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  1. #1

    Icon14 Constantinople ?

    Are you trying to Do a New lock of Constantinople and delete the hippodrom or make it demaged so like it was after the conquest of 1204 and make the theodosion walls bigger and stronger from bombardment if you can do that that would be Epic

  2. #2
    Moon_Man's Avatar Libertus
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    Default Re: Constantinople ?

    W A T
    A
    T

  3. #3

    Default Re: Constantinople ?

    Maybe. There is a long list of stuff to create for MKTW, but buildings and walls are one of the features to work on for the mod. We may or may not change the walls of Constantinople since the walls closely resemble the walls of today.

  4. #4
    Påsan's Avatar Hva i helvete?
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    Default Re: Constantinople ?

    I think you should focus any potential settlement effort on arab and northern european cultures rather than a city which after all, pretty much is accurate in its current form.

  5. #5

    Default Re: Constantinople ?

    What Pasan said. Existing unique settlements probably won't need that much work, maybe some tweaks to Ctesiphon and Rome to make them into Baghdad and, uh, Rome. I really want to help with designing the cities in due time, although I doubt I will be able to learn 3D to a sufficient level quickly enough to produce good looking building models. But I could try my hand at layouts and use vanilla assets where appropriate, though I'll need to know what programs to use and where to start at all.

  6. #6
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Constantinople ?

    TED will be your starting point if you want to create battle maps and convert them on to the campaign map. Wait for the patches CA will deliver soon. You will need to use maya to create castle models as of such.





















































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