Im no modder, so this could be impossible; but I think it could be a good idea if it could be implemented.
SPQR and Extended Greek mod have implemented loyalty, despite being for RTW and not BI, right? But there are certain limitations. For instance they have to have a place on the map when the campaign begins, use up a faction slot, and if they are eliminated, theres no more loyalty. (To my knowledge anyway).
Well how about geting the ex-Briton Free Peoples to really earn their place, and using it to represent loyalty, as well as its current features? So not only would they still act as super-rebels, ever a threat to 'normal' factions, but they would also represent rebels -even revolutionaries.
Imagine the effects with the Area of Recruitment, I invade Greece, elimintating the Greek faction as Rome. One of my setlments rebels. Lets say Athens. Normally, it would go Rebel. No problem. The usual passive non-threat. But with Free-people loyalty, I've basically got a Greek City state on my hands to deal with, as big a threat as the Greek Cities were when they still existed, who will grow, develop, attack, possibly secure alliances of other factions against me.
This would be very, very cool if it could be implemented.




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