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  1. #1

    Default Battle Mechanics

    First of all I want to acknowledge that this mod is awesome. I also want to say thank you for the hours of awesome game play.

    I had a couple suggestions or really questions. In the mod R2TR I really do enjoy the battle mechanics. Such as the ranged weapons not looking like they
    are throwing darts. Also the heavy infantry moving very slow. The modders changed a lot of things up in order for
    this to happen. The way the battle mechanics helps the AI as well as myself use the units more for there intended purposes. And its easier to have a unit rout
    when they get in a tight spot which makes it more important to keep your guys from getting flanked etc. And the battle are just all around slower and less Hollywood I
    guess, which I enjoy.

    I guess what im asking is anything like this going to be
    implemented in DeI? I do enjoy the battle mechanics of R2TR. But DeI is a all around a better game. But R2TR I just like the battle mechanics.

  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Battle Mechanics

    Have you tried battles in DeI? Hollywood isnt exactly the word I would use to describe the battles.
    The AI have been tweaked and in some cases the AI will even flank you with cavalry.
    The soon to come experimental battle packs from KAM will introduce slower moving units, much closer deployment zones (the zones have already been moved closer in the main mod) and a few other stuff also involving improved pike phalanxes.
    DeI is alot more than just a mod that changes the campaign settings.

  3. #3

    Default Re: Battle Mechanics

    Wrong use of words on my part FlashHeart07 sorry. Not hollywood, I just like the R2TW battle mechanics In the way I described above.

    I wasnt aware that slower moving units are coming up. Awesome! Any word and reduced rang for javelin throwing units?

    Again I really enjoy this mod. This wasnt meant to be a insult or anything
    and I hope I didn't come across that way.

  4. #4
    FlashHeart07's Avatar Praepositus
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    Default Re: Battle Mechanics

    Quote Originally Posted by MikePaul212121 View Post
    Wrong use of words on my part FlashHeart07 sorry. Not hollywood, I just like the R2TW battle mechanics In the way I described above.

    I wasnt aware that slower moving units are coming up. Awesome! Any word and reduced rang for javelin throwing units?

    Again I really enjoy this mod. This wasnt meant to be a insult or anything
    and I hope I didn't come across that way.
    Never took it as an insult Just a funny choice words.
    The beauty of it all, is that you can mod or ask help to mod a certain battle mechanic that you feel should be different, and people will often help you with this. Then you can experience the full joy of DeI but with your own personal touch in certain areas

  5. #5

    Default Re: Battle Mechanics

    Different people have different taste in battle mechanics. Personally, I am satisfied with DeI's battle mechanic in 1.1, if you set the battle difficulty to Normal.

    The hoplites in DeI are very slow, even when they run. Much slower than Rome 2 vanilla.

    Flanking in DeI is more important than vanilla. Units generally have less attack, more defense and less morale, so it is quite easy to have a unit rout in a tight spot.

    The battles in DeI are much slower than vanilla as well. In fact, previous versions of DeI were often criticized for being "too slow" in battle, so the modders actually speed it up a bit. Now it just looks all fine to me.

  6. #6
    KAM 2150's Avatar Artifex
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    Default Re: Battle Mechanics

    Reduced range for javs is horrible idea as the game if broken when their range is below 70. A bit higher range for javelins makes them useful by the AI. Slow moving units will be only as a flavour submods as it does not work that well in all scenarios. Overal, the more slower the combat is, the easier it gets, not the other way around. If you would go for full realism then each battle would be won without any effort as AI is not able to work with that. That is why I find current DeI battles perfect balance between realistic battles while still dynamic and challenging. 1.2 release will bring a lot more improvements, but that is still long way ahead of us.
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  7. #7

    Default Re: Battle Mechanics

    Forsure. Thanks for the replies. I wanted to clarify that this mod both campaign and battle in my opinion kicks vanillas ass. And any other mod I have played up to this point.
    I see what you mean by reduced rang for javelins KAM 2150.
    And I look forward to seeing how the sub-mod will work for the slower movement of heavy infantry.

    Thanks for answering a rookie on here questions!

  8. #8

    Default Re: Battle Mechanics

    I am also not a veteran player of DeI, but the post above is my feeling on the Mod.

    I think DeI modders could have a more accurate response.

  9. #9
    KAM 2150's Avatar Artifex
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    Default Re: Battle Mechanics

    No problem, we listen to our fans suggestions so everyone is free to voice their opinion After all, there must be a reason why DeI forum has ones of the highest traffics here on TWC : D

    Unit speed submods will be released in this thread. I was going to release it long time ago, but more and more stuff are coming at me, so I need to deal with more ad hoc stuff first, as speed overhaul needs a lot of testing to make it right.
    http://www.twcenter.net/forums/showt...tch-25-02-2016
    Last edited by KAM 2150; March 21, 2016 at 05:40 PM.
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