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Thread: What new features and goodies are we getting for 2.2?

  1. #101

    Default Re: What new features and goodies are we getting for 2.2?

    Are the Sarmatians and Saka going to have a small unit selection or are there more planned? Maybe local mercs instead?

    I am wondering what type of units would we find in those areas other than the obvious horse archers, noble versions of those and dismounted versions.

  2. #102

    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by romanius24 View Post
    Are the Sarmatians and Saka going to have a small unit selection or are there more planned? Maybe local mercs instead?

    I am wondering what type of units would we find in those areas other than the obvious horse archers, noble versions of those and dismounted versions.
    As I understand it, those units are their factionals. When the regional rosters are complete, no one else will be able to recruit those factional units. It's mostly more horse archers, cavalry javelineers, nobles and foot archers. There's a "new" javelineer unit for the Saka made by simply mounting the Axemen (for a unit similar to the Dahae Skirmishers).

  3. #103
    Foederatus
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    Default Re: What new features and goodies are we getting for 2.2?

    Is there a change to add Tylis in the Balkan? Too many rebel cities all around the Getai.

  4. #104

    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by LinusLinothorax View Post
    What kind of literature are you guys using for the Numidians?
    Our historian Trarco studied the matter and has access to a huge depository of material in his university's library. I'm helping him out as well, mostly by reading books from Dexter Hoyos

  5. #105
    Cohors_Evocata's Avatar Centenarius
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    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by pericol View Post
    Is there a change to add Tylis in the Balkan? Too many rebel cities all around the Getai.
    Depends on what you mean, the settlement is there already. I presume you mean adding them as a faction?
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  6. #106
    Foederatus
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    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by Cohors_Evocata View Post
    Depends on what you mean, the settlement is there already. I presume you mean adding them as a faction?
    Exactly.

  7. #107

    Default Re: What new features and goodies are we getting for 2.2?

    I think Scordisci or Illyria would be a better faction in that area.

  8. #108
    Campidoctor
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    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by Anubis88 View Post
    Our historian Trarco studied the matter and has access to a huge depository of material in his university's library. I'm helping him out as well, mostly by reading books from Dexter Hoyos
    Sent you a pm.

  9. #109

    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by LinusLinothorax View Post
    Sent you a pm.
    Berthier (the main archaeologist who has worked in Cirta) is the basis, but also several researchers and specialized projects, for example from the University of Barcelona. However I have worked only in some Numidian matters, the real work and changes are focusing in Carthage.

  10. #110

    Default Re: What new features and goodies are we getting for 2.2?

    I forgot to mention in my long list before that the Iberian roster is getting some rework. Not in terms of new units, specifically, but improvements to the units they have. Essentially all non-levy/non-skirmisher units get soliferra, instead of regular javelins. The Scutarii Spearmen get soliferra and an overhand grip on their spears. Most significant of all, Celtiberian Bodyguards will become like Celtic Bodyguards - spear- and sword-armed. They're already nearly as well-armoured. All these changes should mean they're more effective in battle to play, and more of a challenge to fight against. And mean Iberian mercenaries are even more prized.

  11. #111

    Default Re: What new features and goodies are we getting for 2.2?

    So many good changes in 2.2
    I hope we will get a more detailed change log with that release.

  12. #112
    Foederatus
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    Default Re: What new features and goodies are we getting for 2.2?

    Is this fixed in 2.2?
    Attached Thumbnails Attached Thumbnails 20160316222234_1.jpg  

  13. #113

    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by pericol View Post
    Is this fixed in 2.2?
    Not sure what's the problem in the image. Mind elaborating?

  14. #114

    Default Re: What new features and goodies are we getting for 2.2?

    The issue is the province building with the missing icon. It needs a new image, and moving to the appropriate culture folder.

  15. #115
    Rafkos's Avatar Senator
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    Default Re: What new features and goodies are we getting for 2.2?

    All the buildings images will be added for 2.2

  16. #116

    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by Rafkos View Post
    All the buildings images will be added for 2.2
    And you are the one who painted all those pictures?

  17. #117
    Rafkos's Avatar Senator
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    Default Re: What new features and goodies are we getting for 2.2?

    No, I'm only making the missing ones

  18. #118

    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by Rafkos View Post
    No, I'm only making the missing ones
    Well Thank You Kind Sir for that

  19. #119

    Default Re: What new features and goodies are we getting for 2.2?

    Dear EB Team,

    please include a blood & dirt mod (the old crimson tide mod is not compatible I guess)

    http://www.twcenter.net/forums/showt...blood-and-dirt

  20. #120

    Default Re: What new features and goodies are we getting for 2.2?

    plz dont.

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