Figured I would start a thread like this to see how it goes. A mod like this has a lot of tasks that go into it, and I know a lot of you are looking forward to our project. I frequently get messages from people with little modding experience who say they want to help/contribute. They tend to vanish or feel overwhelmed. This thread can be a place where people who aren't ready to make the commitment to a large modding project can help us out and make sure our first release has more detail than it otherwise would. There are others out there who are definitely creative and capable enough to add little bits to the mod. So this thread is basically a place for people to provide contributions. Anyone who provides material we use will be credited when the mod is released.
Things we could use help on:
- Unit descriptions.
- Main Menu faction descriptions.
- Factional intro text. The advisor box that pops up when you start a new campaign
- Factional chapter objectives. The mod starts in 202 BC. Some of this can be geared around Rome II's. Some will need an adjustment. Double points if you can actually do the basic scripting or at least match regions and such to the DB, though not required.
- Historical background info on cities. This is the concept in Wrath of Sparta, or DeI where if you select a city for the first time, an advice box pops up giving you some info.
- Historical background info on historical characters (I know we haven't released a list, but feel free to throw them out there).
Most of the above is just doing a bit of basic research on Google, and writing a coherent paragraph. Or a few.
If anyone has more complex stuff they wouldn't mind contributing, feel free. Outline a concept, supply a variantmesh for a unit etc. Or if you are a modder who wants their work included/considered for AE.
Thanks to anyone who helps us out.





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