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Thread: [MOD INFO] 🔥 Igni Ferroque ⚔

  1. #61

    Default Re: [v3.1] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    **UPDATE**

    Huge update getting ready for the new Zim Zam campaign - including 25 new handcrafted maps, complete reworks and rebalances of some units and a new poison arrow unit for aztecs!

    Spoiler for CHANGELOG

    > added a 25 new maps for the new Zim Zam campaign /
    > reworked khans guard, kwarizmian cav, famiglia ducale and polish guard /
    > decreased particle amount for arrow trails /
    > added poison arrow archers /
    > change wasp flag colour to yellow /
    > smaller gap between formations /
    > replaced ballista crew with spearmen, increased cost /
    > slowed units with pavise shield /
    > cataphracts limited to 1 /
    > made naffatun throwing arc more versatile /
    > added naffatun projectile trails /
    > increased naffatun explosion radius /
    > cheap jav cav morale reduced /
    > dis men at arms cost decreased /
    > urban militia rebalanced /
    > reiters range fixed /
    > crossbow and archer militia melee attack increased /
    > decreased elephant arquebus damage /
    > decreased highland rabble amount per unit /
    > decreased merc javelinmen cost /
    > galoglaich nerfed slightly /
    > capped merc arquebusiers and musketeers at 2 /
    > norse war cleric and huscarl mounts reworked /
    > rebalanced lithuanian archers /
    > reworked polish nobles and strzelcy /
    > removed mounted sword knights from poland /
    > added cav militia to poland /
    > added dis. merc. german knights to poland /
    > dis. polish knights rebalanced /
    > dis. christian guard rebalanced /
    > removed formed charge from many cav units /
    > nerfed sipahis /
    > reworked hussars /
    > reverted mongol heavy lancers mount /
    > increased noble highland archer cost and mass /
    > increased moral and max number of slave spearmen /
    > removed dis. feudal knights from denmark /
    > gave all aztecs a bonus in woods /
    > reduced hornet nest damage, extended effect duration, added nearby stagger /
    > removed ALL crusader units, preparing for a complete rework next update /
    > added all black units to both moors and egypt /
    > a few minor tweaks /
    Last edited by AleksiMizaro; November 05, 2016 at 02:16 AM.

  2. #62

    Default Re: [v3.3] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    **DEUS VULT UPDATE**

    An entire faction rework, many custom units added and some general teaks!

    Spoiler for CHANGELOG



    > reworked papal states /
    - revamped the great cross
    - removed militias and feudals
    - crusaders!
    > NEW UNITS! /
    > added veteran holy crusaders /
    > added allah's chosen /
    > added crusader gunners /
    > added a new great cross unit /
    > added muslim infantry /
    > cav militia made to start not skirmishing /
    > made all handgunners unable to skirmish /
    > melee-based ranged units made to start not skirmishing /
    > ballista accuracy decreased, flaming shot buffed against infantry /
    > buffed cossack musketeers melee def and melee att /
    > slightly nerfed jinetes and grinadine jinetes /
    > slightly increased viking raiders, highlanders and sudovian tribesmen cost /
    > gave free company men at arms to sicily /
    > increased morale of cbow cav /
    > tidied up some gunpowder effects /
    > increased standard hp /
    > made ghazis able to hide anywhere /
    > decreased cost and morale of byzantine frontline inf /
    > decreased catapult splash area /
    > increased janissary musketeer range /
    > updated some faction descriptions /
    > a few tweaks here and there /




  3. #63

    Default Re: [v3.3] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    I not want this link please send a link mega or mediafire

  4. #64

    Default Re: [v3.3] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Quote Originally Posted by alexanderxanferi View Post
    I not want this link please send a link mega or mediafire
    It is mediafire lol

  5. #65

    Default Re: [v3.3] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    **UPDATE**

    v3.4 released! I've been busy getting the mod ready for the new Zim Zam campaign; adding units, fine tuning balance between both different units and different factions.

    Spoiler for CHANGELOG



    > added dismounted polish nobles (with javelins) /
    > added dismounted boyar sons (with javelins) /
    > mounted crossbows rework /
    > halberds and pikes split into heavy and light /
    > gave halberds to milan /
    > rebalanced western halberds, voulges and sword staffs /
    > added AOE knockback to allah's chosen explosion /
    > spread out allah's chosen slightly and made normal+loose formations the same /
    > rebalanced byzantine cav, hungarian nobles, sipahis, cossack cav and mamluk archers /
    > tweaked a bunch of other horse archers /
    > added visual splash impact effects to posion arrows /
    > made some crossbows more accurate /
    > added info picture for muslim infantry /
    > some minor tweaks and changes /





    As always, feel free to suggest changes.

  6. #66

    Default Re: [v3.4] 🔥 Igni Ferroque ⚔     ~~Multiplayer Mod

    Just a small update with some minor but important tweaks:

    Spoiler for CHANGELOG



    > lowered mass and increased cost of viking raiders, sudovian tribesmen, khasseki inf and highlanders /
    > tweaked highland archers and norse archers /
    > fixed spear in ui of moors bodyguard /
    > increased me peasants cost /
    > tweaked lusitani axemen and swordsmen /
    > decreased al haqa bodyguard attack, increased mass /
    > increased mounted cbow attack /
    > decreased cost of mounted cbow /
    > removed cavalry militia from sicily /
    > a few minor tweaks /
    > tweaked norse axemen /



  7. #67

    Default Re: 🔥 Igni Ferroque ⚔ [INFO]

    Igni Ferroque is now under hosted modifications!


    Downloads, changelog and install file+credits have been moved to their own thread.

    Videos moved to its own thread.

  8. #68

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    A new update will be coming in roughly 2 weeks after the current Zim Zam campaign is finished; expect a ton of changes, new units, new maps and new historical battles!

  9. #69

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    ***UPDATE!!***

    It's been a while since the last update and this one is bigger than all the others put together! 67 new units, 9 new maps, tonnes of balance changes and much more.

    Download and instructions here:

    http://www.twcenter.net/forums/showthread.php?744238-v4-1-Downloads-Changelog-and-Install-Instructions&p=15182221

    Spoiler for changelog






    > added transparency to tree leaves when the camera is close /


    > NEW MAPS!:


    - eurasian plateau /
    - field palisade /
    - thicket trail /
    - hunters' track /
    - kingdom strife A /
    - kingdom strife B /
    - kingdom strife C /
    - kingdom strife D /
    - watering hole /


    > NEW UNITS!:


    - merc armoured spearmen /
    - merc italian spearmen /
    - swords guard militia /
    - heavy camel spearmen /
    - heavy saracen militia /
    - dismounted norse war clerics /
    - highland marauders /
    - highland hecklers /
    - venetian crossbowmen /
    - hand rocketeers /
    - highland gunners /
    - alamanoi /
    - kievan rus' reavers /
    - slav brigands /
    - polish storm nobles /
    - halbbruder /
    - timurid marksmen /
    - merchants /
    - the iron hammers of al j'zyzz /
    - sudanese slaves /
    - hasham /
    - dismounted hasham /
    - hasham rangers /
    - dismounted hasham rangers /
    - kurdish auxilliaries /
    - civilians (west) /
    - civilians (east) /
    - civilians (middle east) /
    - apath smokers /
    - mailed wardens /
    - palman rangers /
    - sellswords /
    - sellaxes /
    - portuguese hand gunners /
    - portuguese musketeers /
    - lusitanian cavalry /
    - mailed lusitanian cavalry /
    - lusitanian infantry /
    - mailed lusitanian infantry /
    - lusitanian spearmen /
    - mailed lusitanian spearmen /
    - portuguese general's bodyguard /
    - iberian cavalry /
    - iberian swordsmen /
    - iberian axemen /
    - portuguese cuirassiers /
    - black forest hunters /
    - mercenary norsemen /
    - merchant swordsmen /
    - mounted merchant swordsmen /
    - heavy voulgier /
    - slaughter-swordsmen /
    - sudanese rockthrower /
    - mercenary frankish knights /
    - mercenary frankish spearmen /
    - mercenary veteran knights /
    - bulgarian brigands /
    - heavy longbowmen /
    - mailed hobilars /
    - english sergeants /
    - heavy halberd militia (me) /
    - portuguese serpentine /
    - portuguese basilisk /
    - portuguese monster ribault /
    - byzantine spearmen /
    - byzantine runners /
    - warlord's bodyguard /


    > MAJOR UNIT CHANGES:


    - reworked all shock infantry /
    - rebalanced all units with 2h swords /
    - reworked all offensive infantry with 2h weapons /
    - reworked all spear infantry /
    - modified handgun and arquebus projectiles /
    - reworked all musket and arquebus units /
    - partly reworked all bodyguards /
    - nerfed most artillery crew /
    - tweaked most aztec units /
    - increased weak cbow bolt speed /
    - all javelin cavalry ranges reduced from 60 to 55 /
    - reworked all units with longbows /
    - reworked ribault and monster ribault /
    - made general units unable to hide or withdraw /
    - added grapeshot to elite cannons /
    - reworked black units /
    - buffed phalanx units melee defence /


    > MINOR UNIT CHANGES:


    - lowered cost of sailors /
    - reworked conquistadors and dis conquistadors /
    - made all all highland units have untrained formation /
    - increased attack of dis maa and dis bl /
    - slightly buffed ballista crew /
    - gave irish kerns to scotland /
    - gave merc cbows to byzantines /
    - removed merc spearmen from byzantines /
    - made scots guard mercenary /
    - gave dismounted feudals back to portugal /
    - removed merc musketeers, merc arquebusiers and sudanese tribesmen from timurids /
    - removed lusitani axemen and swordsmen /
    - reworked venetian archers /
    - decreased cost of allahs chosen /
    - increased rocket splash damage radius /
    - slightly nerfed religious fanatics /
    - buffed mutatawwi'a to match religious fanatics /
    - made elephant rocketeer not a merc units /
    - norse war clerics limited to 2 /
    - fixed typo for jaguar warriors descr /
    - buffed pavise cbowmen melee attack /
    - fixed allahs chosen not always being suicidal /
    - fixed pilgrims description /
    - decreased peasant archer cost /
    - reworked eastern town militia /
    - reworked all half size spear units /
    - modified archer militia description /
    - slightly buffed mounted sergeants /
    - gave alan light cav to hungary /
    - decreased muslim archer cost /
    - decreased turkish archer cost /
    - made mortars explosive /
    - made half size archer units looser formation /
    - reworked swordsmen militia /
    - reworked sword and buckler men /
    - gave sword and buckler men to portugal /
    - increased accuracy of serpentine and artillery elephants /
    - buffed melee stats of crossbowmen and pavise cbow militia /
    - increased voulge militia and voulgier movement speed /
    - increased (me) halberd militia movement speed /
    - increased highland pikemen movement speed /
    - reworked sabadar militia /
    - halved unit size of dragoons and rebalanced /
    - reworked almughavars /
    - reworked lusitanian units /
    - reworked norse war clerics /
    - a LOT of small random changes /


    > TEXTURE/ MODEL CHANGES:


    - made artillery trails longer /
    - added lighting to gunpowder projectiles /
    - fixed some byzantine shield textures /
    - changed models of some byzantine spear units /
    - retextured sailors /
    - added pavise shields to pavise cbows icons /
    - tidied up moors bodyguard icon /
    - fixed pilgrims icon /
    - changed up armour models for vhi and venetian archers /
    - fixed regular grass patch on dark plains map /
    - removed lance from conquistadores /
    - fixed english armoured sergeants icon /
    - changed some models of retinue longbowmen /
    - fixed norse war clerics icon /
    - updated a lot of unit info pictures /


    > OTHER:


    - tidied up the EDU a bit more /
    - updated some faction descriptions /






  10. #70

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    *ELITES UPDATE*

    Featuring a substantial discount for elite troops, morale and speed tooltips for every unit, 8 new maps, 8 new units and lots more!

    Get your v4.2 update here:

    http://www.twcenter.net/forums/showt...ons&p=15182221

  11. #71

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    *UPDATE*

    Focusing around reworking horse archers, this update also includes a new unit, new models and lots of balance changes.


    Spoiler for changelog





    > reworked horse archers /


    > added einherjar axemen /


    > increased charge distance for foot archers /


    > increased arquebusier cost /


    > decreased musketeers and handgunner cost /


    > made trebuchet cow carcass attacks more deadly /


    > blessed cart now scares infantry /


    > decreased crew attack of blessed cart /


    > decreased cost of blessed cart /


    > decreased cost of poison arrow hunters /


    > decreased gunpowder delay /


    > decreased cost of crusader units /


    > increased mounted crossbowmen morale /


    > increased basilisk accuracy /


    > modified all projectile trails due to weirdness caused by game engine /


    > made arrows stay in the ground for longer /


    > made custom clerymen siege model /


    > made custom blessed cart model /


    > made custom experimental mortar model /


    > adjusted weapon for rocketeers /


    > added info pics for new elephants /


    > added info pic for allah cart /


    > removed a part of projectile trails that was unnecessary /


    > added cannon tools to custom crew /


    > lots of minor changes /



  12. #72

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    glad to see work is still being done keep up the great work

  13. #73

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    Quote Originally Posted by wraithwalker View Post
    glad to see work is still being done keep up the great work
    Thanks

  14. #74

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    Made a discord server for the mod: https://discord.gg/fH9VkKc

    Feel free to join

  15. #75
    PhilipO'Hayda's Avatar Vicarius
    Join Date
    Feb 2009
    Location
    Éire, in the Kingdom of Munster
    Posts
    2,640

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    Nice!! really enjoying this so far.

    Irish Historical adviser for Albion:Total war


  16. #76

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    I'm currently looking for testers! Here's the thread: http://www.twcenter.net/forums/showt...g-For-Testers!

    Don't be put off by the form, it's just there to make sure people have enough interest in the mod to fill it out.


    Quote Originally Posted by PhilipO'Hayda View Post
    Nice!! really enjoying this so far.
    Thanks

  17. #77

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    I made a faction focus video:


  18. #78

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    *Huge Update!*

    v4.5 is out!

    Spoiler for changelog

    > added new maps:
    - fort rush (by xholycrusader) /


    > added new units:
    - guardians of the holy sepulchre /
    - the hand of michael /
    - slave traders /


    > added new custom models for:
    - merchants /
    - beast of al-nar /
    - sudanese rock thrower /
    - russian hand gunners /
    - portuguese hand gunners /
    - great cross + unit /


    > added Igni Ferroque logo to splash screen /
    > added new loading screens images /
    > updated credits /
    > modified faction descriptions /
    > added engine hp to description /
    > modified siege engine healths /
    > explosive shots do the same damage against buildings and other siege as normal shots /
    > flaming shots do slightly less damage against buildings compared to their non-flaming counterparts /
    > increased charge distance for foot ranged units /
    > fixed some sprites /
    > the default for all ranged units is now start not skirmishing /
    > gave armoured horses to broken lances and made new ui pics /
    > gave eastern armoured horse to boyar sons and made new ui pics /
    > gave priests to papal states /
    > gave afghan javelinmen to egypt /
    > gave armenian archers to egypt /
    > gave merc crossbows to egypt /
    > removed turkish horse archers from timurids /
    > gave cuman horse archers to timurids /
    > reworked halbbruder /
    > musketeer formations are now "trained" rather than "highly_trained" /
    > reworked moors peasant crossbows and crossbow militia /
    > increased accurate low tier cbow damage /
    > lowered cost of crossbowmen (fra, den, hun) /
    > decreased range of turkish crossbowmen /
    > limited gothic knights, lancers and broken lances to 3 /
    > increased morale and decreased speed of broken lances /
    > decreased cost of lancers and broken lances /
    > improved morale type of men at arms /
    > slightly increased serpentine damage /
    > increased trebuchet and catapult accuracy /
    > egypt dismounted bodyguard can use schiltrom again /
    > increased ranged damage of bedouin camel riders /
    > renamed slavalric knights to slavic knights /
    > decreased cost of iberian axemen /
    > saracen militia limited to 8 /
    > heavy saracen militia limited to 6 /
    > removed fear effect from ritterbruder bodyguard /
    > removed fear effect from slekta bodyguard /
    > removed fear effect from varangian guard /
    > removed fear effect from dragoons /
    > removed fear effect from cuirassiers /
    > limited royal mamluks to 4 /
    > decreased amount per unit and tightened formation of al haqa bodyguard /
    > limited slave spearmen to 6 /
    > decreased morale of slave spearmen /
    > gave slave spearmen to timurids /
    > lowered stamina of most 2h units /
    > lowered price of carrocio standards /
    > lowered great cross price /
    > limited great cross to 2 /
    > decreased the cost of greek firethrowers /
    > increased greek fire damage against siege /
    > decreased english sergeant speed /
    > decreased speed and morale of heavy halberd militia /
    > decreased speed of heavy saracen militia /
    > increased cost of mailed hobilars /
    > decreased hand gunner cost /
    > increased arquebusier cost /
    > limited dis hasham and dis hasham rangers to 4 /
    > decreased lusitanian javelin ammo amount /
    > spread out formation of italian spear militia /
    > limited pronoia inf to 4 /
    > decreased cost of pronoia inf /
    > decreased cost of alamanoi /
    > increased cost of dis ghulams /
    > increased cost of hasham units /
    > decreased morale of urban militia /
    > decreased attack of dis hasham and dis christian guard /
    > increased defense of dis hasham and dis christian guard /
    > increased cost of boyar sons /
    > decreased cost of battlefield assassins /
    > removed ap from battlefield assassins /
    > increased unit size of poison arrow hunters /
    > increased ammo count of poison arrow hunters /
    > decreased melee damage of poison arrow hunters /
    > decreased range of cuirassiers /
    > added slavemaster to sudanese and nubian units /
    > increased cost of dragoons /
    > modified ui icon of crusader cav /
    > fixed einherjar axemen lower lod not holding axe properly /
    > removed 1africa1 unused map /
    > fixed crash of allah siege /
    > decreased unit size of flagellants /
    > increased attack and defense of flagellants /
    > increased limited of flagellants from 6 to 8 /
    > revamped great cross model /
    > reworked great cross stats /
    > decreased cost of crusader sergeants /
    > decreased speed of veteran holy crusaders /
    > added officer to veteran holy crusaders /
    > reworked stats of veteran holy crusaders /
    > lowered morale of non crusader papal units /
    > updated great cross description /
    > reworked hashashim stats /
    > gave hashashim a small poison crossbow /
    > removed hashashim shields /
    > modified hashashim icons /
    > made new unit icon for beat of al-nar /
    > decreased health of sudanese rock thrower /
    > increased flammability of sudanese rock thrower /
    > modified sailors description /
    > reworked sailors /
    > reworked civilians /
    > reworked merchants /
    > reworked famiglia ducale /
    > modified famiglia ducale description /
    > reworked all crusader units /
    > replaced some loading screen quotes with tips /


  19. #79

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    Excellent! You make a great work!

  20. #80

    Default Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    Quote Originally Posted by Gladius Invictus View Post
    Excellent! You make a great work!
    Thanks

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