i was reading about the surround-kill exploit for inquisitors, and then i wondered, why can't military units just blatantly kill diplomats, priests, princesses, inquisitors and merchants?
i was reading about the surround-kill exploit for inquisitors, and then i wondered, why can't military units just blatantly kill diplomats, priests, princesses, inquisitors and merchants?
Well it's one man in a land of vast expanses, crevices, hideouts, villages, whatever. I suppose it's really easy for one man to escape a slow, incoming army rather than an enemy army itself.
Agreed. Hell, say you send one of your diplomats to the Turkish capital to broker for peace. Because your relationship with the Turks is Abysmal, and you exterminated the population of one of their cities, they kill your diplomat the moment you make your offer. That would be truly barbaric(think of the headless Roman diplomat at the beginning of Gladiator).
Under the patronage and bound to the service of the
artist formerly known as Squeakus Maximus
Stoic Pantheist of S.I.N
This is another thing that was in STW, but later dropped. Enemy daimyos would often execute your diplomats as a more extreme refusal. It could be used to much better effect in M2TW, though, due to the Dread rating.
and a little voice file of the diplomat protesting "i will surely perish, my lord!"
I would like to see priests do ALOT more.
-Allow catholic priests to kill imams and orthodox priests as well (and vice versa making it possible to engage in a proxy 'holy' war). This will also allow better means of population control among agents in the open. Of course this should be limited to local territories (an Imam in christain lands should be fair game for burning).
-Based on the idea above, when a faction is excommunicated all their agents can now be 'cleansed' by enemy priests.
-The Inquisitors should not be allowed to kill faction leaders or heirs (much how they are immune to diplomatic bribery). Other then that I see them as alright.
-Have diseased cows become a seige option (with perhaps an extra 100florins cost per turn?) which will double the attrition casualty per siege turn. Or reduce the overall morale of the enemy by 1-2...or both.
-FOR CRUSADES, units will no longer leave as an entire unit but instead a random numerical reduction of the army. It may resemble much like the autoresolve battle function or siege attrition as it creates a calculated numerical casualty. This is far more realistic and well within the game's design (change the desertion text to include death from disease, local riders or low provisions).
Last edited by =WM=Aufklarung; November 29, 2006 at 09:42 PM.
"Hearts are the depositories of secrets. Lips are their locks and tongues are their keys."
- Bayushi Kachiko
Actually an army can kill a diplomat under very specific circumstances. I just accidentally did that in my current campaign. Its a bit complicated but i try to explain. The location was the bridge near venice, i moved one unit out to push the diplomat away, then another to push him further and so on. To the north he got blocked by a fort and else he was surrounded by my units and as he had no hex left to go he died. Maybe i pushed him into the river i have no idea. I just wanted to push him away to build a fort and the poor sod died...![]()