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Thread: Azeroth Total War

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  1. #1

    Default Re: Azeroth Total War

    I can't say I agree with your rosters Jim, but I think its because we've approached from different angles. You've tackled the weaponry and armour first, whereas I've thought first about 'character class'. Yours is more medieval, and mine is a more fantastical. If humans have axes, they need an axe unit - from a thematic view I disagree.

    In regards to humans I don't have any problem with militia spearmen or foot knights, but object to cavalry being anything but knights or having horse archers. I imagine them as an Arthurian fantasy race, and peasant cavalry and fighting styles you wouldn't find in Ivanhoe clash with this. In other words I try to envision humans as a fantasy race with its own military style - where even the foot soldiers are knights, and the knights are super-knights.

    WoW's take on humans has definitely moved away from this, with rifles, parachutists, a professional military with ranks and many more. Cataclysm's Gilneas isn't even a medieval society anymore. Most races have guns, even the elves and tauren. I can't help but want to stick closely to the original concept of the races.

    As for faction 'character', I'd prefer to have it delivered by unique skins and model details. Gilneas having darker metal, maybe with an angular, mass-produced feel. Stromgarde being archaic with more horned helmets, furs and and axe-headed lances. Lordaeron (or in this case, Theramore) being shiny and minimalist. A tall order considering its a mod, but unique units take time too.

  2. #2

    Default Re: Azeroth Total War

    -deleted
    Last edited by jim501; May 11, 2016 at 06:29 AM.

  3. #3

    Default Re: Azeroth Total War

    Quote Originally Posted by jim501 View Post
    Can you explain this bit ,didnt quite catch it
    I meant that just because humans have been shown to have axes doesn't mean they should have units of axemen. Orcs have bows, but should they have bow-equiped shaman? Of course I'm being facetious. I support starting with unit type, not weapon or armour.

    Say one unit:
    Myrmidons (but with what weapons? Various polearms mainly, but they're also frequently shown with two handed swords. A mixed unit of all then, if the animation would still work)

    Not three:
    Sword Naga, Spear Naga and Halberd Naga

    If some weapons fall through the cracks here - axes, maces, small swords. I say ignore them, or have some as sidearms, rather than make new units to use them. I'd have armour be mixed too. That's why I have just 'Grunts', not 'Sword Grunts', 'Heavy Grunts' etc.

    Quote Originally Posted by jim501 View Post
    I'm with you on this one, I never really liked how even the NPC's of the various races didnt at least stick to their iconic culture.

    I agree, I have some idea for the aesthetic of each kingdom, although as you saw I took it a step further with the rosters.
    For me looks are important, but I didnt want to make them all just reskins, that's why I gave them some variation.
    Thee reasoning behind the variation is also based somewhat on the character of each kingdom.

    Stormwind for example is a rich kingdom which means it have the capabaility to arm their troops with a lot of armor hence the many heavy troops. They are also the only ones shown to have Paladins in contrast to Stromgarde which dint adopt and Gilenas which isolated itself and dint establish their own order.
    Stromgarde and Gilenas are rich too, but not as much.
    Stromgarde is a more war-like nation that's why I envisoned them as Gaul/Viking warriors.
    Gilneas on the other hand gives a more Russian vibe.
    I'm glad we're basically on the same page, but I feel there's a problem with assigning real world countries to the varies races and factions. A little British visual influence for Gilneas is fine, and ideas for others are cool, but diverging their society and military I don't like (and didn't in Cata). Other than onion domes I never saw any Russian inspiration for Gilneas anyway. Their guards had darkened plate like Stormwind's in the beta, then changed them to gladiator-style armour which personally looked like it was Naga themed (its Vashj'ir gear too).

    As a feudal people humans would arm themselves - I don't like the idea of 'state troops'. There's a snippet in the RPG that implies they do and they appear to own their gear at points in WC3 ("We'll fight for Lordaeron! Get your swords!") Admittedly recruits are shown in WotLK being given equipment. I imagine footmen running the gamut between rusty, half-plate and full plate depending on the individual's purse, but fighting side-by-side. Any less than that and they'd have to serve in some other manner.

    And Stromgarde does have paladins, 'Stromgarde Vindicators' in the ruins outside the church. Kul Tiras also has paladins in TfT. That's not to mention paladins throughout WC2. Other than Gilneas (as it was arrogant and isolationist) I would argue that all human nations have them. Even then I don't mind the idea of Gilnean paladins.

  4. #4

    Default Re: Azeroth Total War

    Quote Originally Posted by Pathfinder View Post
    I meant that just because humans have been shown to have axes doesn't mean they should have units of axemen. Orcs have bows, but should they have bow-equiped shaman? Of course I'm being facetious. I support starting with unit type, not weapon or armour.
    Well, the shaman example is a little differnt since shamans are a specific clas within orc society and they dont have ranged weapons.
    Anyway, indeed it doesntmean they should have but they could have since Stromagrde for example is "war-like" and the typical waepon for such a theme is the axe.

    Quote Originally Posted by Pathfinder View Post
    I'm glad we're basically on the same page, but I feel there's a problem with assigning real world countries to the varies races and factions. A little British visual influence for Gilneas is fine, and ideas for others are cool, but diverging their society and military I don't like (and didn't in Cata). Other than onion domes I never saw any Russian inspiration for Gilneas anyway. Their guards had darkened plate like Stormwind's in the beta, then changed them to gladiator-style armour which personally looked like it was Naga themed (its Vashj'ir gear too).
    I mention real world countries mostly for the visual part honestly.
    I prefer different aesthetics rather than the reskins that Blizzard used.
    I use the character/theme of the nation in combination wit the existing armor they are portrayed to have and see which country fits that so that we can have concepts for armor varaition.

    For example the Gilnean Guard armor reminds me of these:







    That's why I talked about Russian influence.
    I was thinking that the latter 2 especially would be very fitting for Gilnean heavy cavalry.

    Quote Originally Posted by Pathfinder View Post
    As a feudal people humans would arm themselves - I don't like the idea of 'state troops'. There's a snippet in the RPG that implies they do and they appear to own their gear at points in WC3 ("We'll fight for Lordaeron! Get your swords!") Admittedly recruits are shown in WotLK being given equipment. I imagine footmen running the gamut between rusty, half-plate and full plate depending on the individual's purse, but fighting side-by-side. Any less than that and they'd have to serve in some other manner.
    Well, in medieval armies that is true, but again this is fantasy, and since Stormwind is quite rich they could have the money for it just like the Roman Empire which provided the equippment for their troops.
    The only "state troops" I really would like to see personally are the Stormwind ones since they are always portrayed in uniform armor, that's why I have mentioned the rest of the kingdoms could have mix and match types of armors.

    As far as WC3 is concerned remember 2 things:
    1) that is Lordaeron
    2)they just did because they wouldnt make an entire new texture just to show off recruit armor

    Quote Originally Posted by Pathfinder View Post
    And Stromgarde does have paladins, 'Stromgarde Vindicators' in the ruins outside the church. Kul Tiras also has paladins in TfT. That's not to mention paladins throughout WC2. Other than Gilneas (as it was arrogant and isolationist) I would argue that all human nations have them. Even then I don't mind the idea of Gilnean paladins.
    I dont think they are supposed to reprsent Paladins.
    They had the name Vindicators because Blizzard liked it, but changed it when Draenei came in and renamed them just "soldiers".

    I personally didnt give them Paladins because I wanted to suggest for for the Royal Guard to be very heavy hitters and maybe offer morale bonus(?).That's why I had the idea to make them like the Diablo 3 crusader/barbarian horned armor sets with intimidating looks and big axes.
    Last edited by jim501; May 11, 2016 at 07:36 AM.

  5. #5
    MacCarthy's Avatar Miles
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    Default Re: Azeroth Total War

    When I think about the Dark Iron clan. They seem to be more about having enslaved beings to do their dirty work and they would rather to strike from the shadows than charge head-on.

    Houndmasters w/ demon bloodhound mastiffs
    Stone and dark iron golems
    Fire elementals
    Elite Assassin Dark Iron Dwarf melee like Rome:TW Arcani
    Slavers with cannon fodder slaves
    Perhaps gladiators recruitable only in BRD Ring of Law

  6. #6

    Default Re: Azeroth Total War

    Sorry for double post, I just didnt want to make one gigantic post.



    Quote Originally Posted by Pathfinder View Post
    If humans have axes, they need an axe unit - from a thematic view I disagree.
    Can you explain this bit ,didnt quite catch it

    Quote Originally Posted by Pathfinder View Post
    In regards to humans I don't have any problem with militia spearmen or foot knights, but object to cavalry being anything but knights or having horse archers. I imagine them as an Arthurian fantasy race, and peasant cavalry and fighting styles you wouldn't find in Ivanhoe clash with this. In other words I try to envision humans as a fantasy race with its own military style - where even the foot soldiers are knights, and the knights are super-knights.
    I also somewhat Imagined them like that, but still I thought some variation in cavalry would be interesting.
    I dont really care for the militia cavalry for humans (I would liketo see them in elves though), but I would suggest in favor of bow aarchers for Gilneas.

    My reasoning is this:
    1)Variation in the rosters
    2)Gilneas is based on a combination of England/Russia (architecture,troops' helmets) with the latter having horse archers in their armies so I thought they could be ideal for Gilneas.

    Quote Originally Posted by Pathfinder View Post
    WoW's take on humans has definitely moved away from this, with rifles, parachutists, a professional military with ranks and many more. Cataclysm's Gilneas isn't even a medieval society anymore. Most races have guns, even the elves and tauren. I can't help but want to stick closely to the original concept of the races.
    I'm with you on this one, I never really liked how even the NPC's of the various races didnt at least stick to their iconic culture.


    Quote Originally Posted by Pathfinder View Post
    As for faction 'character', I'd prefer to have it delivered by unique skins and model details. Gilneas having darker metal, maybe with an angular, mass-produced feel. Stromgarde being archaic with more horned helmets, furs and and axe-headed lances. Lordaeron (or in this case, Theramore) being shiny and minimalist. A tall order considering its a mod, but unique units take time too.
    I agree, I have some idea for the aesthetic of each kingdom, although as you saw I took it a step further with the rosters.
    For me looks are important, but I didnt want to make them all just reskins, that's why I gave them some variation.
    Thee reasoning behind the variation is also based somewhat on the character of each kingdom.

    Stormwind for example is a rich kingdom which means it have the capabaility to arm their troops with a lot of armor hence the many heavy troops. They are also the only ones shown to have Paladins in contrast to Stromgarde which dint adopt and Gilenas which isolated itself and dint establish their own order.
    Stromgarde and Gilenas are rich too, but not as much.
    Stromgarde is a more war-like nation that's why I envisoned them as Gaul/Viking warriors.
    Gilneas on the other hand gives a more Russian vibe.

    It might be difficult to make, but the result will be quite satisfactory if mods like Third Age are anything to go by.


    Here are a few more:

    Dark Iron Dwarves
    Spoiler Alert, click show to read: 


    MELEE

    Dark Iron warriors
    -medium infantry,1-handed axes/hammers and shields, swords(?)

    dark iron assasins
    -dual wielding daggers, high damage,low armor, have pistols with low(?) ammo

    dark iron dragoons
    -heavy armor,axes,swords(?)

    halbers ?

    Emperor's Guard
    -heavy armor, 2 handed axes

    Flamewakers
    -monster unit

    War Golem
    -monster unit

    Molten Giant
    -monster unit

    fire elementals ?

    core hounds ?

    RANGED

    riflemen
    -medium armor, ranged unit, small rage big damage

    muskteers
    -long range, less damage

    houndmasters
    -ranged unit with, "bloodbound mastiffs" as pets

    flamethrowers
    -heavy armor unit, essentially the Byzantine flamethroers, fits wit the fire theme


    Magic

    Fire Elementalist
    -throws fireballs, has fire elemental pets (?)

    .
    .
    .
    (Dunno what else would fit them)

    Artillery

    Cannons
    ballista





    Darskpear Trolls


    Spoiler Alert, click show to read: 


    MELEE

    young trolls
    -unarmored axe infantry, throw spears

    troll spearmen
    -light infantry, with shields

    wilderness stlakers
    -light unit,exceptionally good at killing horsemen when enganged but not good at taking charge like spearmen (name inspired by RPG, unit inspired by the "horse slayers" of the Longobards in ATTILA TW.)

    troll berserkers
    -heavy troops, throw spears, dual wield axes

    Chieftain's watchers
    -
    heavy troops with wood armor, shield and axe unit


    RANGED

    hunters
    -low armor, use bows

    headhunters
    -spear throwers, axe in melee

    bomb throwers
    -they are the "bat riders" dismounted, throw bombs, similar to medieval 2 naffatuns


    CAVALRY

    raptor riders
    - low tier unarmored troll riders, use axes,sickles

    raptor outriders
    -spear throwers,unarmored

    raptor bowmen
    -mounted archers, unarmored

    heavy raptor riders
    -armored raptors, use spears,axes, combat sickles, can throw axes



    MAGIC

    witch doctors
    -priest unit,offer morale bonus

    shadow hunter
    -melee unit, has cobras as pets


    artillery
    ballista
    -taken from wow model

    Last edited by jim501; May 11, 2016 at 03:46 PM.

  7. #7

    Default Re: Azeroth Total War

    I suppose we will have to agree to disagree, especially as we are beginning to go wildly off-topic and Darrowmere has his own ideas that sound pretty resolute.

    My reasoning for sharing my rosters was partially to show how extraordinary difficult a whole WoW mod would be to model and texture. Jim's are no less ambitious. I don't mean to be a downer, but making a mod on this scale that would satisfy real fans is a herculean task and frankly futile. At the very least you'd need to start with very small, basic rosters for a few key races and build from there. I'm talking 5 or so units small.

  8. #8
    MacCarthy's Avatar Miles
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    Default Re: Azeroth Total War

    When I played the questline though Gilneas, the citizens seemed to use rapiers and firearms.
    Gilneas is much more industrialized that other human factions. It's seemed to be a blend on early industrialized western Europe surrounded by Germany's Black Forest.
    They had a sophisticated flair in clothing. The Conquistadors and HRE units would be a good place to start , pikes, crossbows and firearms.

    Last edited by MacCarthy; May 13, 2016 at 12:55 AM.

  9. #9

    Default Re: Azeroth Total War

    Quote Originally Posted by MacCarthy View Post
    When I played the questline though Gilneas, the citizens seemed to use rapiers and firearms.
    Gilneas is much more industrialized that other human factions. It's seemed to be a blend on early industrialized western Europe surrounded by Germany's Black Forest.
    They had a sophisticated flair in clothing. The Conquistadors and HRE units would be a good place to start , pikes, crossbows and firearms.
    These pictures show exactly how I imagined Kul Tiras to be like, being a naval nation and all that.
    Or in this case Theramore which is built from Lordaeron refugees and Kul Tiras troops.


    Quote Originally Posted by Vladyvid View Post
    What a debate! Dont really want to interrupt but I just want to point out one thing regarding the possible roster for orcs - Peons - they are not a military unit and I think should not be included in any roster. They are the equivalent of human peasants but with a much worse social stigma - I imagine no orc would fight alongside any peon.
    Well, I doubt many will miss them
    I hadnt included them either in my hypothetical roster (havent written here for now).
    Why dont you post an orc roster you would like t see and give ideas ?
    Last edited by jim501; May 13, 2016 at 06:40 AM.

  10. #10
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Azeroth Total War

    What a debate! Dont really want to interrupt but I just want to point out one thing regarding the possible roster for orcs - Peons - they are not a military unit and I think should not be included in any roster. They are the equivalent of human peasants but with a much worse social stigma - I imagine no orc would fight alongside any peon.

  11. #11

    Default Re: Azeroth Total War

    Quote Originally Posted by Vladyvid View Post
    What a debate! Dont really want to interrupt but I just want to point out one thing regarding the possible roster for orcs - Peons - they are not a military unit and I think should not be included in any roster. They are the equivalent of human peasants but with a much worse social stigma - I imagine no orc would fight alongside any peon.
    Ideally you'd have them only as a garrison unit, same with most of the similarly garbage, 'last ditch' units. You could get rid of them, but only if you did the same for peasants etc.

  12. #12
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Azeroth Total War

    Quote Originally Posted by Pathfinder
    Ideally you'd have them only as a garrison unit, same with most of the similarly garbage, 'last ditch' units. You could get rid of them, but only if you did the same for peasants etc.
    Allright I get it, but I think it makes little sense to have any garbage (well put) units at all. Ofcourse there can be different points of view and it depends on your personal approach but in my opinion units such as peons, or peasants for humans, are not necessary. Otherwise I like most of your ideas for different rosters. Good names for the units there aswell.

    Quote Originally Posted by jim501
    Why dont you post an orc roster you would like t see and give ideas ?
    I might do that, but I really like most of Pathfinder's ideas. I could perhaps only add that specific factions, like the Warsongs or Durotar, could also have some unique units for example Warsong Outriders or Orgrimmar Guard.

    I would actually love to contribute more to this mod, but I can't do it now. Have my own mod that is my first priority and not enough free time to do much for this one. Maybe in the future when I have more time and this mod is developing, then I could do something helpful.

  13. #13

    Default Re: Azeroth Total War

    Quote Originally Posted by Vladyvid View Post
    I might do that, but I really like most of Pathfinder's ideas. I could perhaps only add that specific factions, like the Warsongs or Durotar, could also have some unique units for example Warsong Outriders or Orgrimmar Guard.

    I would actually love to contribute more to this mod, but I can't do it now. Have my own mod that is my first priority and not enough free time to do much for this one. Maybe in the future when I have more time and this mod is developing, then I could do something helpful.
    Ok,I would like to as well, but I have studies for now and not enough time to learn to mod (i know nothing ).
    Out of curiocity, what mod are you making ?
    Last edited by jim501; May 13, 2016 at 01:45 PM.

  14. #14
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Azeroth Total War

    Out of curiocity, what mod are you making ?
    Faerun, link is in my signature.

  15. #15

    Default Re: Azeroth Total War

    Quote Originally Posted by Vladyvid View Post
    Faerun, link is in my signature.
    Ah, I remember.
    I had seen it some time ago.

  16. #16

    Default Re: Azeroth Total War

    I've made a (incomplete) draft for the Forsaken faction. The draft is based around

    My idea is to mix the lore with the actual content of WoW and WC3, aswell as giving nods to the players own experiences ingame.

    Spoiler Alert, click show to read: 

    Missiles

    Foraging Party
    Shortbow

    Description
    All armies field foraging parties to bring the surrounding food and necessary resources to support the main host, and the Forsaken armies are no exception. Though the undead do not require much food to sustain themselves or firewood to keep their warmth, the forests of Lordaeron contain many other resources that can be of use. Venoms, poisons and chemicals from the plants and critters of the forest are a vital part of the Forsaken war effort and the Royal Apothecarium could not retain its vile experiments without the employment of these foraging parties. The foragers themselves have great knowledge of the effects of these resources and use them to coat their arrows with poison that may fell even the strongest of enemies. They are however virtually unarmored and no match for charging cavalry.

    Crossbow Levy
    Standard Crossbow

    Description
    For the Forsaken, the crossbow offers many advantages over the bow. Firstly, the penetrative strength of the crossbow is greatly superior, leaving the heavily armoured foes who surround them vulnerable to missiles. Secondly the crossbow requires far less training and experience to use, making it a dangerous weapon even in the hands of the common rabble. And thirdly, allows for a powerful, precise and long range shot, even by the lesser soldiers. The crossbow is, as always, slow to reload, and make the men ripe targets for fast moving enemies.

    Apothecaries
    Mayan Beehive Type Unit
    Description
    The forsaken are renowned for their unethical experiments and development of foul weapons to be used in the field. This is mainly the work of the Royal Apothecary Society, a society of alchemists and engineers hellbent on orchestrating the most vicious and destructive tools of war possible. Though they mostly fight their wars in the laboratory, some apothecaries take to the field, to test their newest chemical compounds and study their enemies – dead and alive. These units are often best left out of the main engangement, flinging jars of caustic acids and poisonous chemicals on their foes.

    Dismounted Banshee Rangers
    Longbow

    Description
    Even though the dread Queen Sylvanas Windrunner now has a kingdom to run, warfare and combat has become no stranger to her. Ruled by the dead, the forests and hills of Tirisfal and the Plaguelands still need ranging, and using her expertise as former ranger general of Quel’Thalas to form the Banshee Ranger Regiment was a self-explanatory move. Taking inspiration from the tactics and skills of the High Elves, these fast moving units use a long range bow along with studded leather armour and a cloak to help them camouflage among the trees. Should they be enganged, they also are trained to defend themselves with their fast, curved swords.

    Tarren Mill Sniper
    Musket
    Can hide anywhere
    Requires Tarren Mill

    Description

    The petty standoff between the forsaken of Tarren Mill and the humans of South Shore has led to drastic measures and a great many travesties. The Forsaken of Tarren Mill has created a small guerilla force to terrorize the inhabitants of South Shore, picking off men, women and children alike with their long range muskets. Although few in numbers and lightly armoured, these units have great range and can hide themselves in any terrain, making them very powerful ambushers.

    Corrosion Squad
    Greek Fire Thrower (Green missile recolor)
    Requires Undercity

    Description
    Fighting the Forsaken in the field is a horrible ordeal for anyone involved. Their undead nature and lack of both of ethics and honor make them prone to the most dreadful tactics, and they rarely offer quarter for a conquered foe. The best example of this would be the Corrosion Squad. Developed, trained and fielded by the Royal Apothecarium themselves, these units use a small, handheld pump connected to a tank of extremely corrosive acid that pierces the even the thickest armor and obliterates the man beneath it. Even the most fanatical knights of the Scarlet Crusade trembles at the thought of disappearing in these troops corrosive clouds.

    Arbalest
    Long Range Crossbow

    Description
    Calling the arbalest a crossbow is really quite offensive to the instrument, when it in reality is more like a lesser ballista. Heavy, and slow to reload, these magnificent weapons fire huge bolts able to penetrate anything but a castle wall at an amazing range. Like the crossbow, it requires little training to master, and is extremely prescise. Even the heaviest knights would do well to think twice before moving into the range of the men wielding these.
    _________________________________________
    Cavalry
    Forsaken Free Riders
    Medium Cav

    Description
    The Forsaken have no official knightly orders, even though knights made up a fair part of the former Lordaeron armies. Instead, the forsaken employ free riders; men who own horse, armor and weapons, but not necessarily lands, titles and honor. Consisting of scavengers, adventurers, mercenaries and those who were lucky enough to find or even raise their own horse, the free riders does not fight under the banner of any great house or order, but rally to Sylvanas when she requires their assistances. Their skeletal horses are suprisingly fearless in combat, remaining calm even in close quarters with enemies, and the men riding them are often experinced, but lack formal training. These medium cavalry are perhaps not the most professional, but they are effective nonetheless.

    Defiler Cavalry
    Light Cav

    Description
    None yet.

    Dreadguard Deathchargers
    Heavy cav

    Description
    The Dreadguard Deathchargers is probably one of the only truly professional cavalry units in the forsaken armies. Their massive skeletal steeds, the deathchargers, are perhaps one of sole reasons why this unit is so successful in the field. These juggernaut mounts may be among the slower horses in Azeroth, but they are indeed a destructive force when they lay the entirety of their weight into a charge. Though their name is derived from the mounts, the riders themselves are a force to be reckoned with aswell, and can handle combat in close quarters after the primary charge.
    _________________________________________
    Missile Cav

    Lordaeron Rangers
    Mounted Longbow

    Description
    None yet.

    Dreadguard Dragoons
    Mounted Musket

    Description
    None yet.
    _________________________________________
    Infantry

    Forsaken Rabble
    Peasant Unit

    Description:
    The forsaken rabble is a combined force of peasants and commoners lacking formal military training. These men are not among the strongest, on the contrary, they are easily cut through by most enemies. However, they are zealous in their effort, and if well led and supported, might make excellent cannonfodder to shield the more valuable units from cavalry charges and archer fire.

    Tirisfal Pikemen
    Pikemen

    Description
    Though the forsaken may have retained their mind and intelligence in undeath, their bodies are not what they once was. Fragile bones and reduced muscle strength are but a few of the downsides of their cursed lives. The main forces of forsaken therefore utilize pike weapons, allowing the enemies to impale themselves upon the tips of their 12-foot spears, saving them the hassle of killing. The individual forsaken soldier may be weak, but their phalanx is as tough as any.

    Revenants
    Light Inf

    Description
    Most forsaken maintain their physical form in undeath, and those who don’t are most often under the control of the Lich King. There are exceptions to this of course, as quite a few ghastly servants broke free broke free of Ner’Zuhls grasp before the traitorous king Arthas succeeded him as the Lich King. These Revenants now bolster the ranks of the forsaken, working as supporting infantry. Their prescence alone is enough to make even the bravest foes’ hairs stand on the arms, and are useful at scaring away flanking attacks… or frightening the enemy wings with their own flanking manouvers.

    Plaguelands Veterans
    Heavily Armored Spearmen

    Description
    “I’ll never stop hunting you, Arthas!”
    These very words were the last Sylvanas Windrunner spoke to King Arthas before he fled to Northrend with Kel’Thuzad to take the Crown of Ner’Zuhl and save himself from destruction. The Queen of the Forsaken was sure to keep her word, but lacking the initial forces to invade Northrend herself, she focused her efforts on reuniting Lordaeron and rooting out the remaining forces of the Scourge, whom still hold the majority of the settlements of The Plaguelands. The long lasting struggle against the mindless dead and the meddlesome fanatics of the Scarlet Crusade has led to a formidable amount of battlehardened veterans. Using a shorter spear for mobility and heavy armour for protection, these units form an almost impenetrable phalanx, to defend themselves against the scores of enemies they have been forced to fight throughout the years.

    Bulwark Sentry
    Heavily Armored Pikemen

    Description
    Sworn defenders of the bulwark that guards Tirisfal from the wild Plaguelands to the west. These heavily armoured pikemen keep a keen eye on the pass that separates the realm of The Forsaken from the untamed Plaguelands to the west, and is one of the main reasons why the defence of Tirisfal has remained a success story. Like their lesser pike brethren, these men let their enemies mindlessly throw themselves at their spears, while faster units flank around to pin them down.


    Abomination
    Monstrous infantry

    Description
    “That thing looks like it was sown together from multiple bodies.”
    Jaina Proudmoore has a keen eye, and truly saw the abomination of the Scourge for what it was when she first encountered it. A horrific flesh golem, towering over the battlefield, mindlessly butchering and maiming. The Forsaken was quick to adapt the Abomination into their ranks when they declared their independence, as the Royal Apothecary Society created a more intelligent and sentient version of the horror - leaving it as a functional individual, not just an empty shell for the Lich King to control. Even so, the Abominations of the Forsaken are just as powerful, fearless and terrifying as the monstrosities fielded by the Scourge.

    Dreadguard
    Halberd

    Description

    The Royal Forces of Sylvanas herself and defenders of the Undercity. The Dreadguard are mostly compromised of those who were elite soldiers in their past lives and who was lucky enough to keep a relatively healthy body in their afterlife. These men are not as frail as their brethren in undeath, wielding huge Halberds and full plate armour. They can also fall into a spearwall formation, raising their halberds in front of them to defend themselves from charging enemies.

  17. #17

    Default Re: Azeroth Total War

    Quote Originally Posted by Molochwalker View Post
    I've made a (incomplete) draft for the Forsaken faction. The draft is based around

    My idea is to mix the lore with the actual content of WoW and WC3, aswell as giving nods to the players own experiences ingame.

    Spoiler Alert, click show to read: 

    Missiles

    Foraging Party
    Shortbow

    Description
    All armies field foraging parties to bring the surrounding food and necessary resources to support the main host, and the Forsaken armies are no exception. Though the undead do not require much food to sustain themselves or firewood to keep their warmth, the forests of Lordaeron contain many other resources that can be of use. Venoms, poisons and chemicals from the plants and critters of the forest are a vital part of the Forsaken war effort and the Royal Apothecarium could not retain its vile experiments without the employment of these foraging parties. The foragers themselves have great knowledge of the effects of these resources and use them to coat their arrows with poison that may fell even the strongest of enemies. They are however virtually unarmored and no match for charging cavalry.

    Crossbow Levy
    Standard Crossbow

    Description
    For the Forsaken, the crossbow offers many advantages over the bow. Firstly, the penetrative strength of the crossbow is greatly superior, leaving the heavily armoured foes who surround them vulnerable to missiles. Secondly the crossbow requires far less training and experience to use, making it a dangerous weapon even in the hands of the common rabble. And thirdly, allows for a powerful, precise and long range shot, even by the lesser soldiers. The crossbow is, as always, slow to reload, and make the men ripe targets for fast moving enemies.

    Apothecaries
    Mayan Beehive Type Unit
    Description
    The forsaken are renowned for their unethical experiments and development of foul weapons to be used in the field. This is mainly the work of the Royal Apothecary Society, a society of alchemists and engineers hellbent on orchestrating the most vicious and destructive tools of war possible. Though they mostly fight their wars in the laboratory, some apothecaries take to the field, to test their newest chemical compounds and study their enemies – dead and alive. These units are often best left out of the main engangement, flinging jars of caustic acids and poisonous chemicals on their foes.

    Dismounted Banshee Rangers
    Longbow

    Description
    Even though the dread Queen Sylvanas Windrunner now has a kingdom to run, warfare and combat has become no stranger to her. Ruled by the dead, the forests and hills of Tirisfal and the Plaguelands still need ranging, and using her expertise as former ranger general of Quel’Thalas to form the Banshee Ranger Regiment was a self-explanatory move. Taking inspiration from the tactics and skills of the High Elves, these fast moving units use a long range bow along with studded leather armour and a cloak to help them camouflage among the trees. Should they be enganged, they also are trained to defend themselves with their fast, curved swords.

    Tarren Mill Sniper
    Musket
    Can hide anywhere
    Requires Tarren Mill

    Description

    The petty standoff between the forsaken of Tarren Mill and the humans of South Shore has led to drastic measures and a great many travesties. The Forsaken of Tarren Mill has created a small guerilla force to terrorize the inhabitants of South Shore, picking off men, women and children alike with their long range muskets. Although few in numbers and lightly armoured, these units have great range and can hide themselves in any terrain, making them very powerful ambushers.

    Corrosion Squad
    Greek Fire Thrower (Green missile recolor)
    Requires Undercity

    Description
    Fighting the Forsaken in the field is a horrible ordeal for anyone involved. Their undead nature and lack of both of ethics and honor make them prone to the most dreadful tactics, and they rarely offer quarter for a conquered foe. The best example of this would be the Corrosion Squad. Developed, trained and fielded by the Royal Apothecarium themselves, these units use a small, handheld pump connected to a tank of extremely corrosive acid that pierces the even the thickest armor and obliterates the man beneath it. Even the most fanatical knights of the Scarlet Crusade trembles at the thought of disappearing in these troops corrosive clouds.

    Arbalest
    Long Range Crossbow

    Description
    Calling the arbalest a crossbow is really quite offensive to the instrument, when it in reality is more like a lesser ballista. Heavy, and slow to reload, these magnificent weapons fire huge bolts able to penetrate anything but a castle wall at an amazing range. Like the crossbow, it requires little training to master, and is extremely prescise. Even the heaviest knights would do well to think twice before moving into the range of the men wielding these.
    _________________________________________
    Cavalry
    Forsaken Free Riders
    Medium Cav

    Description
    The Forsaken have no official knightly orders, even though knights made up a fair part of the former Lordaeron armies. Instead, the forsaken employ free riders; men who own horse, armor and weapons, but not necessarily lands, titles and honor. Consisting of scavengers, adventurers, mercenaries and those who were lucky enough to find or even raise their own horse, the free riders does not fight under the banner of any great house or order, but rally to Sylvanas when she requires their assistances. Their skeletal horses are suprisingly fearless in combat, remaining calm even in close quarters with enemies, and the men riding them are often experinced, but lack formal training. These medium cavalry are perhaps not the most professional, but they are effective nonetheless.

    Defiler Cavalry
    Light Cav

    Description
    None yet.

    Dreadguard Deathchargers
    Heavy cav

    Description
    The Dreadguard Deathchargers is probably one of the only truly professional cavalry units in the forsaken armies. Their massive skeletal steeds, the deathchargers, are perhaps one of sole reasons why this unit is so successful in the field. These juggernaut mounts may be among the slower horses in Azeroth, but they are indeed a destructive force when they lay the entirety of their weight into a charge. Though their name is derived from the mounts, the riders themselves are a force to be reckoned with aswell, and can handle combat in close quarters after the primary charge.
    _________________________________________
    Missile Cav

    Lordaeron Rangers
    Mounted Longbow

    Description
    None yet.

    Dreadguard Dragoons
    Mounted Musket

    Description
    None yet.
    _________________________________________
    Infantry

    Forsaken Rabble
    Peasant Unit

    Description:
    The forsaken rabble is a combined force of peasants and commoners lacking formal military training. These men are not among the strongest, on the contrary, they are easily cut through by most enemies. However, they are zealous in their effort, and if well led and supported, might make excellent cannonfodder to shield the more valuable units from cavalry charges and archer fire.

    Tirisfal Pikemen
    Pikemen

    Description
    Though the forsaken may have retained their mind and intelligence in undeath, their bodies are not what they once was. Fragile bones and reduced muscle strength are but a few of the downsides of their cursed lives. The main forces of forsaken therefore utilize pike weapons, allowing the enemies to impale themselves upon the tips of their 12-foot spears, saving them the hassle of killing. The individual forsaken soldier may be weak, but their phalanx is as tough as any.

    Revenants
    Light Inf

    Description
    Most forsaken maintain their physical form in undeath, and those who don’t are most often under the control of the Lich King. There are exceptions to this of course, as quite a few ghastly servants broke free broke free of Ner’Zuhls grasp before the traitorous king Arthas succeeded him as the Lich King. These Revenants now bolster the ranks of the forsaken, working as supporting infantry. Their prescence alone is enough to make even the bravest foes’ hairs stand on the arms, and are useful at scaring away flanking attacks… or frightening the enemy wings with their own flanking manouvers.

    Plaguelands Veterans
    Heavily Armored Spearmen

    Description
    “I’ll never stop hunting you, Arthas!”
    These very words were the last Sylvanas Windrunner spoke to King Arthas before he fled to Northrend with Kel’Thuzad to take the Crown of Ner’Zuhl and save himself from destruction. The Queen of the Forsaken was sure to keep her word, but lacking the initial forces to invade Northrend herself, she focused her efforts on reuniting Lordaeron and rooting out the remaining forces of the Scourge, whom still hold the majority of the settlements of The Plaguelands. The long lasting struggle against the mindless dead and the meddlesome fanatics of the Scarlet Crusade has led to a formidable amount of battlehardened veterans. Using a shorter spear for mobility and heavy armour for protection, these units form an almost impenetrable phalanx, to defend themselves against the scores of enemies they have been forced to fight throughout the years.

    Bulwark Sentry
    Heavily Armored Pikemen

    Description
    Sworn defenders of the bulwark that guards Tirisfal from the wild Plaguelands to the west. These heavily armoured pikemen keep a keen eye on the pass that separates the realm of The Forsaken from the untamed Plaguelands to the west, and is one of the main reasons why the defence of Tirisfal has remained a success story. Like their lesser pike brethren, these men let their enemies mindlessly throw themselves at their spears, while faster units flank around to pin them down.


    Abomination
    Monstrous infantry

    Description
    “That thing looks like it was sown together from multiple bodies.”
    Jaina Proudmoore has a keen eye, and truly saw the abomination of the Scourge for what it was when she first encountered it. A horrific flesh golem, towering over the battlefield, mindlessly butchering and maiming. The Forsaken was quick to adapt the Abomination into their ranks when they declared their independence, as the Royal Apothecary Society created a more intelligent and sentient version of the horror - leaving it as a functional individual, not just an empty shell for the Lich King to control. Even so, the Abominations of the Forsaken are just as powerful, fearless and terrifying as the monstrosities fielded by the Scourge.

    Dreadguard
    Halberd

    Description

    The Royal Forces of Sylvanas herself and defenders of the Undercity. The Dreadguard are mostly compromised of those who were elite soldiers in their past lives and who was lucky enough to keep a relatively healthy body in their afterlife. These men are not as frail as their brethren in undeath, wielding huge Halberds and full plate armour. They can also fall into a spearwall formation, raising their halberds in front of them to defend themselves from charging enemies.

    I like that roster a lot, the only thing I kinda disagree are the revenants which I dont recall the Forsaken ever having.
    And the descriptions certainly are more imaginative than my plain ones

  18. #18

    Default Re: Azeroth Total War

    I plan to replace revenants with just plain Defilers. Same role, no frighten enemy infantry.

  19. #19

    Default Re: Azeroth Total War

    Quote Originally Posted by Molochwalker View Post
    I plan to replace revenants with just plain Defilers. Same role, no frighten enemy infantry.
    Ok, I will post my idea for the Scourge roster tommorrow probably.
    I have fleshed them out better I think than the Forsaken.

    EDIT:
    Well, here goes.

    Scourge
    Spoiler Alert, click show to read: 


    MELEE


    -ZOMBIES
    >mob,unarmored

    Every fallen living beig is a soldier in the Scourge's ranks.
    Zombies are the lowest form of these ghastly undead servants
    Zombies are often brought to horrifying unlife to serve as frontline troops for the Lich King’s armies. Their bodies are in a suspended state of decay, their flesh perpetually sloughing away or peeling aside to reveal bone and desiccated organs. Slow moving and clumsy they are only a distraction until the more deadly servants of the Lord of the Dead reap havoc in the battlefield.


    -SKELETONS
    >unarmored, sword and shields unit

    Skeletons are mindless automatons of death, magical constructs made from the bones of the dead. Most skeletons are raised from battlefields and thus are often seen still clothed in rotting garments and rusting armor. A step above zombies, skeletons are able to still fight with the weapons they died clutching.

    -UNDEAD WARRIORS
    >heavily armored, swords and shields

    Comprising the bulk of the Lich King's army these undead are as dangerous in death as they were in their mortal lives. Once proud defenders of their homelands, these nercomantic minions clad in heavy armor and with rotting flesh all over their bodies have no purpose but to undo all life in Azeroth.

    -EXECUTIONERS
    >heavily armored, 2 handed axes, armor piercing
    Clad in thick plate and wielding greataxes these warriors serve as the shock troops of the Scourge foot soldiers. Their ability to cleave through their mortal enemies and lack of sense make them an extremely dangerous force everyone in their path.

    -GHOULS
    >unarmored, monster unit
    These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Unlike the warrirors, they possess no armor but their claws, teeth and the fear of their sight more than makes up for it.

    -WIGHTS
    Resembling zombies, these creatures are even more horridly deformed and appear in larger sizes than regular undead foot troops. Their size and strength makes them excellent shock troops against enemy positions.

    -PLAGUE ERUPTOR


    Plague eruptors are the latest experiment of the Lich King, designed to spread horror and chaos across the world of the living. These walking corpses have quickly earned a reputation as the most destructive of the Scourge army: hyper-violent, incredibly strong, and deceptively fast. The most terrifying weapons in the eruptors' arsenal are the myriad pulsing nodules that dominate their rotting skin. It is from these nodules that the undead plague festers and bursts, insuring that wherever the eruptors go, they quickly spread the Lich King's apocalyptic contagion.


    -ABOMINATIONS
    Abominations are twisted, mutilated undead creatures comprised of multiple dead limbs and body parts from many different corpses. They are enormous warriors, scarred by loose stitchings and putrid, open sores. They love to carve flesh and tear their enemies apart. The slow-moving and dull-witted abominations constantly drip blood and smell like disease-ridden slaughterhouses. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs.

    -BONE GOLEM
    Bone golems are deadly undead constructs made entirely of bones and fueled by ichor of undeath. They are one of the deadlier types of undead employed by the Scourge.
    Despite their rarity their ability to cleave through the heaviest of armors makes them valuable assets in the Scourge's arsenal.



    -WARLORD'S GUARD
    >heavy armored unit, 2 handed greataxes/ axe and shield (?)
    The ancient race of the Vrykul after their thousand year slumber awakened in Northrend.
    Believing the Lich King to be a god of death, they have pledged their full loyalty to him.
    Now the Vrykul Warlords and their elite bodyguards clad in thier heaviest armor march into battle to crush the Lich King's enemies and earn a place alongside him.

    -DEATH KNIGHTS

    > heavy armor, 2 handed swords and axes
    Out of all the creatures and soldiers the Scourge posseses, the Death Knights are unquestionably its greatest assets. Clad in heavy armor, wielding rune weapons and ultilising necromantic magic they are the Sourge's answer to the Humans' Paladins and its greatest warriors.these dark champions possess unholy strength, however, they do not possess free will and their minds are inexorably entwined with and dominated by the Lich King's vast consciousness. Despite the heavy costs of free will, some powerful mortals are intrigued by the promise of immortality and pledge their souls freely into the Lich King's service to achieve it. As the Lich King's greatest champions they are found on the frontlines of battlefields leading their troops and instilling fear unto the hearts of all who gaze upon their unholy sight.


    UNDEAD SPEARMAN(?)

    UNDEAD HALBERDIERS(?)

    ACROLYTES (?)

    RANGED

    -UNDEAD ARCHERS
    >
    unarmored ranged unit.Still with the knowledge to handle weapons like they used to in their mortal lives, these undead soldiers have taken up the bow to serve as the skirmishers of the vast Scourge army.

    UNDEAD CROSSBOWMEN



    CAVALRY

    UNDEAD RIDERS

    UNDEAD HEAVY RIDERS

    MOUNTED DEATH KNIGHTS

    CRYPT FIENDS
    The cunning crypt fiends were once the lords of the ancient spider kingdom of Azjol-Nerub that spanned the entirety of Northrend in ancient times. However, the crypt fiends' power base was destroyed by the Lich King, Ner'zhul, when he and his undead Scourge took control of the frozen continent. The Nerubians that had fallen in the war were resurrected as slaves for the Lich King's army. These reanimated insectoids became known as the crypt fiends because they still wear the tattered remains of the linens in which their corpses were mummified

    CRYPT LORD
    These ancient, evil behemoths were once the mighty kings of the subterranean spider kingdom of Azjol-Nerub. Though the nerubians fell before the wrath of the Lich King during the fabled War of the Spider, the insidious crypt lords were swayed over to the Lich King's ranks and granted considerable power and the immortality of undeath. Now the giant, thundering beasts serve as the Lich King's mightiest warriors and the guardians of the Scourge's holdings in Northrend.


    MAGIC

    NECROMANCER
    Though they retained their Humanity after making a pact with death, Necromancers became the most terrifying agents of the Scourge. These dark, insidious men were once thought to be aspiring geniuses by the Magocracy of Dalaran. However, their insatiable lust to delve into the secrets of the dark arts drove them to forsake their very souls. Ner'zhul, the Lich King, granted these malevolent sorcerers true power over the dead in exchange for their loyalty and obedience. The shadowy Necromancers have the power to command various types of Undead and even spread the foul undead plague as well.

    SKELETAL MAGES
    Of all the minions raised by necromances, there are those that in life were talented enough to master the arcane arts. These gifted undead now serve the Lich King as the spellcasters of his army using potent magic to rush thenemies of the Scourge.

    BANSHEES
    Banshees created by the Scourge were once beautiful female high elves who fell before the power of the Scourge. Their restless spirits were left to wander the world in silent, tortured lamentation. Then, theLich King gathered them together and gave them terrible voices so that the living would finally hear their bitter anguish. Thus, the banshees have pledged themselves to Ner'zhul's cause and now serve as valuable agents of the Scourge

    LICH
    Liches are powerful undead sorcerers who possess tremendous magical powers. Bound to the iron will of the Lich King, they mainly wield frost magic and necromantic spells.[1] Typically appearing as large, floating, skeletal figures wrapped in long robes, they are often found in high-ranking positions within the Scourge.

    DARKFALLEN
    The Darkfallen is a race of vampiric undead blood elves, under the command of the Blood-Queen Lana'thel. They are a recent addition to the Scourge army, introduced after Arthas' second visit to Northrend. In the aftermath of the failed attack on the Frozen Throne by Illidan, the Lich King raised his fallen assaulters into powerful minions of his will. These elves, highly gifted in magic, formed the Darkfallen an elite sect of elven spellcasters that wreack havoc in the battlefield.


    ARTILLERY


    CATAPULT

    MEAT WAGON
    One of the strangest and most dire tools utilized by the Scourge is the dreaded meat wagon. This rickety contraption is used to collect and store recently slain corpses from the field of battle so that it can fling the diseased corpses at enemy units with its crude catapult device.
    An invaluable support vehicle for the Scourge, the meat wagon strikes fear and woe into the hearts of even the most resolute defenders

    BALLISTA


    AGENTS

    spy: shade
    assasin: cult assassin
    priest: cultist

    Last edited by jim501; May 21, 2016 at 11:03 AM.

  20. #20

    Default Re: Azeroth Total War

    Music suggestions extracted from these playlists:

    https://www.youtube.com/watch?v=rDGH...ckAhrfBFvIIiGV
    https://www.youtube.com/watch?v=dttG...170D5B9A09118A

    Spoiler Alert, click show to read: 

    Menu
    A Call to Arms
    Shaping of the World
    Echoes of the Past

    Battle Initiation
    Legends of Azeroth
    The Burning Legion Main Title

    Battle Tension
    Evil Forest Day
    Evil Forest Night
    Mystery 1-10

    Battle Movement
    Battle 02
    Battle 04
    Battle 06
    PvP 1
    PvP 3
    PvP 4
    PvP 5

    Battle Engangement
    Battle 01
    Battle 03
    PvP 2

    Horde culture campaign
    Barrens Day
    Barrens Night
    Plains Night
    Plains Day
    Thunderbluff
    Orgrimmar

    Elf Culture Campaign
    Lament of the Highborne
    The Sindorei
    Outland Suite
    Silvermoon City

    Alliance Culture Campaign
    Magic Moment
    Sacred 01
    Sacred 02
    Forest Day
    Human Tavern
    Stormwind

    Undead Culture Campaign
    Undead Tavern
    Undercity
    Swamp

    Ancient Elf Culture Campaign
    Song of Elune
    Enchanted Forest
    Angelic
    Forest Night
    Temple of the Moon

    Goblin Culture Campaign
    Fire Festival
    Darkmoon Faire
    Tavern Pirate

    Troll Culture Campaign
    Voodoo
    Zul'Gurub
    Zul'Aman
    Stranglethorn Vale

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