Garmatia....... why???? Of all the things they give us those nobodys that nobody wanted....
Anyway. Do we know for certain that this will be the last faction expantion that they will give us?
Because if so, I am sure that I am not the only one feeling somewhat disapointed and thinking that the factions within the game feel unfinished and to some extent almoust weirdish copies of each other. I have made some mods before, and if this truely is the last pack that is given to us then we should probably talk about how we can expand on the situation with our modding skills. What we would argue for and what we could improve and where we could possibly even work together as a team.
I have so far mainly focused on making small unit expantions for playable facions that appeard bland and boring, by adding units to the Suebi and White Huns (I have the feeling I will have to do this for the Garmatians aswell). In startpos modding and faction modding my efforts have so far focused on making the migrant gothic factions survive longer. So my expirience in modding is somewhat limited to that, especialy since I only know how to edit startpos manualy.
What I intend to do now?
Well if this truely is the last faction pack, I will take the Iazyges, Roxolani and Budinians. I will give them a Sarmatian unit overhowl, with the Budinians receiving some Slavic units and the Iazyges some Germanic units into their mix. I will also give these 3 factions the ability to settle, change their apperance into being Sarmatian. Change their buildings into being Sarmatian. Change their tech trees into the one that the Alani have. And if someone here can help me out with that - I will as a new Sarmatian Culture and "Sarmatian Paganism" religion for them, to make the Alani, Iazyges, Roxolani and Budinians stand out more as a unique cultural set and not as a mere bland copy of the Huns and Goths. I dont know how to make factions playable, and I dont know how to add a new faction which could then change into being the new seperatist faction, neither do I know how to add victory conditions or missions - so I unfortunatly cant make any of these factions playable.
Since this would probably require some startpos editing, I would like to discuss this and other suggestion with you more closely, so we can work out a way to work together on this by sharing our work so it doesnt all constantly conflict.
I will also update my startpos mod that makes the migrator factions emergent in the Roman regions that they historicaly migrated to (example Burgundians in central Gaul) because this was my most effective mod in ensuring a longer survival for these factions. And will make it part of the changes I previously mentioned as being intended for the Sarmatian factions.
If energy remains, I will then attend to the minor factions such as Palmyra and will make unit packs such as those I made for the Suebi, to make the minor factions a little more unique.
What do you intend to do with your skills if this is the last DLC?
Are you interested in using my work and making it part of yours?
Are you interested in sharing your work?
Do you think there should be a mod project to finalise the game if this is the last DLC?