Originally Posted by
Kabuka
Some feedback:
Climate changes in vanilla are relevant for me.
Onagers for AI are a bit cheaty i think, yesterday i had 1 battle were 2 onager ships totally destroy my 2 stack pikeman, i couldn't achieve such accuracy manually. Damn, i cant even destroy a watchtower sometimes.
About AI, i play as burgundians, had a puppet state danes on the north. they marked as aggressive and they do act like agressive faction. firstly they wiped jutes and geats to control province, then they sailed to Britain and raided the rest towns of this faction. I really enjoyed to watch them, as they act like me, when i play as nordmen.
For future plans, i would to see some edicts changes. For barbarian factions, imho, edits are cheaty (lets take +religion, barbarians get +4 religion and eastern factions +1 per province (+3 total).
As for priests. Maybe it would be more relevant to have 2 on second emperium? Im currently in 410 AD, I have 2 regions and 2 separate provinces. 1 priest cant manage to spread religion to all these regions. It is good that im playing as burgundians (they dont have other religions at the start), but if I'd play eastern faction it would magor issue.
P.S. I also played some 40 turns for aksum, it was totally new for me, cuz Nobata betrayed ERE and capped 5 towns (including Alexandria), plus Alans showed their faces in the region. So after 40 turns i ended playing as friends with ERE and Sassanids. Usually I have one of those as main enemies. So every campaign is unique, thanks again!