EDB export_descrition_buildings
Search for "CASTLE/CITY CONVERSION BUILDINGS" at the bottom of the file. In the faction list under each building, add the faction you want to make able to convert to that list.
Note it won't work for a game in progress unless you alter the validation settings.
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; CASTLE/CITY CONVERSION BUILDINGS ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building convert_to_city
{
levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city
{
wooden_castle_to_village castle requires factions { f_parthia, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_nabatu, } and hidden_resource mixed and building_present_min_level hinterland_farms_nomadic nomfarms_three ;;;;and building_present_min_level govbospor bosphelnom or building_present_min_level govparthia parth_snt
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 800
settlement_min village
upgrades
{
stone_keep_to_small_town
}
}
stone_keep_to_small_town castle requires factions { f_parthia, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_nabatu, } and hidden_resource mixed and building_present_min_level hinterland_farms_nomadic nomfarms_three ;;;and building_present_min_level govbospor bosphelnom or building_present_min_level govparthia parth_snt
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 1200
settlement_min town
upgrades
{
castle_to_large_town
}
}
castle_to_large_town castle requires factions { f_parthia, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_nabatu, } and hidden_resource mixed and building_present_min_level hinterland_farms_nomadic nomfarms_three ;;;and building_present_min_level govbospor bosphelnom or building_present_min_level govparthia parth_snt
{
convert_to 2
capability
{
}
material wooden
construction 12
cost 6000
settlement_min large_town
upgrades
{
large_castle_to_city
}
}
large_castle_to_city castle requires factions { f_parthia, } and event_counter does_not_exist 1
{
capability
{
}
material wooden
construction 2
cost 3200
settlement_min city
upgrades
{
fortress_to_city
}
}
fortress_to_city castle requires factions { f_parthia, } and event_counter does_not_exist 1
{
capability
{
}
material wooden
construction 3
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
It's almost at the end of the EDB. Just put in f_seleukid, inside the brackets.
It worked. Just tested with Ptolemaics, attacked Rekem, and turned it into a prosperous large town.
There was a second change I made, however. I had to make it govallied on the conditions, for the convert buildings along with the nomfarms two and three.
Here's how you edit it to where every faction converts:
1) Download Notepad++
2) Back up export_descr_buildings
3) Open NP++, search for castle
4) There is a small list for factions. Change it to all
5) Go to nomadfarms, add gov_allied to requirements
6) Try playing as Ptolemaioi, conquer Rekem, destroy Elite Herds building, build farms