One of the biggest gripes I had with RTW was if you laid siege to a large city witch had a full garrison it would take ages for the A.I to empty out of the city because of path finding problems. This was especially a problem for me because I liked to play SPQR which has massive numbers of A.I controlled battlefield units.
I just wondered if the programmers have corrected this problem in Medieval 2 or at least improved it considerably?






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