Some of you will not like this at all. Some of you will think that I'm "ranting", but I am just trying to figure out of what exactly doesn't feel right about M2TW (and for that, RTW as well).
I got to this point in my research, after playing other games and just thought about it for a long time.
Ok, let's see what we do in the game.
You load up the game, you choose a faction, which has specific units and a position on the map.
You do your stuff about in the turns, set tax levels, move spies and priests and train soldiers and build buildings.
What does the AI do? Same thing. builds stuff, moves armies around.
You get messages about disasters, deaths, alliances/war news etc.
Next would be your turn again, where you further build more stuff and you might just attack someone or someone attacks you.
So why does this feel sort of empty (to me) ?
It's missing something, I'm telling you. It's called "Personality".
What do I mean?
We as humans, are usually engage in social engagements and we have our own opinions and beliefs of our friends, families and strangers or the president. We build up our own opinion by listening to this person talking and making decisions and basically just ...living his/her life in a certain way.
A Certain-way is the key. Without diversity and personalities, we would be just a bunch of clones, a bunch of robots on the assembly line completely numb with no feelings.
That is how these factions are. A bunch of no-personality with no way to make an impact on us. They attack or they don't. They invade and they don't. They do not communicate with us, besides those.
Let me clear this up better.
What if (and please history buffs just let me talk for a moment, this isn't about historic accuracy, but trying to figure out a better gameplay) All these factions would have a different personality?
Let's say,
-HRE would be the one that acts like they own the world and they would let you know by small messages to you of how they feel about your "puny" little country. The would even bluff you or flash their chest around by marching their army on your borderline, like some sort of policemen.
- France would play the nice little innoncent girl, who just want to defend herself all the time, and sometime would cry wolf for the first military buildup by the borderline. They would always send you their concerns and perhaps make you run to help them, but you'd notice they were a little over exaggarating.
- Hungary would try not to be involved in trying to stomp on rebellions, even if it means that crossing your border and asking for "military access", even when they already got it (so they would drive you a bit mad, but it gives you an opinion of them), They would also would want you to see to continue to talk diplomatic matters, even if there is nothing to talk about.
-Milan would be the backstabber, the "fox" of the factions, who would always send you gifts, and a turn later would invade your country and laugh in your face , how easily you have fell for it.
- The mongols would be the real threat. They would be a little big mouth about telling you 40 turns ahead, that "we are coming for you" and "we will destroy you, just because ....we can".
.........And I could go on an on, about the rest of the factions, but I hope I'm clearing up a picture here.
These roles would also rotate randomly so we would never know who we are dealing with, and we would only have a clear picture if we build our appropriate units (spies, priests) and they would also change in behavior by simply looking at our money or military might and they would switch behavior accordingly.
This really, doesn't take any sort of Giant AI, because I have seen this in other games happening and it always just "put a face on the enemy" kinda thing, makes it very personal and very immersive.
I know someone will come here and tell "but this would require an impossible AI"- not so. I know there are people out, who played strategy games before and seen this sort of stuff.
So, what do you think?




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