View Poll Results: Where did you find out about this mod?

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    30 81.08%
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    3 8.11%
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    1 2.70%
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Thread: [MOD INFO] 🔥 Igni Ferroque ⚔

  1. #21

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Quote Originally Posted by AleksiMizaro View Post
    This 100% ^

    Thanks for clearing it up :p
    Cheers m8

  2. #22
    BarnicleBill1's Avatar Centenarius
    Join Date
    Sep 2013
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    Columbus, Ohio U.S.A.
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    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Nice to see some attention to multiplayer!

  3. #23

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Quote Originally Posted by BarnicleBill1 View Post
    Nice to see some attention to multiplayer!
    Thanks! We're trying to make multiplayer great again :')


  4. #24

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Quote Originally Posted by AleksiMizaro View Post
    Thanks! We're trying to make multiplayer great again :')

    Heil the God Emperor!

  5. #25

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    HUGE UPDATE!!! v2.4 RELEASED!

    Added a bunch of new units, new maps and a ton of balance tweaks!

    Expect more units and maps in the next update as well as some custom scenarios and missions.



    Send me your maps! Also if there's enough interest I'll host a map making competition.




    Also 3000 views!
    Last edited by AleksiMizaro; May 12, 2016 at 07:39 PM.

  6. #26

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Update
    Planning for a campaign submid is currently being sorted for those interested in a campaign. If we can get this done diligently expect 6-12 month for some sort of full release.

  7. #27

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Nice. Just to clarify, I won't be involved in this campaign - this will be entirely KingX.

  8. #28

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Alex will assist in mentoring in modding and helping me make the submod work with his, but WILL NOT directly mod it so for the submod address questions to me.

  9. #29

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    **UPDATE!** v2.6 is here



    This huge update includes balance changes, new units, new maps and new scenarios!

    Spoiler Alert, click show to read: 





  10. #30

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    *UPDATE*
    I need to know whether you guys want 2 turns per in game year or 4 turns per in game, (More events, slower-paced and long living generals in 4), (2 seasons [summer and winter], faster-paced, shorter campaign with 492 turns rather than 984 turns in 2 turns) http://www.strawpoll.me/10336368/r

  11. #31

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    *UPDATE*
    I need to know whether you guys want 2 turns per in game year or 4 turns per in game, (More events, slower-paced and long living generals in 4), (2 seasons [summer and winter], faster-paced, shorter campaign with 492 turns rather than 984 turns in 2 turns) http://www.strawpoll.me/10336368/r

  12. #32

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    If you guys have ideas for either the main mod or the submod, feel free to say.

  13. #33
    BagaturSasha's Avatar Invictus
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    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Hi my friend. Don`t you want to add to your mod in campaign Teutonic Order and Lithuania factions?

    Leader of the "Creative flame" studio.
    Author of the book "Legends of Moon Landscape"
    also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
    My Wiki page
    --

  14. #34

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    (Repost) *UPDATE* [new link]
    I need to know whether you guys want 2 turns per year (clearer seasons, faster paced, shorter campaign that is a little longer than vanillas long campaign - 492 turns) or 4 turns per year (slower paced and encourages development and trade which is very important in this campaign, 984 turns, more than double of vanillas long campaign.
    Last edited by KingXDestroyer; May 29, 2016 at 12:51 PM.

  15. #35

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod


  16. #36

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    I want to keep to the vanilla style of the game and I've also added quite a few units from those factions :p

  17. #37

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Quote Originally Posted by KingXDestroyer View Post
    *UPDATE*
    I need to know whether you guys want 2 turns per in game year or 4 turns per in game, (More events, slower-paced and long living generals in 4), (2 seasons [summer and winter], faster-paced, shorter campaign with 492 turns rather than 984 turns in 2 turns) http://www.strawpoll.me/10336368/r
    *ADMIN* Please delete these posts and this one
    Last edited by KingXDestroyer; May 30, 2016 at 05:25 PM.

  18. #38

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Nice work! and curious poll...

  19. #39

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Thanks :p

  20. #40

    Default Re: [NEW] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    *Another UPDATE!*

    v2.7 is now out, with a ton of changes:

    Spoiler for changes in the v2.7 update

    > all horse archer buff /
    > buffed archers with 4 missile damage /
    > added dismounted bodyguards for most factions /
    > added mounted light cav bodyguard for SE's /
    > increased archers range /
    > changed a bunch of faction descriptions /
    > balanced archers /
    > javelins buff, half unit size for all except a few /
    > added sailors /
    > added lusitani axemen /
    > added lusitani swordsmen /
    > added merc pavise cbows /
    > added free company longbowmen /
    > afhgan javelins more until red /
    > dis ghulams less before red /
    > increased cost of swordsmen militia /
    > buffed genoese cbows /
    > decreased hornet ammo /
    > decreased ritterbruder def slightly /
    > added serpentine and mortar to portugal /
    > gave hiding to all ribaults - drop to hide /
    > buffed serpentine damage /
    > gave every faction a javelin unit /
    > buffed pavise shields /
    > renamed dis. french archers /
    > turks horse archer buff /
    > map changes:
    - 2fort, raised ground in middle, fixed hills around walls /
    - aegis, made forest less dense, aesthetic hills /
    - koingstrabe, made forest hideable /
    - enclose, lowered hill /
    - into the breach, flattened the hills around the centre /
    - islet, made it harder to hide in the forest /
    - silvae ferro, made forest less dense and hideable /
    - spiral, evened out the hills for each side and made forests harder to hide in /
    - added a few maps /
    > scenario changes:
    - made unplayable factions unplayable /


    Feedback is much appreciated, and I've already changed/ added a bunch of things that have been suggested
    Last edited by AleksiMizaro; June 01, 2016 at 12:43 AM.

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