ALTERNATIVE GRAND CAMPAIGN
A small mod. an alternative Grand Campaign with the hope of adding a more random element to the growth of factions in the game.
It is an unhistoric/what if style campaign. Should be more suited to the builders amongst us, a long campaign with a slow start.
Release of Version 0.1 (beta)
Still many changes to be done, but wanted to release it in case anyone was interested in testing it out. Previous held settlements are currently undefended and will be easy to reclaim.
Alternative Grand Campaign
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ReadmMe version 0.1
by Scottn72
Files Changed :-
data\world\maps\campaign\imperial_campaign\desc_strat
*Files to be changed :-
*
*data\world\maps\campaign\imperial_campaign\desc_win_conditions
*data\world\maps\base\
List of Changes version 0.1
- Brigand/priate spawn rates 99
- No more random rebelling characters
- Playable factions unlocked
- 1 year/turn rate
- Turns shown as years
- Playable factions reduce to 1 motte and bailey
- Faction Characters reduced to family and existing agents
- Faction armies reduced to 2 x Peasants, 2 x Peasant Archers
ToDo
- reduce rebel settlements to villages
- reduce rebel armies to peasants + peasant archers
- add armies to previously owned faction settlements
- Adjust initial faction relations
INSTALLATION
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Backup copy of data\world\maps\campaign\imperial_campaign\desc_strat
Replace original desc_strat with the new one.




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