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  1. #1

    Default Modifying the reform triggers

    hi

    So I modified the reforms triggers so there is no imperium requirement, I replaced all values with 1. Problem is in game the reform events wont show up (I have researched the purple tech)

    is there anything i might have missed?

  2. #2

    Default Re: Modifying the reform triggers

    Replaced all values with 1?

    Make sure you didn't accidentally change the turn requirements. Otherwise all reforms are triggered on turn one, so you wouldn't see any of them happen. Also, even if you change the imperium values to one you will still need to wait the requisite number of turns.

    The purple tech doesn't enable reforms, it just enables some troops to be upgraded to new versions when the reform hits.

    I made a submod that does this exact thing.
    http://www.twcenter.net/forums/showt...ium&highlight=

    If you want, see if this works for you. It should make the reforms trigger based on turn number alone.

  3. #3

    Default Re: Modifying the reform triggers

    Quote Originally Posted by ThatWhichThinks View Post
    Replaced all values with 1?

    Make sure you didn't accidentally change the turn requirements. Otherwise all reforms are triggered on turn one, so you wouldn't see any of them happen. Also, even if you change the imperium values to one you will still need to wait the requisite number of turns.

    The purple tech doesn't enable reforms, it just enables some troops to be upgraded to new versions when the reform hits.

    I made a submod that does this exact thing.
    http://www.twcenter.net/forums/showt...ium&highlight=

    If you want, see if this works for you. It should make the reforms trigger based on turn number alone.
    Ty, it works like a charm; my issue was actually simple: I checked with a savegame at turn 72 but the reform was set to occur on turn 60, so I set it to 73 and it worked (stupid me)

    I left the turn requirements unchanged

  4. #4

    Default Re: Modifying the reform triggers

    Also, sometimes setting them all to the same value messes it up. You may want to try something like imperium 0, 1, 2, etc

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