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  1. #1

    Default Change to sack option

    So, this may be something I can do myself if I can ever find the tables/scripts that govern what I am about to propose. I thought it would be useful to change the sacking option to NOT kill all captives and enslave them instead. Playing as Rome, I am usually stretched a little thin and don't want to have to hold settlements in areas and I am not currently interested in, but I would like to try and grab some slaves. There is no option to do so without capturing the settlement. I'm using a submod that allows sacking for Rome before you ask. Is it possible to change that value on the sack option?

  2. #2

    Default Re: Change to sack option

    Hi mate,

    You can use PFM,open the mod,go to db,campaign variables tables,and go to "occupation_decision_sack_base_loot_income",etc and edit the values.

    Hope this help you.

  3. #3

    Default Re: Change to sack option

    Those values only seem to affect public order, damage to buildings, and base gold you get from the action. None of those lines point to slaves. I ended up pouring over every table, but there doesn't seem to be anything that handles battle captive numbers. I am thinking it's a hard coded effect that you cannot change.

  4. #4
    Semisalis
    Join Date
    Sep 2011
    Location
    New Zealand
    Posts
    412

    Default Re: Change to sack option

    You can change them for all battles in that table. This is the easy way but not quite what you want

    captured_units_slave_percent

    You could also script an effect bundle to grant a payload of slaves
    ~ Too soon old, too late smart ~

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