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Thread: Unlock non-playable factions with Assembly Kit and PFM

  1. #21

    Default Re: Unlock non-playable factions when Assembly Kit fails

    I want to make the Theme of Sicily playable and also make it compatible with this mod .
    http://steamcommunity.com/sharedfile...ails/?id=66211
    It edits starter pos which is why it doesn't work with faction unlocks. What should I do?

  2. #22

    Default Re: Unlock non-playable factions when Assembly Kit fails

    Hello. It's not possible, you have all the modified files before compiling them. But, in the next version, I will probably change the "Avars" by "Theme of Sicily", it's a more interesting faction.

  3. #23

    Default Re: Unlock non-playable factions when Assembly Kit fails

    Miguel_80 which esf editor did you use for first post?I don't want to use assembly kit

  4. #24

    Default Re: Unlock non-playable factions when Assembly Kit fails

    sorry finally i found esf editor but i did what you did at the first post for wessex and i can't choose to play wessex in AOC.I have to use assembly kit too?

  5. #25

    Default Re: Unlock non-playable factions when Assembly Kit fails

    The tables "political_parties" and "faction_political_parties_junctions" must be made with the Assembly Kit.

    The instructions of the first post, is in case you no longer have the "Assembly Kit" files or want to enable or disable any unlocked faction, but is not in the selection menu. Also it was useful in the beginnings of the Attila TW, that the BOB gave errors and not codified the "start_pos" tables.

  6. #26

    Default Re: Unlock non-playable factions when Assembly Kit fails

    Thanks for answer ! so i have to use this Rikashey's tuto for assembly kit? http://www.twcenter.net/forums/showt...ction-playable

  7. #27

    Default Re: Unlock non-playable factions when Assembly Kit fails

    Yes. You can help with mine starting in the second post as it includes photos and is better understood, although it only includes the basics to unlock an existing faction.

  8. #28

    Default Re: Unlock non-playable factions when Assembly Kit fails

    Thanks!

  9. #29

    Default Re: Unlock non-playable factions when Assembly Kit fails

    You're welcome

  10. #30

    Default Re: Unlock non-playable factions when Assembly Kit fails

    Miguel_80 i did the changes with assembly kit and your changes and it works i can play wessex! but my game crash a lot of time and my king can't marry (i put "find women" since 6 turns...) normal?

  11. #31

    Default Re: Unlock non-playable factions when Assembly Kit fails

    i tried also what FrozenmenSS posted at 10th post of this page http://www.twcenter.net/forums/showt...ction-playable but i have still the same problem...

  12. #32

    Default Re: Unlock non-playable factions when Assembly Kit fails

    Sometimes it takes a few turns, but that has nothing to do with unlocking factions. It will depend on other attributes of the faction or the leader.

    P.S: What FrozenmenSS mentions is always logical and comes by default in almost all factions, less separatists, rebels or some barbarian tribes.
    Last edited by Miguel_80; December 02, 2017 at 08:48 AM.

  13. #33

    Default Re: Unlock non-playable factions when Assembly Kit fails

    When my faction leader dies in battle the game crashes i think there is a problem lol

  14. #34

    Default Re: Unlock non-playable factions when Assembly Kit fails

    in bob after i click "start" i have that: https://www.noelshack.com/2017-48-6-1512232569-mau.png

  15. #35

    Default Re: Unlock non-playable factions when Assembly Kit fails

    Something is wrong, it doesn't specify it in result. Check that all the characters are in their correct faction, cultures, names, family trees, etc...

  16. #36

    Default Re: Unlock non-playable factions when Assembly Kit fails

    no all is like the tutorial...

  17. #37

    Default Re: Unlock non-playable factions when Assembly Kit fails

    What do you want to modify exactly?

  18. #38

    Default Re: Unlock non-playable factions when Assembly Kit fails

    when you unlocked a faction for your game can you play normally or do you have bugs with with your leaders?i don't understand my leader can't find women and cause CTD when he dies....

  19. #39

  20. #40

    Default Re: Unlock non-playable factions when Assembly Kit fails

    for "dy_your_house"?

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