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Thread: [Submod] Historical Objectives for Rome

  1. #1

    Default [Submod] Historical Objectives for Rome

    Historical Objectives for Rome v1.0 - Rebuild the Empire the way it was historically created (or as close as we can get in Total War)! For release version DEI 1.2.3e and beta release 1.2.3f.


    This submod for Divide et Impera changes the main and secondary chapter objectives for the Rome faction to, as accurately as possible, reflect the expansion of Rome from the Samnite Wars in the 270s BC all the way through the Kitos War of 117AD. Instead of main objectives requiring things like certain numbers of units, controlling arbitrary numbers of provinces, or the like, you are now tasked with conquering regions and provinces grouped by time periods in order to advance the chapters. Most main objectives are a compilation of what you need to do for secondary objectives, so you'll always be working on both at the same time and they go hand in hand!

    All work is based on Chapter Objectives (Historically Accurate) by SCVTVM on the Steam Workshop and used with permission to bring it over to DEI.

    Compatible with the current release version of Divide et Impera 1.2.3e and also compatible with beta release version 1.2.3f. The mod is save-game compatible, but the new objectives will only load AFTER you complete whatever your current chapter is.

    LIST OF ALL NEW OBJECTIVES FOR ROME (Secondary objectives listed together to save space)

    Spoiler Alert, click show to read: 

    Chapter 1:
    Main Objective - Control the following settlements:
    • Panormos
    • Akgragas
    • Taras
    • Apollonia
    • Epidamnos
    • Alalia
    • Karalis



    Secondary Objectives -
    • Control the following provinces - Latium, Italia
    • Control the following regions - Panormos, Akgragas, Apollonia, Epidamnos


    ​Chapter 2:
    Main Objective - Control the following Settlements:
    • Tarraco
    • Mastia
    • Arse
    • Gadir
    • Kartuba
    • Genua
    • Medhlan
    • Patavium
    • Syrakousai


    Secondary Objectives - All related to controlling the settlements in the main objective.

    Chapter 3:
    Main Objective - Control the following Settlements:
    • Sparta
    • Athenai
    • Carthago
    • Iader
    • Pella


    Secondary Objectives -
    • Control the following provinces - Illyricum, Macedonia
    • Control the following settlements - Carthago, Sparta, Athenai


    Chapter 4:
    Main Objective - Control the following Settlements
    • Pergamum
    • Pessinus
    • Ephesus
    • Ibossim
    • Tolosa
    • Ebora


    Secondary Objectives - all related to controlling the settlements listed in main objective.

    Chapter 5:
    Main Objective - Control the following Settlements:
    • Thapsos
    • LPQY
    • Euphranta
    • Kyrene


    Secondary Objectives -
    • Control the following province - Africa
    • Research Cohort Organisation
    • Control the following settlement - Kyrene


    Chapter 6:
    Main Objective - Control the following provinces:
    • Bithynia et Pontus
    • Galatia et Cappadocia
    • Caucasia
    • Bosporus
    • Achaia (Hellas)
    • Judea
    • Syria


    Secondary Objectives - all related to controlling the provinces for the main objective

    Chapter 7:
    Main Objective - Control the following provinces:
    • Germania Minor
    • Belgica
    • Gallia
    • Aquitania
    • Narbonensis
    • Asia


    Secondary objectives - all related to controlling the provinces in the main objective AND control the settlement of Octoduron

    Chapter 8:
    Main Objective - Control the following provinces:
    • Mauretania
    • Libya
    • Aegyptos
    • Tarraconensis
    • Raetia et Noricum
    • Pannonia


    Secondary Objectives - all related to controlling the provinces in the main objective, control the settlement of Palmya, and establish an Empire

    Chapter 9:
    Main Objective - Control the following provinces:
    • Thracia
    • Britannia
    • Dacia
    • Nabataea
    • Armenia
    • Caucasia
    • Palmyra
    • Mesopotamia


    Secondary Objectives - all related to controlling the provinces for the main objective


    DOWNLOAD HERE:
    https://drive.google.com/open?id=1HB...MtqYF4jaZBpjEu
    or
    SUBSCRIBE ON STEAM:
    https://steamcommunity.com/sharedfil...?id=1576191297

    Known issues:
    - Many of the region names for the objectives may not match with what is shown as the settlement names. This is due to the local string names for regions not being the same as the startpos settlement names in DEI

    Future Plans:
    - Updating mission objectives for ALL factions for some historical accuracy and for more flavor.
    Last edited by Takarazuka; December 01, 2018 at 08:15 AM. Reason: Updating OP for release of updated mod

  2. #2
    Biarchus
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    Default Re: [Submod] Historical Objectives for Rome

    Great idea, thank you.

  3. #3

    Default Re: [Submod] Historical Objectives for Rome

    This is excellent, it always bugged me trying to expand historically because the chapter objectives always came and went so fast while I was doing it and in nonsensical ways at that.

  4. #4
    Biarchus
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    Default Re: [Submod] Historical Objectives for Rome

    So far this submod is working great for me and it really adds to a historically driven campaign playing as Rome. I hope the next version of DEI can incorporate this update to Rome's historical objectives.

    A similar set for those wanting to play as historical Carthage (except you are actually victorious over Rome and expand from there) would be fun.
    Last edited by Fluke; March 03, 2016 at 11:34 AM.

  5. #5

    Default Re: [Submod] Historical Objectives for Rome

    Glad you're liking it! I am thinking about making a few adjustments to the numbers and then changing the chapter objectives for all factions (not bonus for now) to make them last longer. Doing another Rome campaign right now and I can see where Chapter 4 objectives could be hit too quickly in some cases. Trying to find that sweet spot is a challenge I could definitely take a look at Carthage. In all honesty, in 700+ hours of gameplay so far, I have never played that faction and never looked at their objectives lol

  6. #6
    FlashHeart07's Avatar Praepositus
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    Default Re: [Submod] Historical Objectives for Rome

    I think this is something which needs to be done for most if not all factions. For many factions it will almost impossible to make them historical but one could at least make them more interesting and this submod is indeed a step in the right direction. Good work Takarazuka

  7. #7
    Pyke's Avatar Laetus
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    Default Re: [Submod] Historical Objectives for Rome

    Hello,
    Someone named Daruwind had done a mod on Steam with modification of objectives for all factions. I think not DEI compatible, but you can have a look:
    http://steamcommunity.com/sharedfile.../?id=220014230

  8. #8

    Default Re: [Submod] Historical Objectives for Rome

    Yea there are a couple of mods that increase the chapter objectives to higher levels like I did for Rome. I should have an updated version of my submod out by Monday with increased levels for all factions. I'll start taking a look at bonus objectives as well for everyone, starting with Carthage. May take some time though... my CPU seems to be on the fritz and I cannot play R2 for very long without my CPU usage spiking through the roof and Windows crashing.

  9. #9

    Default Re: [Submod] Historical Objectives for Rome

    Awesome mod man. I hope you update this mod and also include in those chapters (or make new ones) missions that require you to start the Gallic Wars, To invade Britain, Germania, Syria, Egypt, Parthia and as much as Rome's historical campaign.

  10. #10

    Default Re: [Submod] Historical Objectives for Rome

    After two years, updating this mod for DEI 1.2.3e (also works with beta 1.2.3f) and uploaded to Steam Workshop as well. All credit for the original idea goes to SCVTVM on Steam.

  11. #11
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod] Historical Objectives for Rome

    Great work.
    It would be good to have a list of the new missions, if possible.
    Yep, they could be checked into the txt files, but, you know, an explained report would be much better and let people helping you with new ideas or changes.

    Also, are you planning to redo missions for some other faction?

  12. #12

    Default Re: [Submod] Historical Objectives for Rome

    I am putting together a list of all the new objectives right now to add to the post. Should be updated soon.

    Yes, I do plan on doing other factions later. SCVTVM did all the work for the Rome missions, but I had done similar years ago and know how much research time goes in to it. I will work on my way down the list slowly. Egypt will be the next that will get a makeover.

  13. #13
    Jake Armitage's Avatar Vicarius
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    Default Re: [Submod] Historical Objectives for Rome

    Really good, this could give people a different prospective for a custom campaign.
    Glad you did that.

  14. #14

    Default Re: [Submod] Historical Objectives for Rome

    Quote Originally Posted by Jake Armitage View Post
    Really good, this could give people a different prospective for a custom campaign.
    Glad you did that.
    absolutely. great to see this being developed, something right up my alley. well done:-)

  15. #15

    Default Re: [Submod] Historical Objectives for Rome

    this is amazing. thank you

  16. #16
    ~Seleukos.I.Nikator~'s Avatar Senator
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    Default Re: [Submod] Historical Objectives for Rome

    The idea is very nice, indeed. It would certianly work very well for the Seleucids.

  17. #17

    Default Re: [Submod] Historical Objectives for Rome

    Was going to play another Roman play through. This will be a great addition. Thank you!

  18. #18

    Default Re: [Submod] Historical Objectives for Rome

    Thanks, everyone! Would love some feedback on how the flow of the objectives feels so far. I also did a small update to how the region occupation objectives are displayed. It'll now show the actual number of regions you control that are required for completion of the objective. Before, it showed total number of regions across your empire. So, starting a new campaign will show 0 of 8 controlled instead of 5 of 8. This never affected completion of the chapters since you still had to own specific ones, but it was a glitch on my end and I was using CONTROL_N_REGIONS (which is for owning a generic number of regions) instead of OWN_N_REGIONS (which keeps tab of how many specific ones you have related to the objective) heh..
    Last edited by Takarazuka; November 29, 2018 at 08:34 PM.

  19. #19
    Biarchus
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    Default Re: [Submod] Historical Objectives for Rome

    Nice to see you back!

  20. #20

    Default Re: [Submod] Historical Objectives for Rome

    Found an issue where you might not get any more objectives after completion of Chapter 2 and fixed it. The update is save-game compatible, but if you have completed Chapter 2, you would need to load a prior save before completing it for the script to fire again and get your missions back.

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