After yet another seige where my 5 units of longbowmen w/ flaming arrows failed to take out even a single siege tower, a thought occurred to me: Does the computer adjust for unit sizes when calculating siege damage?
What I mean is this. I play with medium unit sizes since my comp is over 4 years old and I'd rather have a nice graphical experience with fewer units than a massive battle with lousy eyecandy. Thus, I am firing fewer arrows at the siege tower than a gamer using large or huge unit sizes. In my mind, the computer should adjust for this by giving the siege towers less "hit points". Does anyone know if this is in fact the case? I'm not sure what code I'd look at (as I'm new to the TW genre) and I can't perform an experiment myself without suffering pretty serious lag. If one of you would like to investigate this for me, I'd be really appreciative.




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