The aim of this submod is to put a bigger emphasis on the use of Auxillary units and local troops instead of relying solely on well trained core Roman infantry. Even though the implementation of the new feature, People of Rome will through its use of different population classes and the need to rely on these classes to recruit troops in itself increase the need to recruit auxillaries, heavy roman core units shouldnt be easily available in far out regions of your empire.
This submod will increase the recruitment time (number of turns) required to recruit certain core roman units (principes, triarii etc) in order to encourage the player to make greater use of the vast number of auxillary units available for Rome.
The further away from the Italian peninsula your empire expands, the tougher it will become to reinforce your conquering legions with fresh and well trained Roman soldiers. Not only will it take time for the reinforcements to arrive, harsh weather can also further delay them.
Below is a map showing the different recruitment increases depending on the region you are recruiting from.
The base recruitment time (number of turns) is 1, location of recruitment can add as much as 2 turns and harsh weather 1.
MAP:
Green: Normal recruitment
Blue: Recruitment time +1
Red: Recruitment time +2
Harsh weather will increase recruitment time by 1
CURRENT VERSION:
DOWNLOAD LINK
DOWNLOAD LINK - STEAM VERSION
Other versions:
Version 1: Will decrease the recruitment time for the Red areas to +1, giving a maximum recruitment time of +2 (in case of extreme weather)
Version 2: Will only have the weather to effect recruitment times in regions other than the italian peninsula and surrounding regions (Marked in Green on the map)
DOWNLOAD V1
DOWNLOAD V2
Notes:
Submod is save game compatible
Submod is compatible with the PoR2 feature of Divide et Impera
Credits:
Phalangitis for coming up with the idea, for answering all my questions, opening my eyes to the many possibilities of db editing and being a good guy.