Hello guys, I have searched far and wide and I know it's probably me lacking in research skills; but if I had solved my problem, I wouldn't ask for help this way.
So basically, these crossbow guys are just bugged as it appears. Very few of them shoot at enemy while on walls at targets both outside my walls and inside my walls. Even if they are on the ground and the enemy are at the walls, most of them seem to have difficulties using their main weapons. Basically, this makes them incredibly useless on sieges.
So what I did? I tried to edit descr_projectile.txt to reduce minimum velocity, in a hope to make them work as archers. Crossbows aiming similar to archers might be unrealistic, but it's definitely a lesser evil compared to crossbows that don't even shoot at all.
For example, below is my modified version of crossbow bolt stats:
projectile steel_crossbow_bolt
effect crossbow_steel_arrows_new_set
end_effect bolt_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect bolt_impact_wall_set
end_shatter_effect bolt_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect bolt_impact_wall_set
damage 0
radius 0.075
mass 0.14
accuracy_vs_units 0.065
min_angle -80
max_angle 70
velocity 21 55
display aimed
effect_only
But still, this doesn't seem to do anything much. They still behave the same way. Are there any problems here? I want my crossbows to act like bows on occassion. 21 min velocity is the velocity of some arrows. Or is it because I need to create a new game to see it's benefits?
Any help would be appreciated, because the way I see it; stainless steel is a great mod, but this is a bug that needs to be solved. It is a red priority bug in fact. With this, the whole immersion and sense of realism goes straight away. As HRE, crossbowmen play a large role in my strategy.




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