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Thread: Legendary Commanders TTT overhaul for generals

  1. #1

    Default Legendary Commanders TTT overhaul for generals

    Hello there.

    This mod is developped around Divide et Impera embeded version of TTT.
    The idea is first to rebalance the skills so more are actual viable choices.
    New skills, even when sharing some effects in common with others, provide additional options for the player. The more skill trees there are, the more combinations are possible. TTT is already a great mod, but I felt like after some time you would always end up going for the same skills.
    Legendary skills are only available to level 8 generals, they reward you for leveling them up with unique abilities and strong bonuses. They also give some extra flavour to every general as they won t all have the same legendary skills.


    Click to view in full screen !


    Rebalanced skills (mostly minor nerfs and ups here and there)

    Slightly slower leveling, but a few more skill points in late game.

    *Savegame compatible
    *It is recommended to deactivate this mod when playing Ceasar In Gaul campaigns as it would clash with some abilities. The game would still be playable though.
    *If you notice any bug or typo please do tell me.

    Edit: added tree for new skills.
    Last edited by PurpleKalamaar; March 30, 2017 at 07:59 AM. Reason: Update

  2. #2

    Default Re: Legendary Commanders TTT overhaul for generals

    Updated

  3. #3
    Ygraine's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Looks interesting, will give this a go!
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  4. #4
    Centenarius
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    Default Re: Legendary Commanders TTT overhaul for generals

    This looks well thought out. I am going to give it a try, thank you.

  5. #5

    Default Re: Legendary Commanders TTT overhaul for generals

    Is there non-steam link?

  6. #6

    Default Re: Legendary Commanders TTT overhaul for generals

    I really like this btw, good job dude.

  7. #7

    Default Re: Legendary Commanders TTT overhaul for generals

    Hello! s there a way you could make it available through a link outside steam?

  8. #8
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Legendary Commanders TTT overhaul for generals





  9. #9

    Default Re: Legendary Commanders TTT overhaul for generals

    Yeah, a non-steam link would be great. (Mac players can't use the workshop)

    Thanks

  10. #10
    Ygraine's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Old-version, redundant.
    Last edited by Ygraine; March 01, 2017 at 01:03 PM. Reason: updated link
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  11. #11

    Default Re: Legendary Commanders TTT overhaul for generals

    Really interesting ideas here. Especially since we haven't done much with skills in forever.

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  12. #12
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Uptade for beta 1.2 please?

    Just compared lua. files and some triggers are different (naming). Shame Iit is damn good mod
    export triggers is quite different in DEI 1.2 .
    Last edited by Sonny WiFiHr; March 01, 2017 at 08:09 AM.

  13. #13
    Ygraine's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Sonny WiFiHr View Post
    Uptade for beta 1.2 please?

    Just compared lua. files and some triggers are different (naming). Shame Iit is damn good mod
    export triggers is quite different in DEI 1.2 .

    I updated it for my overhaul submod, link to stand-alone below. Tested 20-25 turns with it, and seems to work well so far even though it's using default 1.2 export-scripts (and I had to do some table renaming to avoid override conflicts).
    Only difference between those scripts should be between default DeI 1.1 and 1.2, in any case as I believe the original author said he didn't have to edit any scripts for it to work. The included scripts were more a precautionary on his part.

    https://mega.nz/#!yghy3TKK!or6xeMpKl...xfUBziEWZikoNs

    Feel free to poke me if you notice any issues!
    Last edited by Ygraine; March 01, 2017 at 01:34 PM.
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  14. #14
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Ygraine View Post
    I updated it for my overhaul submod, link to stand-alone below. Tested 20-25 turns with it, and seems to work well so far even though it's using default 1.2 export-scripts (and I had to do some table renaming to avoid override conflicts).
    Only difference between those scripts should be between default DeI 1.1 and 1.2, in any case as I believe the original author said he didn't have to edit any scripts for it to work. The included scripts were more a precautionary on his part.

    https://mega.nz/#!yghy3TKK!or6xeMpKl...xfUBziEWZikoNs

    Feel free to poke me if you notice any issues!
    I will check it during weekend.
    Thanks mate.

  15. #15
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Thanks
    So no lua scripts. Good
    Uh there is about 1300 line per one db entry, bunch of png ( most are indentical to DEI 1.2) .

  16. #16
    Ygraine's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Sonny WiFiHr View Post
    Thanks
    So no lua scripts. Good
    Uh there is about 1300 line per one db entry, bunch of png ( most are indentical to DEI 1.2) .
    If you mean the "ui", it contains his own icons for the new skills. I was guessing that there are some duplicates there due to the amount of them, but haven't had time to go through every single .png to double check since the original had this structure from the start.

    I already cut out more or less all duplicates among the tables - if you feel like checking the .png's be my guest . I can get to it after I'm done updating my own submod overhaul!
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  17. #17
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    I checked some files no need for that. New version
    http://steamcommunity.com/sharedfile.../?id=658590650

  18. #18
    Ygraine's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Sonny WiFiHr View Post
    I checked some files no need for that. New version
    http://steamcommunity.com/sharedfile.../?id=658590650
    I sent him the file since he moved on to Total War:Warhammer

    Should be identical unless he made some change I don't know of.

    Edit: Identical!
    Last edited by Ygraine; March 02, 2017 at 05:33 AM.
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  19. #19

    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Sonny WiFiHr View Post
    I checked some files no need for that. New version
    http://steamcommunity.com/sharedfile.../?id=658590650
    So the only thing I need to try this out is this link, right?

  20. #20
    Ygraine's Avatar Campidoctor
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    Default Re: Legendary Commanders TTT overhaul for generals

    Quote Originally Posted by Tenerife_Boy View Post
    So the only thing I need to try this out is this link, right?
    Yes, it's updated to 1.2.
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

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