Very interesting submod!
Very interesting submod!
So far loving the mod mate, the only real drawback I have with it is the low bonus money you get from completing objectives. However I am using the Alternative Economy mod so 1grand is almost nothing it
Besides that so far it seems great, I love the amount of detail you put into the objectives description too. Only thing I can suggest is to add as many objectives as you like/can. The more the merrier
You mean like effects that last X number of turns or something? Hadn't thought about that before, but sure I have the skill to figure out how to implement it. Interesting idea though.
Yep, it will be much more satisfactory to have custom effects instead of dry payloads.
A lot of more possibilities, too.
Think should be into "cdir_events_mission_payloads" and then work into "effect_bundles_tables" and "effect_bundles_to_effects_junctions_tables".
Plus UI and texts ofc.
Somehow I missed that and it's looking really good. I'll surely make a note for testing it. Plus Rep ofc
Hey, i like the mod concept however i think you should upgrade it with some non-conquest missions. For example research Legal law as Rome or having certain nations as client states. Not sure how rome2 is moddable but even having romanized provinces at certain %.. Keep it up!
I really like the mod and am using it in a new Roman campaign. I have now achieved everything in the first chapter, taking all the objectives in Spain and Africa. The only thing left is Syracuse. Problem is Syracuse has been a valuable trading partner since early days and they love us. They are allied with Epirus who also like us. I've tried several times to negotiate a split between the two. Severed trade relations like three game years ago, but they still love us and if I invade Sicily, I'm immediately untrustworthy which I'd rather not be.
So is there a way to go to the next chapter without taking Syracuse?
"With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow
@Vidovit - There is no way I know of to have % romanization of provinces like there is in Warhammer and having vampiric corrution, etc as a percent for missions. I think I have a couple of "research X techs" in there during the time periods that make sense for them, as well as having establish an empire. I haven't had any time to work on the mod lately, but I may see about adding to it further.
@Paladin247 - unfortunately no, you have to complete all secondary objectives to progress the main objective. That is the focus of the mod is to reflect the various wars and establishment of roman provinces throughout history. I really wish we had a feature to annex provinces somehow, but that isn't doable. Question though... is Epirus alive bc they took Larissa or something? First chapter has you take Tarsus and Apollonia which are their only two settlements to start with. Sounds like you are on the second chapter which is expansion in to Carthagnian territories mostly as well as consolidating Syracuse.
Subscribed this on workshop but i'm not getting the new objectives, not even after completing vanilla chapter 1.
yes, but without results...