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Thread: [MOD INFO] 🔥 Igni Ferroque ⚔

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    Icon4 [MOD INFO] 🔥 Igni Ferroque ⚔





    ntro:

    I'm a huge fan of vanilla M2TW with over 2000 hours playtime but some parts just infuriate me and there are plenty of units/ factions that are either straight upgrades or useless. Igni Ferroque is a multiplayer balance mod that sticks closely to the vanilla style while completely reworking key mechanics and adding new units and maps. The aim is to create a whole new balance which should allow much more satisfying gameplay by rewarding good strategy.


    The name is a Latin phrase referring to the scorched earth tactic, meaning "With fire and iron".








    ajor Changes:

    > Much larger difference between cheap troops and elites.


    > Counters are stronger.


    > Lighter units are faster, heavier units are slower.


    > A lot of units are specialized to fill a certain role:

       - Standard cavalry (good all-round)
       - Shock cavalry (great on the charge but melt away quickly in drawn out fights)
       - Melee cavalry (specialize in drawn out melee fights, especially against other cavalry)
       - Spear cavalry (use only spears to fight and excel against other cavalry)
       - Bow cavalry (low damage but high ammo count. Used for harassing the enemy and killing weak units)
       - Javelin cavalry (high damage, low range and used to single out and damage elite units)
       - Crossbow cavalry (high damage, mediocre range and not fast. Must be supported to keep them out of melee)
       - Standard infantry (good all-round)
       - Defensive infantry (useful for holding an area and acting as an anvil)
       - Offensive infantry (useful for killing quickly)
       - Shock infantry (similar to shock cavalry, great on the charge)
       - Spearmen (high defense, low attack, great vs cavalry)
       - Archers (the most versatile ranged type, they can shoot over walls and friendly units and also have decent range)
       - Crossbowmen (high damage but struggle to shoot over things, especially the elite crossbows)
       - Javelinmen (high damage, low range, bonus vs elephants)
       - Musketeers (high damage and good range, used for sniping elites)
       - Arquebusiers (anti-horde, low damage that hits multiple enemies like a shotgun)
       - Handgunners (anti-horde, massive close range shotgun spread)
       - General bodyguards (very tanky but low damage output, lots of custom bodyguards added)
       - Ambush units (great at hiding, usually get combat bonuses in woods. Is not specified in the desc but instead in the abilities)

    > These unit roles will be shown in the unit descriptions along with the range of any projectile weapons, morale and speed.


    > No two units in a faction have the same stats.

       - Example: peasant crossbows have more damage output (due to more numbers) but are less reliable than crossbow militia.


    > Artillery flaming rounds are much more effective against units.


    > Artillery explosive rounds are more focused towards disrupting unit formations and damaging morale.


    > Anti-armour units actually excel against armour.


    > Phalanx weapons (pikes, halberds, voulges and sword staffs) have been reworked.
    Spoiler for details

    Pikemen are very close together with the front three ranks attacking together. With guard mode on, they hold their ground and effectively become a wall that completely stops the enemy from the front. With guard mode off they actively push forwards as a unit, attacking rapidly with their pikes and dealing decent damage; but can break formation after some time. Their weakness is ranged weapons and being attacked in the flanks or rear as they will put away their pikes, pull out swords and break formation. Pike units tend to have low damage but attack very fast, making them incredibly good against light infantry as well as cavalry.

    Halberdiers in a unit are close together sideways but far apart down the ranks. When charged, the front line takes the charge and damages the enemy while the second rank moves forward and counter attacks at the same time, effectively attacking the enemy unit twice. They are very slow in formation so it's a good idea to take them out of phalanx mode when moving them. Halberd units tend to have relatively high anti-armour damage and are also good against cavalry.


    > Every faction has a way of stopping cavalry charges (phalanx or stakes).


    > Every faction has access to key units (javelins, hand gunners, arquebusiers, musketeers etc).


    > Lots of new mechanics added.


    > Added a lot of new units from the kingdoms expansions and also some custom units:

    Spoiler Alert, click show to read: 

    (NOTE: These are all intended to fit the vanilla style and provide some factions with much needed units of a certain type).




















    > Added a ton of new maps, including some scenarios/ historical battles:

    Spoiler Alert, click show to read: 

    (NOTE: there are A LOT of new custom battle maps).



































    otes:

    > This is balanced for HUGE army size and ALL time periods. (you can still use others though)

    > Units get a lot more expensive once they go red, so be aware of that when making your army.

    > I prioritise balance over realism always. Gameplay is king.

    > I made a steam group to help find people using the mod: http://steamcommunity.com/groups/igni_ferroque <-- feel free to join it.

    > I also made a discord for the same reason: https://discord.gg/fH9VkKc <-- feel free to join this too.

    > I am willing to change things so any feedback/ suggestions/ criticism is welcome.

    > I will credit anyone who contributes to the mod in the install file.

    > Make me maps! I will credit you fully in the text file and add your name to the preview pic of the map.

    > This mod will most likely not work with the disc version, but that doesn't matter too much since it's a multiplayer mod.

    > The mod installs in a mod folder, leaving vanilla untouched.

    > The install is simple; you only move 1 folder and copy 1 folder. Check the install instructions.








    ownload:

    Moved to its own thread: http://www.twcenter.net/forums/showt...-4a&p=15182221








    ideos:

    Moved to its own thread: http://www.twcenter.net/forums/showt...eos&p=15182216








    hangelog:

    Moved to its own thread: http://www.twcenter.net/forums/showt...-4a&p=15182221








    nstall file + Credits:

    Moved to its own thread: http://www.twcenter.net/forums/showt...-4a&p=15182221










    heck out mods using some of my files:

    > LeafLess [Hides leaves when the camera is near]

    > Age of Strife - Novgorod Rising

    > Veni Vidi Veni [WIP]

    > XV Century Total War [Igni Ferroque campaign submod by Bagatur Sasha]
    Last edited by AleksiMizaro; October 06, 2017 at 02:45 PM.

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