So 23 skill points right?
    Indeed, that's right.

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