Hi to all!
Yesterday, I was in the Bus, and I remembered one of the best mods (for me, the best, because its amazing campaign mechanics) of Medieval II: Bellum Crucis. In this mod, to incentivate to the player to spend resources in build a fleet, there is a script, that makes that one type of ship (the Hanseantic Coq) can have the trait "empty cellar" when you recruit them.
Well, when you move away those ships (around 4+ turns) from your capital port (or the one that are more near to your capital), this trait change to "cellar full". In this moment, the player need to take the ship and return to his homeland. When the ship is sufficient near to the main port, in the next turn, the trait changes again to "empty cellar", giving to the player a variable income (between 1000 and 10000 ducats) that only depends on how far the ship came when the trait changed to "cellar full" (random).
In Bellum Crucis we couldn't play our sea battles, but... NOW, (in Attila) YES!
My question is: Assuming that it cannot be possible anymore recruit individual ships, it would be possible to make this script work in AE in any way? (Admiral trait? Ship trait? Technology?...)
I think this mechanic would be an amazing addition to the mod, that will force to the player to care the fleets to have an extra (and variable, that´s the way trade is) income, and rewarding those factions that have sea power, as it happened historically.
Thanks for your attention and for your amazing work.
Sorry for any grammar mistake present in the text, english is not my native language.
Regards.




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