Re: Legendary Commanders TTT overhaul for generals
Originally Posted by
Ygraine
I updated it for my overhaul submod, link to stand-alone below. Tested 20-25 turns with it, and seems to work well so far even though it's using default 1.2 export-scripts (and I had to do some table renaming to avoid override conflicts).
Only difference between those scripts should be between default DeI 1.1 and 1.2, in any case as I believe the original author said he didn't have to edit any scripts for it to work. The included scripts were more a precautionary on his part.
https://mega.nz/#!yghy3TKK!or6xeMpKl...xfUBziEWZikoNs
Feel free to poke me if you notice any issues!
I will check it during weekend.
Thanks mate.