I've been going through the export_descr_guilds.txt and compiled the following list. To get guilds you need 100, 250 and 500 points for the levels, so 100 for the basic guild, 250 for the master and 500 for the headquarters.
Points you get are divided into 3 sorts, s, o, and a. I think s(settlement) is for the settlement only, o(other) is for the entire faction and a is for all settlements.
All Guilds:
Increase:
Guild Upgraded (s 20 ,o 10)
Settlement Upgraded (s 10)
Missions Accomplished (varies)
Decrease:
Guild Destroyed (s -100, o -20)
every 25 turns (s -1)
Missions Failed (varies)
Assassins Guild:
Increase:
Recruit Assassin (s 10)
Governor Chivalry < -4 (s4)
Built: Brothel (any type, s 10-30, o 0-5)
Assassins Muslim Guild:
Increase:
Recruit Assassin (s 10)
Governor Chivalry < -4 (s 4)
Built: Brothel (any type, s 10-30, o 0-5)
Masons Guild:
Increase:
Built: Walls (last 3, s 10,15,25, o 2,2,3), Barracks (any type, s 10-25, o 2),
Armoury (any type, s 10-30, o 2-3), Bowyer (any type, s 10-30, o 2-3),
Swordsmiths Guild:
Increase:
Built: Armoury (any type, s 10-30, o 2-5),
created any foot swordsmen (s 15, ss 10 for Swordsmen Militia and Sudanese Tribesmen)
Theologians Guild:
Increase:
Built: Any Religous Building (s 10-30, o 0-5)
Pope Elected (a 30)
Cardinal Promoted (a 10)
Governor Piety > 5 (s 5)
Recruit Priest (s 10)
Decrease:
Priest turns Heretic (a -5)
Explorers Guild:
Increase:
Recruit Merchant (s 10)
Built: Port (any type, s 15-30, o 0-5), Warehouse (any type, s 20-30, o 0-5)
Admiral over 50 squares (a 3), over 100 (a 5) squares from capital
Merchants Guild:
Increase:
Recruit Merchant (s10)
Built: Warehouse (any type, s 20-30, o 0-5), Market (any type, s 10-25, o 0-5)
Trade Agreement (a 10)
succesful acquisition (a 10)
Income over 1000 (a 1), over 2000 (a 2), over 5000 (a 3), over 10000 (a 4)
Templar Chapter House:
Increase:
General Joins Crusade (aa 25)
Recruit Knight Templar (s 10, o 1)
Governor Chivalry > 4 (s 5)
Decrease:
General Abandons Crusade (a -25)
St Johns Chapter House:
Increase:
General Joins Crusade (a 25)
Recruit Knight Hospitaller (s 10, o 1)
War declared on muslims (a 10)
Neighbour religion islam > 50 (s 10, o 1)
Governor Chivalry > 4 (s 5)
Decrease:
General Abandons Crusade (a -25)
Santiago Chapter House:
Increase:
General Joins Crusade (a 25)
Recruit Knight of Santiago (s 10, o 1)
Governor Chivalry > 4 (s 5)
Decrease:
General Abandons Crusade (a -25)
Teutonic Knights Chapter House:
Increase:
General Joins Crusade (a 25)
Recruit Teutonic Knight (s 10, o 1)
Neighbour religion pagan > 50 (s 10, o 1)
Governor Chivalry > 4 (s 5)
Decrease:
General Abandons Crusade (a -25)
Thieves Guild:
Increase:
Governor Chivalry < -4 (s 2)
Built: Brothel (any type, s 10-30)
Recruit Spy (s 10)
Spy in Foreign Settlement (a 2)
Woodsmens Guild:
Increase:
Recruit Archers (any type, england only, s 10-20)
Built: Brothel (any type, s 10-30, o 0-5)
Governor Chivalry > 4 (s 5)
Horsebreeders Guild:
Increase:
Recruit Unitcategory Cavalry (s 10, o 1)
Built: Stables (any type, s 10-30 (useless if you don't make this guild buildable in castles), o 1-5), Racing Track (any type, s 50-75, o 5)
Throw Races (s 5)
Alchemists Guild:
Increase:
Recruit Gunpowder Troops & Gunpowder Artillery (s 10-20)
Built: Alchemists Lab (s 10, o 1), Gunsmith (any type, s 15-30, o 2-5),
For Example:
If your general joins a crusade all your settlements gain 25 points.Templar Chapter House:
Increase:
General Joins Crusade (aa 25)
If you recruit a unit of Templar Knights, the settlement gains 10 points and all your other settlements gain 1Recruit Knight Templar (s 10, o 1)
For every turn the settlement has a governor with a chivalry over 4 the settlement gains 5 pointsGovernor Chivalry > 4 (s 5)
If your general abandons a crusade all your settlements lose 25 points.Decrease:
General Abandons Crusade (a -25)
To get offered the guilds the settlement needs to be level 3 or above and have 100 of (the guilds type) points for the Basic Guild, and 250 for the Master Guild and 500 for the Guild HQ




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The University of Sydney | Bachelor of Arts III (Majoring in Ancient History and Italian Studies)






