
Originally Posted by
dopp
After doing some comparing of unit armor values based on units that already come with some kind of armor, I've come up with the following:
Padded = 4 points
Light Mail/Splint = 5 points
Heavy Mail/Splint = 7 points
Partial Plate = 8 points
Full Plate = 9 points
Advanced Plate (but usually means no shield) = 11 points
The developers have obviously put a lot of effort into armor upgrades. Being able to re-equip your pitiful spear militia with heavy mail is one of the highlights of Medieval 2. However, the upgrades do not deliver in terms of actual gameplay statistics. Each level of upgrade simply gives +1 armor. Upgrading a unit of spear miltia with padded armor gives them just 1 measly point of armor. Italian spear militia that come with padded armor get 4 points straight off. Upgrading a pike unit the full 3 times gives them impressive-looking partial plate graphics but only 3 points of armor, not even comparable to padded armor. By rights they should have 7 points of armor. Worse still, some units skip armor upgrade levels, yet still only give +1 armor. For example, Tercio Pikemen skip padded and go straight to light mail, yet only receive +1 armor for the upgrade.
This interesting arrangement results in the following: a) disillusionment with a key feature of the game (upgrading armor), b) little or no reason to build armorers, c) unfair advantage to units that already come with armor, d) unfair disadvantage to many late-game units (pikemen, musketeers, half-armored cavalry), e) glaring inconsistencies in unit armor values. I am seriously considering reporting this as a bug. Hopefully, this will be moddable when the unpacker is released.