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Thread: Removing General and Agent level cap.

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  1. #1

    Default Removing General and Agent level cap.

    Hey, quick question that I couldn't find an answer to by searching.

    Is there a mod that removes the level 10 cap on generals and agents?

    And if not, would any one be able to briefly guide me, or point me to a guide, on how this could be done? If it's at all possible.

    My friend and I are going to start a campaign and we figure that if the general is still fighting battles and surviving- then he should still be learning from it. Even if 10+ takes longer.

    Thanks for your help!

  2. #2
    KAM 2150's Avatar Artifex
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    Default Re: Removing General and Agent level cap.

    I think it is not possible but....there is a way to a bit simulate it if you want.

    You can increase exp amount to get higher level so it will take a lot and a lot of turns to reach level 10, but you will increase skill amount per level a general or agent will get. That way reaching level 2 will take you much more battles, but it will work like your general reached a level 4 in case of skill amount to distribute.

    Hope you understand what I mean xD
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  3. #3

    Default Re: Removing General and Agent level cap.

    I do, and that sounds like a perfect work around.

    Could you steer me in the direction of what I'd need to do that?

  4. #4
    KAM 2150's Avatar Artifex
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    Default Re: Removing General and Agent level cap.

    Make new pack with PFM, then export a table from DeI from db_tables that is inside character_experience_skill_tiers_tables.

    There you have tables of generals and agents, with their level name, amount of exp needed and how many skill points they will get Then you change those values to your liking.

    Ask if you will have more questions
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  5. #5

    Default Re: Removing General and Agent level cap.

    Thank you so much!

  6. #6

    Default Re: Removing General and Agent level cap.

    I'm looking at the DeI_character_experience_skill_tiers in the PFM right now, and the max level threshold for agents and generals is 8. Little confused why there isn't 9 and 10 showing. Everything else seems correct.

    (I'm viewing the first DeI pack from the steam downloads)

  7. #7

    Default Re: Removing General and Agent level cap.

    If I remember correctly, 8 is actually 10. They start at level 1 and then "0" in the table is level 2.

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  8. #8

    Default Re: Removing General and Agent level cap.

    Ah, makes sense. Thank you for your response and the awesome mod, you two.

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