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Thread: The Patch Versus Modding

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  1. #1

    Default The Patch Versus Modding

    I am just wondering what the community should do. If the patch is near completion (we were told it was a few days away a few days ago) then surely there is no point in modding the files until we see how and what CA have changed.

    On the other hand if the patch is in reality quite a way off then the community could technically release its own version first to fix a number of the smaller bugs such as unit balancing and basic AI. :hmmm:

  2. #2

    Default Re: The Patch Versus Modding

    I thought u quitted Mtw 2 Consider how u said how crap mtw 2 is.. bashing ca ect.

  3. #3

    Default Re: The Patch Versus Modding

    Quote Originally Posted by shadyrome View Post
    I thought u quitted Mtw 2 Consider how u said how crap mtw 2 is.. bashing ca ect.

    Indeed, i don't indeed to make any mods for it, but considering how much debate has gone on surrounding the patch i will of course download it to see how good/bad it is. That doesn't mean it will give the game a new lease of life IMO. As for CA bashing, well that is something i have seen little of on these forums. Most people including myself simply state that the features that don't work, don't work.

    I think this is a question that modders will want answered. There is no point in people going out of their way to fix something which has/will be fixed in the patch.

  4. #4
    Ludicus's Avatar Comes Limitis
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    Default Re: The Patch Versus Modding

    Quote Originally Posted by shadyrome View Post
    I thought u quitted Mtw 2 Consider how u said how crap mtw 2 is.. bashing ca ect.
    Mixed feelings.
    Love to hate it? Or hate to love it?....

  5. #5

    Default Re: The Patch Versus Modding

    It seems likely that these files are pretty much the latest from CA. The cavalry charge now seems to work (the one thing they confirmed that they would fix), i took out 2 units of feudal foot knights with gothic cavalry who charged with lances down, basically wiping out the infantry in the initial charges.
    Did you try to charge the skirmish capable units (eg archers etc)?
    If it works then it's the latest ver.


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  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: The Patch Versus Modding

    I think this is a question that modders will want answered. There is no point in people going out of their way to fix something which has/will be fixed in the patch.
    Well the text files we have come straight from a CA dev, from CA Oz, and as the latest dev blog said the patch was days not weeks away, im guessing the text files sent to ER are the ones we will see in the patch, as from what i understand they were sent to ER to release to the community just so we could get a bit of a head start.
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  7. #7

    Default Re: The Patch Versus Modding

    Quote Originally Posted by Lusted View Post
    Well the text files we have come straight from a CA dev, from CA Oz, and as the latest dev blog said the patch was days not weeks away, im guessing the text files sent to ER are the ones we will see in the patch, as from what i understand they were sent to ER to release to the community just so we could get a bit of a head start.
    I certainly hope so. Could be a pain in the arse to revise all changes made if the files need to be replaced, especially when you do a poor job of documenting what you've changed.
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  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: The Patch Versus Modding

    Well the patch is likely to only affect the default game folder, not the modded files in the mymod folder, so it won't really matter.
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  9. #9

    Default Re: The Patch Versus Modding

    Yes, I know. However, I will still want to have any changes made to said files incorporated into the mod files I use, otherwise what's the point of the patch? Thus, I'll be copying over any new versions of the files, then making the changes again.

    In theory that won't be a problem, because I always try to tag any revised lines or sections with comments to easily find what I've changed. However, I tend to forget to do so quite often.
    Endure. In enduring, grow strong.

  10. #10

    Default Re: The Patch Versus Modding

    MS Word has a nice compare function you can use for looking at differences between two text files. I'll be using it to compare my mods, the original files and the patch files to look for any fixes not being carried over.

  11. #11
    Biarchus
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    Default Re: The Patch Versus Modding

    It is my understanding that most of the things being fixed by the pach can't be moded yet due to the packed files. If this is infact the case the pach, wich contains an unpacker, is esental to fix things that may or may not be adresed in the pach.

  12. #12

    Default Re: The Patch Versus Modding

    If the unpackers come out before the patch, people will mod the stuff they want to, if they can, and if the patch changes it, so what?

    Its hardly grounds for an issue, 'CA patched the stuff I modded!!11'.


    The modding teams that make the real quality mods tend to build ontop of the patches, as they in general are tighter when it comes to performance, though not always.

    There isnt really a patch v modding debate. Its more a 'heres the patch, heres the unpackers, there is the game, there is an internet connection, enjoy or find something else you like better.'

  13. #13

    Default Re: The Patch Versus Modding

    Quote Originally Posted by eventhorizen View Post
    If the unpackers come out before the patch, people will mod the stuff they want to, if they can, and if the patch changes it, so what?

    Its hardly grounds for an issue, 'CA patched the stuff I modded!!11'.


    The modding teams that make the real quality mods tend to build ontop of the patches, as they in general are tighter when it comes to performance, though not always.

    There isnt really a patch v modding debate. Its more a 'heres the patch, heres the unpackers, there is the game, there is an internet connection, enjoy or find something else you like better.'
    I'm not sure if you're quite clear on what Zhuge_Liang is asking. He's wondering whether or not it's worthwhile to start modding the data files that CA recently released now, or wait to see if the patch (allegedly arriving in a few days) is going to change the files we're modding, and perhaps fix the gameplay issues we've just spent hours thinking about. He's not complaining about anything at the moment, he's not asking whether modding or patching is better.

    As for, "and if the patch changes it, so what?" Well, the "so what" is really very obvious. The "so what" is that hours of tweaking and deciding what to tweak has been wasted. The question is, whether it's worthwhile to risk that when the patch should be right around the corner.
    Last edited by VaultDweller; December 06, 2006 at 12:12 PM.
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  14. #14

    Default Re: The Patch Versus Modding

    most likely people will mod the game themselves anyway. different people, different tastes

    ive seen the fix list for the patch and damn there is quite alot of fixes lol im very impressed by their work rate

    keep up the good work ^_-

  15. #15

    Default Re: The Patch Versus Modding

    Quote Originally Posted by sporkyness View Post
    most likely people will mod the game themselves anyway. different people, different tastes

    ive seen the fix list for the patch and damn there is quite alot of fixes lol im very impressed by their work rate

    keep up the good work ^_-
    Yes of course people will mod the game to their own tastes, but my point (nicely summed up by VaultDweller) is whether or not we should edit the files they just provided a few days ago. If these files will be changed to include fixes that modders can't make and if they will be compatible raises two questions.

    1) Should modders bother to edit these text files or wait for the patch, if so

    2) The big old question, when will the patch be out.

    It seems likely that these files are pretty much the latest from CA. The cavalry charge now seems to work (the one thing they confirmed that they would fix), i took out 2 units of feudal foot knights with gothic cavalry who charged with lances down, basically wiping out the infantry in the initial charges. If these are the latest files then some people should experiement with the campaign to see if they notice any other fixed bugs. From what i could see from custom battles, the passive AI is still there.

  16. #16

    Default Re: The Patch Versus Modding

    Quote Originally Posted by Zhuge_Liang View Post
    It seems likely that these files are pretty much the latest from CA. The cavalry charge now seems to work (the one thing they confirmed that they would fix), i took out 2 units of feudal foot knights with gothic cavalry who charged with lances down, basically wiping out the infantry in the initial charges.
    Did you do this in the campaign or in custom battles? As far as I can tell, charges already seemed to (mostly) work fine in custom battles.
    Endure. In enduring, grow strong.

  17. #17

    Default Re: The Patch Versus Modding

    In custom battles it worked perfectly, i haven't tested it in the campaign.

    EDIT

    I tried against archers, no it didn't work, so either they never fixed the bug or these are old files, which means that the old questions regarding modding remain.
    Last edited by Zhuge_Liang; December 06, 2006 at 01:13 PM.

  18. #18

    Default Re: The Patch Versus Modding

    Quote Originally Posted by Zhuge_Liang View Post
    I tried against archers, no it didn't work, so either they never fixed the bug or these are old files, which means that the old questions regarding modding remain.
    I disagree with that assumption. Your either/or statement leaves out another alternative: the issue is fixed but not by these files.
    Endure. In enduring, grow strong.

  19. #19

    Default Re: The Patch Versus Modding

    Quote Originally Posted by sporkyness View Post
    most likely people will mod the game themselves anyway. different people, different tastes

    ive seen the fix list for the patch and damn there is quite alot of fixes lol im very impressed by their work rate

    keep up the good work ^_-
    Care to share that info? or ?

  20. #20

    Default Re: The Patch Versus Modding

    Quote Originally Posted by sporkyness View Post
    most likely people will mod the game themselves anyway. different people, different tastes

    ive seen the fix list for the patch and damn there is quite alot of fixes lol im very impressed by their work rate

    keep up the good work ^_-
    Where is this fix list?

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