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  1. #1

    Default Loyalty

    Im no modder, so this could be impossible; but I think it could be a good idea if it could be implemented.

    SPQR and Extended Greek mod have implemented loyalty, despite being for RTW and not BI, right? But there are certain limitations. For instance they have to have a place on the map when the campaign begins, use up a faction slot, and if they are eliminated, theres no more loyalty. (To my knowledge anyway).

    Well how about geting the ex-Briton Free Peoples to really earn their place, and using it to represent loyalty, as well as its current features? So not only would they still act as super-rebels, ever a threat to 'normal' factions, but they would also represent rebels -even revolutionaries.

    Imagine the effects with the Area of Recruitment, I invade Greece, elimintating the Greek faction as Rome. One of my setlments rebels. Lets say Athens. Normally, it would go Rebel. No problem. The usual passive non-threat. But with Free-people loyalty, I've basically got a Greek City state on my hands to deal with, as big a threat as the Greek Cities were when they still existed, who will grow, develop, attack, possibly secure alliances of other factions against me.

    This would be very, very cool if it could be implemented.
    Last edited by Tyr; December 07, 2006 at 02:23 PM.
    What do we mean by patriotism in the context of our times? I venture to suggest that what we mean is a sense of national responsibility ... a patriotism which is not short, frenzied outbursts of emotion, but the tranquil and steady dedication of a lifetime.

  2. #2
    dvk901's Avatar Consummatum est
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    Default Re: Loyalty

    Hmmmm....I have read a bit about loyalty and adding it. Even have instructions. Problem is, it's just one of those things I'm not sure I understand all that well. Are you saying that the dead faction re-emerges, or that the rebel city would simply turn itself over to the 'Free People' real faction?

    I can see where this would be a cool option, because you know I don't like the 'Slave' faction much......hmm, wonder if you can 'rename' them too, and just get rid of them? Then use them like a normal faction? I have an idea...oooo, a second 'Free People' really faction would be way cool...

    I will ponder this tyr...thanks.

  3. #3

    Default Re: Loyalty

    I' d like to chime in on that, well I think the loyalty is a good idea, my main concern stand with the randomness of it. In spqr, it's mainly a cross your finger that your best army/general doesnt turn rebel, etc.... I do like the fact that if your loyalty in a settlement is very low and you dont do something about it, then fine you lose it to "rebels" or free people. I just dont think that micromanagement of generals and family members is the way to go. It downgrades the gamplay, in my opinion.

    BTW, i'm a new beta tester, i'm still waiting for King rick to pm me back a valid link for the main mod and patch 3. They bring me to filefront's main page but nothing else.

    Glad to be able to help, and nice meeting you guys.

    Ben

    "Lead me, follow me, or get out of my way."
    - General George Patton

  4. #4

    Default Re: Loyalty

    dvk901, have you ever thought about converting this to Barbarinan Invasion?
    I know it would take a lot of work, but its an idea for the future.
    It would offer:
    • New special abilities
    • Proper loyalty
    • hording for the Sarmatians (think of the coolness if you allowed the Free People to horde as well)
    • Religion (Think Olympian, Pagan, Zorastianism, Phoenician, Egyptian)
    • Naval invasions & improved AI
    What do we mean by patriotism in the context of our times? I venture to suggest that what we mean is a sense of national responsibility ... a patriotism which is not short, frenzied outbursts of emotion, but the tranquil and steady dedication of a lifetime.

  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: Loyalty

    Actually, yes. I have thought about it. It would be a lot of work, as you say, but it would also fit into my hopeful plans for Roma Surrectum....which are, a 337_475AD Campaign: "Fall of the West", 475_700AD: "Reclaiming an Empire"..(Justinian reclaiming what was lost), 700_1000AD: "Surviving in the East"...etc. Until the last mod would start with the 'Empire' holding nothing but Constantinople, and the goal...of course, RETAKE THE EMPIRE!!. Though the starting positions and dates would be historical, much of it is just a 'theoretical excercise' for the player to keep the Empire alive (or destroy it completely, depending on who you play). A lot of things that were road-blocks to this are now gone (i didn't know how to change names, for example).

    I have the factions laid out, I think, into the 1300's or so, and a working RTWv1.5 version of the 475_700AD campaign. The problem was my lack of experience, lack of units (good ones), and especially units that would fit the bill well into the 1450'sAD. But maybe after RS has been out a while we would be able to have access to the right units for it. I think it would be a neat 'series' of mods....kind of a 'whole history' of the Empire thing.

    Too ambitious?

  6. #6

    Default Re: Loyalty

    Too ambitious?
    Well, I dont doubt that you could do it (and do a good job); but the other eras of history dont appeal to as many people as Roma Surrectum's time frame; and for those who do like it, there are popular mods that cover the said timeframes allready; so it would be difficult to create a 'fan-base' as such.
    As for Roma Surrectum for BI, I think it could be worth it. Maybe this could help to show that it could be done, or you could even ask for there map (Which I'd assume is a ported-over Mundus Magnus):
    http://www.twcenter.net/forums/showthread.php?t=34575
    What do we mean by patriotism in the context of our times? I venture to suggest that what we mean is a sense of national responsibility ... a patriotism which is not short, frenzied outbursts of emotion, but the tranquil and steady dedication of a lifetime.

  7. #7
    dvk901's Avatar Consummatum est
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    Default Re: Loyalty

    Tyr, are you saying that no one has ever done it?

  8. #8

    Default Re: Loyalty

    Quote Originally Posted by dvk901 View Post
    Tyr, are you saying that no one has ever done it?
    I'm not sure what you mean No one has ever done what?
    What do we mean by patriotism in the context of our times? I venture to suggest that what we mean is a sense of national responsibility ... a patriotism which is not short, frenzied outbursts of emotion, but the tranquil and steady dedication of a lifetime.

  9. #9
    dvk901's Avatar Consummatum est
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    Default Re: Loyalty

    Has no one ever converted this time period to BI? You know, 280BC-200AD.

  10. #10

    Default Re: Loyalty

    I'm not sure, but the link I gave is a mod's map that they converted over.
    What do we mean by patriotism in the context of our times? I venture to suggest that what we mean is a sense of national responsibility ... a patriotism which is not short, frenzied outbursts of emotion, but the tranquil and steady dedication of a lifetime.

  11. #11
    dvk901's Avatar Consummatum est
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    Default Re: Loyalty

    Interesting......the link you provided was to a mod that WAS going to convert the RTW era to BI......it's been announced dead. Too bad.

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